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Correctly display tooltips for buttons in Tree when they overlap cell content
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@ -2411,6 +2411,7 @@ int Tree::draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2
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if (rtl) {
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button_ofs.x = get_size().width - button_ofs.x - button_texture->get_width();
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}
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p_item->cells.write[i].buttons.write[j].rect = Rect2i(button_ofs, button_size);
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button_texture->draw(ci, button_ofs, p_item->cells[i].buttons[j].disabled ? Color(1, 1, 1, 0.5) : p_item->cells[i].buttons[j].color);
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item_width_with_buttons -= button_size.width + theme_cache.button_margin;
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}
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@ -5350,6 +5351,7 @@ String Tree::get_tooltip(const Point2 &p_pos) const {
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return Control::get_tooltip(p_pos);
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}
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Point2 button_pos = pos;
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if (h_scroll->is_visible_in_tree()) {
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pos.x += h_scroll->get_value();
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}
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@ -5362,22 +5364,13 @@ String Tree::get_tooltip(const Point2 &p_pos) const {
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if (it) {
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const TreeItem::Cell &c = it->cells[col];
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int col_width = get_column_width(col);
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for (int i = 0; i < col; i++) {
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pos.x -= get_column_width(i);
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}
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for (int j = c.buttons.size() - 1; j >= 0; j--) {
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Ref<Texture2D> b = c.buttons[j].texture;
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Size2 size = b->get_size() + theme_cache.button_pressed->get_minimum_size();
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if (pos.x > col_width - size.width) {
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if (c.buttons[j].rect.has_point(button_pos)) {
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String tooltip = c.buttons[j].tooltip;
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if (!tooltip.is_empty()) {
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return tooltip;
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}
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}
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col_width -= size.width;
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}
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String ret;
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if (it->get_tooltip_text(col) == "") {
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@ -108,6 +108,7 @@ private:
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Ref<Texture2D> texture;
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Color color = Color(1, 1, 1, 1);
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String tooltip;
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Rect2i rect;
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};
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Vector<Button> buttons;
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