Rémi Verschelde
4db9103c2b
Merge pull request #91650 from akien-mga/codespell
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Fix various typos with codespell
2024-05-07 13:49:03 +02:00
Rémi Verschelde
472273f07a
Merge pull request #91326 from aaronp64/line_edit_min_size
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Update `LineEdit` to include `read_only` StyleBox in `get_minimum_size()`
2024-05-07 13:48:44 +02:00
Rémi Verschelde
4b070e8031
Fix various typos with codespell
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Using 2.2.7.dev217+g10c2abcf.
Had to add `colour` to the ignore list as we used it as an alias/keyword for the
documentation of color-related APIs.
Also ignore recommendations to change `thirdparty` to either `third-party` or
`third party`, which are correct but we use the former fairly consistently.
2024-05-07 10:08:42 +02:00
Rémi Verschelde
107fd30ae7
Merge pull request #91647 from jsjtxietian/fix-uint-hightlight
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Make native shader source visualizer highlight uint suffix
2024-05-07 09:04:55 +02:00
Rémi Verschelde
e63252b421
Merge pull request #90705 from AThousandShips/foreach_list
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Reduce and prevent unnecessary random-access to `List`
2024-05-07 09:04:44 +02:00
Rémi Verschelde
965bae735e
Merge pull request #72323 from Koyper/flow_container_center_wrap_options
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Add FlowContainer wrap options for center alignment.
2024-05-07 09:04:34 +02:00
jsjtxietian
cff1111359
Make native shader source visualizer can highlight uint suffix
2024-05-07 14:18:48 +08:00
Pedro J. Estébanez
187e5ef258
Let materials' shaders update happen on loader threads
2024-05-06 19:40:00 +02:00
A Thousand Ships
86de59d60a
[Core] Add LocalVector::has
for convenience
2024-05-06 18:03:37 +02:00
Rémi Verschelde
94b8a1d808
Merge pull request #91495 from TokageItLab/fix-control-saving
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Avoid incorrect computing anchor of Control node when reset on save with `saving` flag
2024-05-06 15:15:04 +02:00
Rémi Verschelde
16eb8dbdc0
Merge pull request #89595 from apples/89559-cpuparticles3d-angle-rotate_y-fix
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Fix `CPUParticles3D` using angle incorrectly when `ROTATE_Y` is set.
2024-05-06 15:14:53 +02:00
Silc Lizard (Tokage) Renew
57cd00aee9
Avoid incorrect computing anchor of Control node when reset on save
2024-05-05 08:33:37 +09:00
A Thousand Ships
955d5affa8
Reduce and prevent unnecessary random-access to List
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Random-access access to `List` when iterating is `O(n^2)` (`O(n)` when
accessing a single element)
* Removed subscript operator, in favor of a more explicit `get`
* Added conversion from `Iterator` to `ConstIterator`
* Remade existing operations into other solutions when applicable
2024-05-04 16:08:55 +02:00
Rémi Verschelde
84013a31ea
Merge pull request #91122 from TokageItLab/simulator-memdel
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Modify allocation process of the PhysicalBoneSimulator in Skeleton3D
2024-05-04 11:52:22 +02:00
Rémi Verschelde
a5d4ddc18a
Merge pull request #90517 from TokageItLab/cache-bones-mod
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Static allocation bones copy for SkeletonModifier
2024-05-04 11:52:19 +02:00
Rémi Verschelde
a2fc5e2d78
Merge pull request #89894 from BastiaanOlij/improve_foveated_rendering
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Improvements to VRS/Foveated rendering
2024-05-04 11:52:15 +02:00
Rémi Verschelde
471ddf4327
Merge pull request #87231 from Calinou/geometryinstance3d-transparency-warn-mobile-compatibility
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Show warning for GeometryInstance3D transparency in Mobile/Compatibility
2024-05-04 11:52:06 +02:00
Silc Lizard (Tokage) Renew
a22923daf7
Static allocation bones copy for SkeletonModifier
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Co-authored-by: SlugFiller <5435495+SlugFiller@users.noreply.github.com>
2024-05-04 11:16:26 +09:00
jsjtxietian
b851514b10
Fix uint's suffix is not highlighted in text shader editor
2024-05-03 21:45:53 +08:00
Rémi Verschelde
03e6fbb010
Merge pull request #85474 from fire/packedvector4array
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Add `PackedVector4Array` Variant type
2024-05-03 12:25:26 +02:00
Bastiaan Olij
9042ddf19f
Improvements to VRS/Foveated rendering
2024-05-03 17:20:30 +10:00
Rémi Verschelde
c3a650ac46
Remove unused code to convert text resource format to binary
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This is now handled in `ResourceSaver::save` when saving with a binary extension.
2024-05-03 01:14:40 +02:00
K. S. Ernest (iFire) Lee
f9b488508c
Add PackedVector4Array Variant type
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Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2024-05-03 00:58:27 +02:00
Silc Lizard (Tokage) Renew
6fd8b25d38
Add argument options to AnimationPlayer for auto capture
2024-05-03 07:06:37 +09:00
Silc Lizard (Tokage) Renew
4900dddb88
Modify allocation process of the PhysicalBoneSimulator in Skeleton3D
2024-05-03 06:00:10 +09:00
Rémi Verschelde
4e9543d849
Merge pull request #91457 from kitbdev/fix-multicaret-disabled
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Fix TextEdit crash with multiple carets disabled and paste
2024-05-02 17:31:47 +02:00
Rémi Verschelde
e249df4f5e
Merge pull request #89275 from bruvzg/status_rect
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[StatusIndicator] Add method to get indicator icon screen rect.
2024-05-02 17:31:18 +02:00
kit
0162683da4
Fix TextEdit crash with multiple carets disabled
2024-05-02 09:26:08 -04:00
Rémi Verschelde
06d105e268
Merge pull request #91437 from TokageItLab/auto-capture
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Add `auto_capture` option to AnimationPlayer
2024-05-02 14:01:25 +02:00
bruvzg
e5205e589f
[StatusIndicator] Add method to get indicator icon screen rect.
2024-05-02 14:39:33 +03:00
bruvzg
360d365b33
[RTL] Adds extra argument to remove_paragraph
to skip cache invalidation and a method for manual cache invalidation.
2024-05-02 14:03:21 +03:00
Silc Lizard (Tokage) Renew
36abb55dd2
Add auto_capture option to AnimationPlayer
2024-05-02 19:57:36 +09:00
Rémi Verschelde
b2af040423
Merge pull request #91425 from Sauermann/fix-force-drag-focus-crash
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Make `mouse_focus` and `mouse_focus_mask` consistent for force_drag
2024-05-02 12:46:45 +02:00
Rémi Verschelde
098a4e945e
Merge pull request #91188 from YeldhamDev/love_fixing_other_peoples_regressions
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Fix `TabContainer` regressions related to switching tabs in certain cases
2024-05-02 12:46:39 +02:00
Rémi Verschelde
9cb3a16a8e
Merge pull request #91014 from DeeJayLSP/qoa-wav-playback
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Add QOA (Quite OK Audio) as a WAV compression mode
2024-05-02 12:46:32 +02:00
Rémi Verschelde
0b6c29f2d2
Merge pull request #89114 from AThousandShips/vec_elem_scalar
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[Core] Add scalar versions of `Vector*` `min/max/clamp/snap(ped)`
2024-05-02 12:46:22 +02:00
Yaohua Xiong
1f2aa17d14
Extend CanvasItem::draw_circle()
with filled, width, and antialiased options
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Make it possible to draw unfilled circle, like draw_rect(). Antialising is only implemented for unfilled version.
2024-05-02 10:42:24 +02:00
A Thousand Ships
308dbb8c63
[Core] Add scalar versions of Vector*
min/max/clamp/snap(ped)
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Convenience for a number of cases operating on single values
2024-05-02 10:31:13 +02:00
Markus Sauermann
30a19a5c2f
Make mouse_focus
and mouse_focus_mask
consistent for force_drag
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In `Viewport::_gui_force_drag` currently `Viewport::gui.mouse_focus`
gets cleared, but `Viewport::gui.mouse_focus_mask` doesn't get cleared.
This is an inconsistency which can cause a crash.
With the change of this PR, `mouse_focus_mask` also gets cleared.
This is in alignment with how regular drag and drop clears both variables.
2024-05-02 00:10:29 +02:00
DeeJayLSP
b9cbf2c96f
Add QOA (Quite OK Audio) as a WAV compression mode
2024-05-01 19:05:14 -03:00
Markus Sauermann
792b38813f
Remove unused variable Viewport::gui.last_mouse_focus
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The last use was removed in January 2023
2024-05-01 11:20:40 +02:00
Rémi Verschelde
5a63d1db41
Merge pull request #91223 from Arnklit/particle-cylinder-emission-distribution-fix
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Fix particle cylinder emission shape random distribution
2024-05-01 09:55:06 +02:00
Rémi Verschelde
f89de7ab43
Merge pull request #90960 from TokageItLab/fix-animation-playback-track-seek
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Make seeking animation playback track consider internal seeking
2024-05-01 09:55:00 +02:00
Rémi Verschelde
de00cfbc01
Merge pull request #90892 from Chaosus/vs_fix_expression_port_expand
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Prevent expanding output port in visual shader expression
2024-05-01 09:54:57 +02:00
Rémi Verschelde
70247adf25
Merge pull request #89734 from BastiaanOlij/openxr_reorder_wait_frame
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OpenXR: Change timing of xrWaitFrame and fix XR multithreading issues
2024-05-01 09:54:51 +02:00
Rémi Verschelde
85062e37ef
Merge pull request #89588 from bruvzg/status_ind_menu_direct
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[StatusIndicator] Switch API to use Texture2D instead of Image, improve handling on macOS, add method to set native popup menu directly.
2024-05-01 09:54:44 +02:00
Rémi Verschelde
e950d7ad36
Merge pull request #85609 from QbieShay/qbe/premul-builtin
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Add premult alpha blending to 3D (spatial) shaders
2024-05-01 09:54:41 +02:00
Rémi Verschelde
3cb9e84cde
Merge pull request #85189 from QbieShay/qbe/fix-emission-at-end
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Correctly emit sub-emitter's emission at the end
2024-05-01 09:54:38 +02:00
Bastiaan Olij
cbab7dc049
OpenXR: Change timing of xrWaitFrame and add thread safety features to OpenXR
2024-05-01 14:24:41 +10:00
QbieShay
41a2b0e83e
Added premult alpha blending to 3D (spatial) shaders.
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Co-authored-by: jitspoe <jitspoe@yahoo.com>
Co-authored-by: Clay John <claynjohn@gmail.com>
2024-05-01 00:53:29 +02:00
Silc Lizard (Tokage) Renew
b346e2a722
Make seeking animation playback track consider internal seeking
2024-05-01 06:39:17 +09:00
Kasper Arnklit Frandsen
af22d504da
Fix particle cylinder emission shape random distribution
2024-04-30 17:24:58 +01:00
Rémi Verschelde
ec73f5631c
Merge pull request #91335 from devloglogan/xr-hand-modifier-update
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Store previous relative transforms in `XRHandModifier3D`
2024-04-30 17:03:53 +02:00
Rémi Verschelde
ca38212604
Merge pull request #89643 from mnemoli/pickone-fix-89641
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Fix mouse events when `physics_object_picking_first_only` enabled
2024-04-30 17:03:10 +02:00
Rémi Verschelde
e19b808a7a
Merge pull request #86978 from kitbdev/multicaret-overhaul
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Overhaul multicaret editing and selection in TextEdit
2024-04-30 17:03:04 +02:00
devloglogan
a35196ba22
Store previous relative transforms in XRHandModifier3D
2024-04-30 08:59:40 -05:00
aaronp64
3337c160a4
Update LineEdit to include read_only StyleBox in get_minimum_size()
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Fixes #90522
2024-04-29 14:43:16 -04:00
Koyper
e3efd51592
Add FlowContainer wrap options for center alignment.
2024-04-29 08:26:45 -05:00
Rémi Verschelde
5bd9f4dea5
Don't run Shader doc comments logic outside the editor
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Fixes #91306 .
2024-04-29 14:54:35 +02:00
Rémi Verschelde
77caf02802
Merge pull request #89705 from bruvzg/rtl_draw_steps
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[RTL] Move shadow and foreground/background boxes drawing into a separate draw steps.
2024-04-29 13:00:22 +02:00
Rémi Verschelde
c1f8d24f18
Merge pull request #91275 from ajreckof/Fix-RichTextLabel-Scroll-Following-randomly-stops-working
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Fix RichTextLabel "Scroll Following" randomly stops working.
2024-04-29 10:10:38 +02:00
Rémi Verschelde
164f28e066
Merge pull request #91242 from TokageItLab/player-activating
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Make activating on ready in AnimationPlayer respect the property value
2024-04-29 10:10:28 +02:00
Rémi Verschelde
7cd6ea0f7e
Merge pull request #91183 from KoBeWi/small_stuff
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Misc code cleanup
2024-04-29 10:09:57 +02:00
Rémi Verschelde
ba27c0c31c
Merge pull request #91177 from markusstephanides/master
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Add no-change check to `Label3D::set_text`
2024-04-29 10:09:49 +02:00
Rémi Verschelde
9286ac7aa5
Merge pull request #90161 from magian1127/4.0sTip
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Implement tooltips for shader uniform in the inspector.
2024-04-29 10:09:35 +02:00
ajreckof
7faafb1448
Fix RichTextLabel "Scroll Following" randomly stops working.
2024-04-28 12:15:14 +02:00
Silc Lizard (Tokage) Renew
470c2f24e9
Make activating on ready in AnimationPlayer respect the property value
2024-04-27 13:06:10 +09:00
kit
773a473807
Overhaul multiple caret editing in TextEdit.
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Use a multicaret edit to delay merging overlapping carets until the end.
2024-04-26 14:26:10 -04:00
kit
154f727c7a
Overhaul TextEdit selection.
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The caret is now a part of the selection.
2024-04-26 14:24:10 -04:00
kobewi
914528180f
Misc code cleanup
2024-04-26 15:30:21 +02:00
Rémi Verschelde
1c584ec9e0
Merge pull request #91190 from kitbdev/dont-scroll-if-fit
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Don't use vscroll when fit to content height in TextEdit
2024-04-26 15:13:40 +02:00
Rémi Verschelde
bd598d5657
Merge pull request #85678 from KoBeWi/editor_walktime
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Add separate feature tags for editor runtime
2024-04-26 15:13:16 +02:00
kobewi
3ebb5b84a0
Add separate feature tags for editor runtime
2024-04-26 14:44:38 +02:00
kobewi
0b877a9962
Expose is_part_of_edited_scene()
2024-04-26 11:49:38 +02:00
Magian
e3a7c751f2
Implement tooltips for shader uniform in the inspector.
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using regular expressions
2024-04-26 17:48:11 +08:00
Rémi Verschelde
86bf8354a0
Merge pull request #91198 from jsjtxietian/SurfaceTool
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Fix `SurfaceTool.create_from_arrays` crash with bad index
2024-04-26 11:09:08 +02:00
Rémi Verschelde
f55b81be1e
Merge pull request #91193 from timothyqiu/tab-icon-size
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Allow setting max icon width per tab for TabContainer
2024-04-26 11:09:05 +02:00
Rémi Verschelde
0a6335924a
Merge pull request #91031 from Malcolmnixon/old-body-tracker-signals
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Subscribe to correct tracker signals
2024-04-26 11:08:35 +02:00
Rémi Verschelde
a37db390e0
Merge pull request #90229 from Santoss1809/master
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Fix error message when removing only child from GraphNode
2024-04-26 11:08:25 +02:00
João Santos
eb9e193477
Fix error message when removing only child from GraphNode
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Fixes #89695 .
2024-04-26 10:45:45 +02:00
Michael Alexsander
1c32fa2f40
Fix TabContainer
regressions related to switching tabs in certain cases
2024-04-26 03:07:21 -03:00
jsjtxietian
01135bc533
Fix SurfaceTool.create_from_arrays
crash with bad index
2024-04-26 11:44:15 +08:00
Haoyu Qiu
779426b2fa
Allow setting icon max width for TabContainer
2024-04-26 08:27:27 +08:00
kit
d9b0561601
Don't use vscroll when fit to content height in TextEdit
2024-04-25 19:19:08 -04:00
Markus Stephanides
c14b395c78
Add no-change check to Label3D
2024-04-25 22:13:20 +02:00
Koyper
4c5a904faf
[PopupMenu] Fix incorrect vertical scroll bar visible at fractional content scale
2024-04-25 09:33:36 -05:00
Rémi Verschelde
50a38cd1c2
Merge pull request #91137 from ckaiser/fix-minimap-lightmode
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Use TextEdit caret color for minimap highlight (fix minimap regression)
2024-04-25 12:11:28 +02:00
Rémi Verschelde
ab2daa2923
Merge pull request #91095 from timothyqiu/min-tree
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Fix Tree minimum size calculation
2024-04-25 12:11:23 +02:00
Rémi Verschelde
81aa139e0d
Merge pull request #91083 from nagidev/master
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Fix port cache calculation in GraphNode
2024-04-25 12:11:20 +02:00
Rémi Verschelde
f819c77d27
Merge pull request #90915 from rburing/no_more_speedrun
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Fix `move_and_slide` wall slide acceleration (3D)
2024-04-25 12:11:13 +02:00
Haoyu Qiu
4f4e8589df
Fix Tree minimum size calculation
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- Take scroll bar space and column title buttons into account
- Fix first column min size sometimes missing one level of indent
- Fix cell min size ignoring text overrun behavior and item inner margin
- Update min size when `hide_root` or `column_title_visible` changes
Wrong description of `item_inner_margin_*` constants is also fixed
2024-04-25 16:00:45 +08:00
Christian Kaiser
91fff47fdc
Use TextEdit caret color for minimap highlight
2024-04-25 04:27:49 -03:00
nagidev
b0cafc1077
Fixed port cache calculation in GraphNode
2024-04-24 13:33:38 +05:30
Rémi Verschelde
6149359dac
Merge pull request #91076 from Bn-Fang/master
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Fix typo in Camera2D node's anchor mode
2024-04-24 09:59:48 +02:00
Rémi Verschelde
17d9c52ad9
Merge pull request #90894 from lyuma/animation_step_30
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Set animation step from importers. Increase default step from 10 to 30FPS
2024-04-24 09:59:21 +02:00
Rémi Verschelde
6f21267a46
Merge pull request #85880 from Rudolph-B/GPU-particles-2D-spread-issue
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Fixed particle spread values affecting particle velocity
2024-04-24 09:59:04 +02:00
johnsonbaugh
e2995d3b88
Reset state of SkeletonModification2D when loaded from cache
2024-04-23 21:29:59 -07:00
johnsonbaugh
ef8acbde9a
Fix errors and warnings when loading Skeleton2D Modifications
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Fixes #73247
2024-04-23 20:42:23 -07:00
Bn-Fang
5d0a229a58
Fixed Typo in Camera 2D node's anchor mode
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Fixed the Camera 2D node's anchor mode descriptor from "Fixed TopLeft" to "Fixed Top Left"
2024-04-23 16:24:45 -04:00
Rémi Verschelde
a3b9344a37
Merge pull request #91044 from timothyqiu/column-title
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Fix wrong Tree column title position
2024-04-23 19:12:08 +02:00
Rémi Verschelde
d7abefd0a3
Merge pull request #91038 from timothyqiu/tab-container-toggle-icon-text
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Fix TabContainer using wrong content rect after tab title update
2024-04-23 19:12:03 +02:00
Rémi Verschelde
ff9d78c141
Merge pull request #90889 from timothyqiu/compat
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Use compatible text resource format when possible
2024-04-23 19:11:46 +02:00
Rémi Verschelde
2463e42ea1
Merge pull request #90786 from m4rr5/fix_flipped_line2d_joints
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Fix `Line2D` joints with `joint_mode` set to Round rendered "flipped" for a 180 degree angle.
2024-04-23 19:11:22 +02:00
Haoyu Qiu
98d7d62350
Fix wrong Tree column title position
2024-04-23 15:46:19 +08:00
Mansur Isaev
b37ddfc606
Add tab tooltip text
2024-04-23 08:28:48 +04:00
Haoyu Qiu
941e5c4820
Use compatible text resource format when possible
2024-04-23 12:04:44 +08:00
Haoyu Qiu
91918e8cb7
Fix TabContainer not updating content rect after changing tab title
2024-04-23 09:48:59 +08:00
Malcolm Nixon
00f3dd0337
Subscribe to correct tracker signals
2024-04-22 18:40:18 -04:00
Rémi Verschelde
7abe0c6014
Merge pull request #90988 from TheSofox/scrolling-signal-fix
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Enable `Scrolling` signal when scrolling with middle mouse on `RichTextLabel` or `ScrollContainer`
2024-04-22 22:38:04 +02:00
Rémi Verschelde
98cce21e78
Merge pull request #90921 from smix8/navmesh_bake_warn
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Warn that navigation mesh baking from Meshes is bad for runtime performance
2024-04-22 22:18:30 +02:00
Sofox
30356a488f
Enabled 'Scrolling' signal when scrolling with middle mouse on RichTextLabel/ScrollContainer
2024-04-22 20:44:03 +01:00
Rémi Verschelde
7529c0bec5
Merge pull request #90994 from aaronp64/tileset_compressed_image
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Handle compressed images in `TileSetAtlasSource::_create_padded_image_texture`
2024-04-22 12:53:51 +02:00
Rémi Verschelde
4e391ea81e
Merge pull request #90942 from timothyqiu/toggle-tab-icon
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Fix TabContainer not redrawing after toggling tab icon
2024-04-22 12:53:39 +02:00
Rémi Verschelde
bfca90acb7
Merge pull request #90935 from smix8/navdata_append
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Add NavigationMeshSourceGeometryData append functions
2024-04-22 12:53:32 +02:00
Rémi Verschelde
659cf339bc
Merge pull request #90931 from aaronfranke/is-ascii-alphabet-char
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Rename internal `is_ascii_char` to `is_ascii_alphabet_char`
2024-04-22 12:53:28 +02:00
Rémi Verschelde
7599be9437
Merge pull request #90907 from KoBeWi/null_tile_exception
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Don't store TileMapLayer data if empty
2024-04-22 12:53:21 +02:00
Rémi Verschelde
f0db317ea4
Merge pull request #90869 from KoBeWi/babe_wake_up,_new_color_space_just_dropped
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Don't translate ColorPicker color labels
2024-04-22 12:53:17 +02:00
Rémi Verschelde
9498753cc4
Merge pull request #90839 from timothyqiu/tree-button
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Fix TreeItem button handling
2024-04-22 12:53:09 +02:00
Rémi Verschelde
ab57e8d5a3
Merge pull request #90834 from lyuma/surfacetool_create_from_arrays
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Expose `create_from_arrays` in SurfaceTool and cleanup some naming
2024-04-22 12:53:05 +02:00
Rémi Verschelde
bffaa98b13
Merge pull request #90645 from Malcolmnixon/unified-xr-trackers
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Rework XR Trackers to have a common ancestor
2024-04-22 12:52:07 +02:00
Rémi Verschelde
f2ee46b3f3
Merge pull request #90518 from bruvzg/rtl_new_delete
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[RTL] Rewrite `remove_paragraph` code.
2024-04-22 12:51:59 +02:00
Rémi Verschelde
79557e7d0b
Merge pull request #76725 from smix8/meshbake_blendshapemix_4.x
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Add option to bake a mesh from blend shape mix
2024-04-22 12:51:29 +02:00
smix8
b9225f67c8
Warn that navigation mesh baking from Meshes is bad for runtime performance
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Warns that navigation mesh baking from Meshes is bad for runtime performance.
2024-04-22 12:49:47 +02:00
bruvzg
0adb55423d
[RTL] Rewrite remove_paragraph
code.
2024-04-22 10:32:24 +03:00
aaronp64
ff60f7b6d4
Handle compressed images in TileSetAtlasSource::_create_padded_image_texture
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Check for compressed image and decompress if needed
Fixes #78755
2024-04-21 21:36:12 -04:00
smix8
2594c57361
Add NavigationMeshSourceGeometryData append functions
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Adds append functions to NavigationMeshSourceGeometryData.
2024-04-21 04:57:05 +02:00
Hugo Locurcio
b1a2394b3b
Use same colors for editor and running project for collision/path debug
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This harmonizes the appearance of collision shapes and paths between
the editor and running project, in both 2D and 3D.
This means that in 3D, paths are now green and shapes are now cyan
instead of light blue.
2024-04-21 00:58:08 +02:00
Haoyu Qiu
fd14ba34d1
Fix TabContainer not redrawing after toggling tab icon
2024-04-20 21:08:46 +08:00
Aaron Franke
b1f5e9fe3a
Rename internal is_ascii_char to is_ascii_alphabet_char
2024-04-20 02:36:41 -07:00
Lyuma
a99756a07f
Expose create_from_arrays in SurfaceTool and cleanup some naming
2024-04-19 18:45:06 -07:00
Ricardo Buring
80c600d86b
Fix move_and_slide wall slide acceleration (3D)
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When travel is high enough, keep the global position resulting from the
move_and_collide call, and set the motion to the remainder from the
move_and_collide call. This ensures travel is taken into account once,
rather than twice.
2024-04-19 19:40:01 +02:00
kobewi
c7b6cf9f6d
Don't store TileMapLayer data if empty
2024-04-19 18:05:48 +02:00
Rémi Verschelde
626c6a0ff8
Merge pull request #90874 from Zylann/fix_graph_frame_crash
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Fix crash when GraphFrame `sb_to_draw_panel` is not a StyleBoxFlat
2024-04-19 16:28:24 +02:00
Rémi Verschelde
e34399cdcb
Merge pull request #90861 from aaronp64/audio_stream_player_nan
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Check for NaN in `set_volume_db` functions
2024-04-19 16:28:11 +02:00
Rémi Verschelde
a523532d18
Merge pull request #90852 from timothyqiu/padding-always
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Fix buttons offset to the right when dialog is at minsize
2024-04-19 16:27:56 +02:00
Rémi Verschelde
1bd6fe81ea
Merge pull request #89538 from CrayolaEater/feature/custom-aabb-gizmos
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Add Gizmo to display 3D custom AABB
2024-04-19 16:27:16 +02:00
Rémi Verschelde
42e6f9a9d8
Merge pull request #76140 from jeronimo-schreyer/add_secondary_light_to_3d_resource_importer
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Added secondary light to 3D Advanced Import Settings
2024-04-19 16:26:42 +02:00
Lyuma
bb9674c1b1
Set animation step from importers. Increase default step from 10 to 30 FPS.
2024-04-19 03:02:20 -07:00
Yuri Rubinsky
56d843724e
Prevent expanding output port in visual shader expression
2024-04-19 11:49:10 +03:00
Malcolm Nixon
823ae7b3fa
Rework XR Trackers to have a common ancestor. Allow creation of XRNode3D to drive node positions and visibility.
2024-04-18 20:04:01 -04:00
Bogdan Inculet
8caa1b8783
Add Gizmo to display 3D custom AABB
2024-04-19 02:31:30 +03:00
Marc Gilleron
f3e6d23405
Fix crash when GraphFrame sb_to_draw_panel is not a StyleBoxFlat
2024-04-18 21:33:02 +01:00
kobewi
9ab3ff04ac
Don't translate ColorPicker color labels
2024-04-18 20:26:56 +02:00
aaronp64
58931c073d
Check for NaN in set_volume_db functions
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Added check in AudioStreamPlayer, AudioStreamPlayer2D, and AudioStreamPlayer3D set_volume_db functions to prevent setting volume to NaN, and give an error. Using NaN for volume and playing the AudioStreamPlayer could prevent all audio from playing, even from other AudioStreamPlayers.
Fixes #88133
2024-04-18 11:28:57 -04:00
Haoyu Qiu
b2d5a06828
Fix buttons offset to the right when dialog is at minsize
2024-04-18 21:12:34 +08:00
Alexey Bondarenko
69f2e066db
fix: Handle Vector4 default input values in visual shaders
2024-04-18 18:26:03 +06:00
Haoyu Qiu
c78e9c3fbd
Fix TreeItem button handling
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- Fix incorrect tooltip and `get_button_id_at_position()` when column
title is visible and when RTL layout is used
- Take `button_margin`, `h_separation`, and `item_margin` into account
2024-04-18 18:51:36 +08:00
Rémi Verschelde
2543d192c3
Merge pull request #90842 from timothyqiu/revert-79792
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Revert "Correctly display tooltips for buttons in Tree when they overlap cell content
2024-04-18 12:25:08 +02:00
Rémi Verschelde
a202027efe
Merge pull request #90838 from bruvzg/btn_theme_rounding
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[Button] Fix theme elements size rounding errors not keeping sufficient space for the text.
2024-04-18 12:25:05 +02:00
Rémi Verschelde
2d884ba70c
Merge pull request #90797 from Geometror/vsnode-comment-compat
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[Compatibility] Add stub for VisualShaderNodeComment
2024-04-18 12:24:50 +02:00
Rémi Verschelde
be9b298317
Merge pull request #90780 from lyuma/skeletonik3d_compat
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Add SkeletonIK3D `get`/`set_interpolation` compat from #87888
2024-04-18 12:24:44 +02:00
Rémi Verschelde
6a70a69d1f
Merge pull request #90702 from permelin/fix-lightmap-warnings
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LightmapGI: Reduce warnings and increase probe accuracy
2024-04-18 12:24:37 +02:00
Rémi Verschelde
d2ec3714d7
Merge pull request #90584 from BMagnu/fix_global_rotation_matrix
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Fix `Node3D.set_global_rotation()` resetting node scale.
2024-04-18 12:24:27 +02:00
Rémi Verschelde
0dfb48e58d
Merge pull request #89693 from Calinou/dialogs-add-button-minimum-size
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Add minimum width/height to dialog buttons
2024-04-18 12:24:20 +02:00
Rémi Verschelde
043ca7c63c
Merge pull request #88306 from KoBeWi/PropertyListHelper_will_come_for_you
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Add PropertyListHelper in all simple cases
2024-04-18 12:24:17 +02:00
Rémi Verschelde
3a88373a4c
Merge pull request #86553 from Koyper/fix_popup_panel_content_scaling
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Fix non-embedded tooltips, popups and dialogs resizing to match Viewport content scale factors != 1.0
2024-04-18 12:24:11 +02:00
Haoyu Qiu
00f0043227
Revert "Correctly display tooltips for buttons in Tree when they overlap cell content"
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This reverts commit 8278a5f274
.
2024-04-18 17:35:26 +08:00
Lyuma
cb7ef2b8de
Add SkeletonIK3D get/set_interpolation compat from #87888
2024-04-18 01:49:12 -07:00
bruvzg
45bde2b5b0
[Button] Fix theme elements size rounding errors not keeping sufficient space for the text.
2024-04-18 11:48:46 +03:00
Hendrik Brucker
735c45dc8e
[Compatibility] Add stub for VisualShaderNodeComment
2024-04-18 02:39:29 +02:00
Hugo Locurcio
1e8526659c
Add minimum width/height to dialog buttons
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This makes buttons with short texts such as "OK" or "Close"
easier to click, especially on a touchscreen.
This is exposed to projects via `buttons_min_width` and `buttons_min_height`
theme items in AcceptDialog (and therefore ConfirmationDialog and FileDialog),
with the default values being 0 to preserve compatibility with existing projects.
2024-04-17 23:48:05 +02:00
Rémi Verschelde
54ba8d6882
Merge pull request #90810 from Arnklit/particles_processing_ring_shape_emission_axis_fix
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Fix shader crash on zero vector and negative x vector in particles processing
2024-04-17 20:26:50 +02:00
Kasper Frandsen
f8d08a8376
fix: avoid shader crash on null vector and negative x vector
2024-04-17 17:33:30 +01:00
Koyper
0881c81c13
Fix non-embedded Windows resizing to match Viewport content scale factor
2024-04-17 09:30:16 -05:00
yds
4077129f9d
Fix RayCast3D's debug draw transform not updating
2024-04-17 11:21:53 -03:00
Marcel Offermans
e64b4243c3
Added a specific check for the corner case that went wrong.
2024-04-17 12:01:01 +02:00
Rémi Verschelde
01eb81ba48
Merge pull request #90752 from groud/fix_tilemap_y_sort
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Fix TileMap enabling Y-sort on child nodes
2024-04-17 10:59:04 +02:00
Rémi Verschelde
ce0744866d
Merge pull request #90747 from smix8/remove_constrain_avoidance
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Remove experimental `constrain_avoidance` from `NavigationRegion2D`
2024-04-17 10:58:55 +02:00
Rémi Verschelde
fad6897af0
Merge pull request #90639 from YeldhamDev/stay_open_please
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Fix submenus erroneously closing on some occasions
2024-04-17 10:58:46 +02:00
Jeronimo Schreyer
c3bc768d64
Make Advanced Import lights more like the mesh and material editors
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Co-authored-by: Aaron Franke <arnfranke@yahoo.com>
2024-04-16 10:15:25 -07:00
smix8
df66a55ef3
Remove experimental constrain_avoidance from NavigationRegion2D
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Removes experimental constrain_avoidance feature from NavigationRegion2D.
2024-04-16 18:02:53 +02:00
Gilles Roudière
96b6199de9
Fix TileMap enabling Y-sort on child nodes
2024-04-16 16:02:55 +02:00
Birk Magnussen
dd97ff44ab
Fixes the issue where setting global rotation would reset scale.
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This was caused because the basis for the target global transform was entirely recreated. This process did not account for the scale of the basis of the current global transform.
This PR amends this by scaling the recreated basis for the global transform by the current global scale of the Node3D.
Note that this scaling has to be done from the current global scale and not from the local scale of the Node3D, otherwise issues would arise if parents of this Node3D would be scaled.
2024-04-16 13:43:00 +02:00
Rémi Verschelde
dc8e82b00a
Merge pull request #90730 from timothyqiu/root-auto-translate
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Add project setting for root node auto translate mode
2024-04-16 13:31:00 +02:00
Rémi Verschelde
09825bcc1a
Merge pull request #90729 from aaronfranke/move-nav-msgd
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Move NavigationMeshSourceGeometryData(2D/3D) to the 2D/3D subfolders
2024-04-16 13:30:57 +02:00
Rémi Verschelde
ac25b3dd6a
Merge pull request #90438 from TokageItLab/vl-vs-bz
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Separate value/bezier track caching process in AnimationMixer
2024-04-16 13:30:44 +02:00
Haoyu Qiu
8d1cb7e74c
Add project setting for root node auto translate mode
2024-04-16 11:02:04 +08:00
Aaron Franke
77e35cf781
Move NavigationMeshSourceGeometryData(2D/3D) to the 2D/3D subfolders
2024-04-15 18:40:43 -07:00
Per Melin
a990e42207
LightmapGI: Reduce warnings and increase probe accuracy
2024-04-15 18:57:53 +02:00
Rémi Verschelde
e1dd1f49c0
Merge pull request #90571 from KoBeWi/you're_too_old,_upgrade_to_newer_format
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Improve error when scene/resource is saved with newer format
2024-04-15 13:41:15 +02:00
kobewi
445302a4b2
Improve error when scene/resource is saved with newer format
2024-04-15 12:08:35 +02:00
bruvzg
524a20f460
[RTL] Add support for character code bb tag.
2024-04-15 11:25:50 +03:00
Rémi Verschelde
c951421c99
Merge pull request #90268 from RandomShaper/wtp_servers
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Use WorkerThreadPool for Server threads (enhanced)
2024-04-15 10:12:00 +02:00
Rémi Verschelde
a44b0b6dc1
Merge pull request #90685 from timothyqiu/auto-translate-legacy
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Don't store deprecated `auto_translate` property
2024-04-15 10:00:38 +02:00
Rémi Verschelde
4e1ed6bc23
Merge pull request #90668 from timothyqiu/owner-id
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Store `ObjectID` instead of pointer for KinematicCollision owner
2024-04-15 10:00:32 +02:00
Rémi Verschelde
88033ea8c6
Merge pull request #90637 from aaronp64/force_native_crash
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Fix `Window.hide()` crash when `force_native` changes
2024-04-15 10:00:29 +02:00
Rémi Verschelde
673e770a8d
Merge pull request #90575 from TokageItLab/boneattachment-performance
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Remove `bone_pose_updated` signal and replace it with the `skeleton_updated` signal
2024-04-15 10:00:26 +02:00
Rémi Verschelde
fac55137a1
Merge pull request #89627 from markdibarry/parallax2d_scroll_scale
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Account for scale in scroll logic for `Parallax2D`
2024-04-15 10:00:15 +02:00
Haoyu Qiu
48f1e5b561
Don't store deprecated auto-translate property
2024-04-15 14:23:24 +08:00
Haoyu Qiu
4176102a5e
Store ObjectID instead of pointer for KinematicCollision owner
2024-04-15 12:28:36 +08:00
Rémi Verschelde
41fc152232
Merge pull request #90633 from YeldhamDev/the_popup_is_not_wearing_any_panels
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Remove `Popup`'s unused "panel" style
2024-04-14 14:39:15 +02:00
Michael Alexsander
7c75355541
Remove Popup
's unused "panel" style
2024-04-13 15:18:12 -03:00
Michael Alexsander
978ffb39bf
Fix submenus erroneously closing on some occasions
2024-04-13 15:10:19 -03:00
aaronp64
4ed51933f9
Fix Window.hide() crash when force_native changed
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Moved force_native = p_force_native assignment to after is_visible() check, to prevent value from changing after window is shown.
Fixes #90609
2024-04-13 14:03:29 -04:00
Aaron Franke
6dd4a68797
Reorganize some code to have 2D things grouped together
2024-04-13 02:56:50 -07:00
Bernat Arlandis
0a68876348
Remove some unused SceneTree properties
2024-04-13 00:56:01 +02:00
Silc Lizard (Tokage) Renew
78a5ef4158
replace bone_pose_updated to skeleton_updated signal
2024-04-13 05:48:42 +09:00
kobewi
e95e954c68
Add PropertyListHelper in all simple cases
2024-04-11 18:13:29 +02:00
smix8
1c134f4a3d
Add navigation path simplification
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Adds navigation path simplification for NavigationServer and NavigationAgent.
2024-04-11 12:32:21 +02:00
markdibarry
18e8b81ffa
Account for scale in scroll logic for Parallax2D
2024-04-10 18:05:05 -04:00
smix8
5d6e8d7dff
Add option to bake a mesh from blend shape mix
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Adds option to bake a mesh from blend shape mix.
2024-04-10 23:35:28 +02:00
smix8
497afeaf05
Fix NavigationMeshSourceGeometryData merge crash
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Fixes crash when trying to merge with a null source geometry.
2024-04-10 21:56:21 +02:00
Pedro J. Estébanez
c28f5901c7
Polish interaction between windowing, input and rendering
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- Adapt GL make/release API to the current architecture.
- Fix DisplayServer being locked while dispatching input (prevent deadlocks).
2024-04-10 18:47:42 +02:00
Rémi Verschelde
42e8f42d87
Merge pull request #90455 from kitbdev/te-fix-caret-line-end
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Fix caret last fit when moving to line end
2024-04-10 17:49:53 +02:00
Rémi Verschelde
8764769ee8
Merge pull request #89186 from groud/save_byte_arrays_as_base64_encoded
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Save PackedByteArrays as base64 encoded
2024-04-10 17:49:24 +02:00
A Thousand Ships
64146cb7f3
[Core] Add iteration support to Array
2024-04-10 14:49:34 +02:00
Rémi Verschelde
5d4507b914
Merge pull request #90472 from bruvzg/rtl_dc_pr_vc
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[RTL] Fix dropcaps and list prefixes not taking visible characters into account.
2024-04-10 14:22:44 +02:00
Rémi Verschelde
9c5e968bbc
Merge pull request #90432 from Rindbee/correctly-replace-scene-root-when-must_reload
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Correctly replace scene root when `must_reload` in `EditorData::check_and_update_scene()`
2024-04-10 14:22:29 +02:00
Lyuma
2854d0a7ca
Expose MeshInstance3D.get_skin_reference and add docs
2024-04-10 14:12:25 +02:00
bruvzg
d34c1f7733
[RTL] Fix dropcaps and list prefixes not taking visible characters into account.
2024-04-10 11:08:57 +03:00
ajreckof
248e5bfba2
Revert what needs to be reverted
2024-04-10 09:49:30 +08:00
Rémi Verschelde
c8fb248f92
Merge pull request #88056 from BastiaanOlij/gles_reflection_probes
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Add reflection probe support to compatibility renderer
2024-04-09 22:25:07 +02:00
Rémi Verschelde
bff6955459
Merge pull request #85024 from Jordyfel/moving-scripts-of-types-of-exported-typed-arrays
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When saving a resource with an exported typed array, check whether the type is an external resource
2024-04-09 22:25:00 +02:00
bruvzg
fe8737da49
[RTL] Move shadow and foreground/background boxes drawing into a separate draw steps.
2024-04-09 21:44:53 +03:00
kit
a1bde1b9db
Fix caret last fit when moving to line end
2024-04-09 14:06:57 -04:00
Silc Lizard (Tokage) Renew
9855ffd2e4
Separate value/bezier track caching process in AnimationMixer
2024-04-10 01:37:23 +09:00
Jordyfel
82de00a174
Type of exported typed array can be external resource
2024-04-09 15:28:42 +03:00
Bastiaan Olij
509d8dba2a
Add reflection probe support to compatibility renderer using 2 probe approach.
2024-04-09 16:53:28 +10:00
Michael Alexsander
adea1a4b9b
Fix TabContainer
desync when tabs share names
2024-04-09 02:02:05 -03:00
Rémi Verschelde
a5565c86ff
Merge pull request #90384 from groud/dont_save_some_default_tileset_props
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TileSet: don't save angular and linear physics velocities if they have their default values
2024-04-08 15:03:31 +02:00
Rémi Verschelde
e68f03a083
Merge pull request #90282 from jhlothamer/issue_84221
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Fix sharing World2D between SubViewports causes 2D lights of one SubViewport to go missing
2024-04-08 15:03:28 +02:00
Gilles Roudière
bde8d44104
TileSet: don't save angular and linear physics velocities if they have their default values
2024-04-08 14:17:08 +02:00
Rémi Verschelde
2e1f33793f
Merge pull request #90340 from KoBeWi/FixJoint2D
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Fix PinJoint2D deferred call error
2024-04-08 11:21:54 +02:00
Rémi Verschelde
bca2c30b7d
Merge pull request #90318 from YeldhamDev/not_native_enough
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Fix built-in `FileDialog` appearing instead of the native one on some cases
2024-04-08 11:21:46 +02:00
Rémi Verschelde
d56fb753a4
Merge pull request #90315 from Faless/mp/clean_dead_alloc
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[MP] Fix dead code doing unnecessary allocation
2024-04-08 11:21:43 +02:00
Rémi Verschelde
892bab48e0
Merge pull request #90308 from kus04e4ek/deprecate-fix
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Fix Skeleton3D build error with `deprecated=no`
2024-04-08 11:21:33 +02:00
kobewi
63bff87d7d
Fix PinJoint2D deferred call error
2024-04-07 12:21:40 +02:00
Michael Alexsander
44e2c56daa
Fix built-in FileDialog
appearing instead of the native one on some cases
2024-04-06 15:45:45 -03:00
Fabio Alessandrelli
e64aa4d25f
[MP] Fix dead code doing unnecessary allocation
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Probably a leftover from some old refactor.
2024-04-06 19:48:04 +02:00
Kusok
c0cc9d2b5e
Fix deprecated=no build
2024-04-06 23:13:38 +08:00
Emmanuel Ferdman
ea5ecc6b8e
fix: update the location of editor theme
2024-04-06 18:03:13 +03:00
Rémi Verschelde
e5b4ef8e95
Merge pull request #90283 from YeldhamDev/pure_squares
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Remove border roundness inside panels of `AcceptDialog` windows
2024-04-06 13:07:01 +02:00
Michael Alexsander
167b0ac8d5
Remove border roundness inside panels of AcceptDialog
windows
2024-04-06 00:01:16 -03:00
Jason Lothamer
b250660ee9
fix issue where Light2D does not re-attach itself to new canvas when viewport worlds are shared
2024-04-05 17:38:42 -04:00
Silc Lizard (Tokage) Renew
21082a6834
Make AnimationMixer consider Discrete for RESET track
2024-04-06 05:37:45 +09:00
Rémi Verschelde
4ff5731705
Merge pull request #90246 from rburing/fti_2d_per_node
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Fix per-node physics interpolation setting
2024-04-05 12:16:51 +02:00
Rémi Verschelde
4d20840b11
Merge pull request #90231 from TokageItLab/mod-reset
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Remove unavailable property binding `reset_on_save` from Skeleton3D
2024-04-05 12:16:44 +02:00
Rémi Verschelde
63db50654a
Merge pull request #90217 from Calinou/editor-decal-allow-greater-emission-energy
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Allow Decal Emission Energy values above 128 in the inspector
2024-04-05 12:16:31 +02:00
Rémi Verschelde
fe784573c4
Merge pull request #90167 from ajreckof/fix-negative-value-for-position_smoothing_speed-being-allowed
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Ensure `Camera2D.position_smoothing_speed` is non-negative.
2024-04-05 12:16:14 +02:00
Rémi Verschelde
b7e0b0ea0c
Merge pull request #89970 from AThousandShips/require_expose
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[Animation] Expose `SkeletonProfile.set/is_required`
2024-04-05 12:16:04 +02:00
Rémi Verschelde
54116086af
Merge pull request #89956 from KoBeWi/warning!_self_destruct_sequence_activated
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Remove Control z-index warning
2024-04-05 12:16:00 +02:00
Ricardo Buring
e6b9161246
Fix per-node physics interpolation setting
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The per-node default should be ON.
2024-04-05 10:30:19 +02:00
Silc Lizard (Tokage) Renew
bf3ef56c2f
Remove unavailable property binding reset_on_save from Skeleton3D
2024-04-05 08:47:50 +09:00
Hugo Locurcio
ae12244e13
Allow Decal Emission Energy values above 128 in the inspector
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This also sets the maximum value for the slider to 16 to match
BaseMaterial3D (higher values can be entered or dragged manually).
2024-04-04 21:19:17 +02:00
Silc Lizard (Tokage) Renew
04dd299cba
Skeleton3D: Add SkeletonModifier / Deprecate Override / Separate PB
2024-04-05 01:28:26 +09:00
kobewi
c3d2fab1e5
Remove Control z-index warning
2024-04-04 17:22:04 +02:00
ajreckof
07406af6cc
Fix negative value for position_smoothing_speed being allowed.
2024-04-04 17:15:53 +02:00
Rémi Verschelde
f6a78f83aa
Merge pull request #90207 from groud/fix_no_cached_rect
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Fix "no cached rect" errors in TileMapLayer editor
2024-04-04 17:09:26 +02:00
Rémi Verschelde
63135ac753
Merge pull request #89975 from AThousandShips/tile_fix_exit
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[TileMap] Fix forcing cleanup on exiting tree/canvas
2024-04-04 17:09:11 +02:00
Rémi Verschelde
0c71ba7801
Merge pull request #89880 from dsnopek/openxr-composition-layers-node3d-drs
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Add support for OpenXR composition layers
2024-04-04 17:09:07 +02:00
Gilles Roudière
c928273c6c
Fixes "no cached rect" errors in TileMapLayer editor
2024-04-04 16:28:31 +02:00
David Snopek
0f2b804059
Add support for OpenXR composition layers
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Co-authored-by: Bastiaan Olij <mux213@gmail.com>
2024-04-04 09:20:23 -05:00
Hendrik Brucker
a81561cbd9
Add GraphFrame and integrate it in VisualShader
2024-04-04 15:11:00 +02:00
A Thousand Ships
09edece17d
[TileMap] Fix forcing cleanup on exiting tree/canvas
2024-04-04 14:47:32 +02:00
Rémi Verschelde
ffa650f1d8
Merge pull request #90113 from smix8/draw_2d_outlines
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Make physics debug respect shape outline setting inside editor
2024-04-04 14:37:21 +02:00
Rémi Verschelde
7c6892662d
Merge pull request #90095 from QbieShay/qbe/fix-cpuparticle-instancew
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Fix `INSTANCE_CUSTOM.w` not being assigned correctly in CPUParticles 2D and 3D
2024-04-04 14:37:15 +02:00
Rémi Verschelde
0df9c16d81
Merge pull request #89993 from Sauermann/fix-textedit-clip-contents
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Make `TextEdit.clip_contents` more transparent to users
2024-04-04 14:35:54 +02:00
Rémi Verschelde
b345614adb
Merge pull request #89977 from aqfranco/master
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Fix TreeItem shows cell edit in the wrong column when `select_mode=Row` and TreeItem has multiple columns
2024-04-04 14:35:44 +02:00
Rémi Verschelde
b77ac0a2b3
Merge pull request #89933 from jsjtxietian/path3d-remove
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Support "clear points" function in Path3D topmenu bar
2024-04-04 14:35:27 +02:00
Rémi Verschelde
4abe9183e3
Merge pull request #89926 from Sauermann/fix-button-mask-special-case
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Fix a special case for button masks
2024-04-04 14:35:24 +02:00
Rémi Verschelde
32dcaa0659
Merge pull request #89920 from Sauermann/fix-event-order
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Prohibit execution of delayed input events by different means
2024-04-04 14:35:20 +02:00
Rémi Verschelde
27dec32699
Merge pull request #89735 from bruvzg/ed_native_fd2
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[Native File Dialog] Add support for using native dialogs in the editor.
2024-04-04 14:31:39 +02:00
Rémi Verschelde
2ac88339e4
Merge pull request #89721 from KoBeWi/position_who
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Rename some arguments called "position"
2024-04-04 14:31:35 +02:00
Rémi Verschelde
f69fab5bfd
Merge pull request #89575 from TokageItLab/move-loop-check-state
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Move the line of infinity loop checking in AnimationStateMachine
2024-04-04 14:31:28 +02:00
Rémi Verschelde
1dacd6a527
Merge pull request #89179 from groud/expose_tile_map_layer
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Expose TileMapLayer
2024-04-04 14:31:16 +02:00
Rémi Verschelde
734a2543ae
Merge pull request #87889 from smix8/heightmap_image
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Add HeightMapShape3D update with Image data
2024-04-04 14:30:45 +02:00
Rémi Verschelde
84b3d14c9a
Merge pull request #82852 from timothyqiu/property-context
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Add context support for editor property name i18n
2024-04-04 14:30:29 +02:00
Rémi Verschelde
f47f4a02c8
Merge pull request #89992 from ajreckof/fix-my-mistake-with-replace-in-update-scene
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Fix node duplication in update after external changes.
2024-04-04 02:53:57 +02:00
smix8
924a5c6573
Add HeightMapShape3D update with Image data
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Adds HeightMapShape3D update with Image data.
2024-04-04 02:10:00 +02:00
ajreckof
ae472865d0
fix node duplication in update after external changes.
2024-04-03 12:19:38 +02:00
Gilles Roudière
3cd4b2859c
Expose TileMapLayer
2024-04-03 11:02:34 +02:00
smix8
07bbaf267d
Make physics debug respect outline setting inside editor
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Make physics debug respect outline setting inside editor instead of always returning true no matter the actual setting.
2024-04-01 19:52:57 +02:00
QbieShay
1d81068be7
Fixed INSTANCE_CUSTOM.w not being assigned correctly in CPUParticles 2D and 3D
2024-04-01 14:00:40 +02:00
Haoyu Qiu
479b7afa8e
Add context support for editor property name i18n
2024-03-31 18:40:14 +08:00
A Thousand Ships
334449df70
[Animation] Expose SkeletonProfile.set/is_required
2024-03-30 20:57:55 +01:00
Markus Sauermann
94e1943f02
Make TextEdit.clip_contents
more transparent to users
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Instead of ignoring `TextEdit.clip_contents`, use it with a default
value `true`. in the same way as `RichTextLabel`.
2024-03-28 21:07:27 +01:00
Markus Sauermann
48ea019322
Fix a special case for button masks
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In certain situations it is possible that in a `Viewport` the same
mouse button is pressed twice in series without releasing it in
between.
In this case, focus stealing should happen to ensure, that the
mouse button is not sent unintentionally to the previously focused
Control node.
2024-03-28 20:22:49 +01:00
Andre Franco
5c19fcbd57
Fix #88892 : TreeItem shows cell edit in the wrong column when SelectMode=Row and TreeItem has multiple columns
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Editor would not be brought up when clicking on all but the last column on a TreeItem with SelectMode=Row with
multiple columns and when the editor was being brought up when clicking on the last column, it was editing the first column
Fixed draw_item, gui_input and edit_selected functions by setting set_meta parameter for each column
Fixed select_single_item function by changing selected_col depending on input
2024-03-28 15:31:42 +00:00
bruvzg
61f7145f43
[Native File Dialog] Add support for using native dialogs in the editor.
2024-03-28 11:53:03 +02:00
Rémi Verschelde
af08342fd8
Merge pull request #89957 from warriormaster12/regress-dup
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Fix regression when duplicating a node with a resource attached
2024-03-28 10:47:39 +01:00
Rémi Verschelde
4e4bc3b39a
Merge pull request #89911 from AThousandShips/peering_bit
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[TileSet] Expose `TileData.is_valid_terrain_peering_bit`
2024-03-28 10:47:18 +01:00
Markus Sauermann
945babc619
Prohibit execution of delayed input events by different means
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In some cases it can happen, that the order of input events and
window events is not followed, when input buffering or input accumulation
is active.
The display server order `InputEvent` => window-event gets changed to
window-event => `InputEvent` which becomes problematic in certain
situations.
This PR makes sure, that the order is adhered to by flushing input events
before a window event is sent.
Previously this problem was mitigated by discarding these delayed events.
But this solution was problematic in the setting of android input events.
2024-03-27 20:58:15 +01:00
warriormaster12
9533543aa5
Fix duplicating resources regression
2024-03-27 11:51:29 +02:00
jsjtxietian
34eff85014
Support “clear points” function in Path3D editor
2024-03-27 12:40:30 +08:00
kobewi
25f9f923a1
Rename some arguments called "position"
2024-03-27 01:28:24 +01:00
A Thousand Ships
d4fcca4545
[TileSet] Expose TileData.is_valid_terrain_peering_bit
2024-03-26 16:07:50 +01:00
bruvzg
dc01658ee9
[DisplayServer] Add separate feature flags for different native dialog types.
2024-03-26 15:18:06 +02:00
Rémi Verschelde
a0d464ae19
Merge pull request #89820 from rburing/concave_collision_polygon_2d
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Fix concave `CollisionPolygon2D` debug drawing and docs
2024-03-26 13:45:31 +01:00
Rémi Verschelde
37766c4ef8
Merge pull request #89625 from kitbdev/not-the-end-of-the-line
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Fix TextEdit selection end of line drawing for wrapped lines and gaps
2024-03-26 13:45:22 +01:00
Rémi Verschelde
19a50127e5
Merge pull request #88690 from MajorMcDoom/color-picker-fix
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Fix undo/redo behavior of ColorPicker and add ability to cancel/confirm color selection
2024-03-26 13:45:06 +01:00
Rémi Verschelde
d66539e485
Merge pull request #89673 from bruvzg/f_na_ed
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Do not apply `force_native` to the edited scene windows.
2024-03-25 13:16:03 +01:00
Rémi Verschelde
f371b7fb70
Merge pull request #87883 from TontonSancho/text-skip-occurence
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Add 'Skip to next (text) occurrence' feature to text editor
2024-03-25 13:15:56 +01:00
Rémi Verschelde
0acfb38376
Merge pull request #89875 from bruvzg/menu_use_rids
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[MenuBar] Use NativeMenu RIDs instead of indices to track items.
2024-03-25 11:19:01 +01:00
Rémi Verschelde
c41da69ed7
Merge pull request #89863 from ppphp/resource_format_override
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Add `override` mark to ResourceFormat class
2024-03-25 11:18:57 +01:00
Rémi Verschelde
17c66c0bea
Merge pull request #89805 from AThousandShips/viewport_report
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Add missing `RenderInfoType` enum to `Viewport`
2024-03-25 11:18:43 +01:00
Christophe Andral
c988bec4b3
Add 'Skip to next (text) occurrence' feature to text editor
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Adds `ui_text_skip_selection_for_next_occurrence` action and related implementation to text editor.
This action is bound `Ctrl+Alt+D` shorcut.
Used in conjonction with `ui_add_skip_selection_for_next_occurrence`, it gives the user the ability to select many occurrences of a selection
and avoid some of them.
Used without a previous selection, the action jumps to the next occurrence of the current word under the caret.
2024-03-25 11:12:28 +01:00
bruvzg
5851f1e2dd
[MenuBar] Use NativeMenu RIDs instead of indices to track items.
2024-03-25 10:58:05 +02:00
Zi Ye
d827b34ea8
Fixed undo/redo behaviour of color picker and added ability to cancel/confirm color selection.
2024-03-24 15:12:11 -05:00
ppphp
d4e1a74efb
Add 'override' mark to ResourceFormat class
2024-03-25 04:06:34 +08:00
markdibarry
2feed4c4b4
Avoid mirror scaling for ParallaxLayer
2024-03-24 09:17:33 -04:00