godot/scene
Rémi Verschelde 0c71ba7801
Merge pull request #89880 from dsnopek/openxr-composition-layers-node3d-drs
Add support for OpenXR composition layers
2024-04-04 17:09:07 +02:00
..
2d Merge pull request #90095 from QbieShay/qbe/fix-cpuparticle-instancew 2024-04-04 14:37:15 +02:00
3d Merge pull request #90095 from QbieShay/qbe/fix-cpuparticle-instancew 2024-04-04 14:37:15 +02:00
animation Add GraphFrame and integrate it in VisualShader 2024-04-04 15:11:00 +02:00
audio Merge pull request #87830 from KoBeWi/internalization_aka_i15n 2024-02-19 17:06:32 +01:00
debugger Avoid unqualified-id "near" and "far" in Node3DEditor/Viewport 2024-02-13 18:53:21 +09:00
gui Add GraphFrame and integrate it in VisualShader 2024-04-04 15:11:00 +02:00
main Merge pull request #89880 from dsnopek/openxr-composition-layers-node3d-drs 2024-04-04 17:09:07 +02:00
resources Add GraphFrame and integrate it in VisualShader 2024-04-04 15:11:00 +02:00
theme Add GraphFrame and integrate it in VisualShader 2024-04-04 15:11:00 +02:00
property_list_helper.cpp Fix implementation of property_can_revert() in PropertyListHelper 2024-02-22 15:05:19 +01:00
property_list_helper.h Add PropertyListHelper to PopupMenu 2024-02-11 12:09:55 +01:00
property_utils.cpp Fix inherited scenes produce errors in editor when "editable_children" is true 2024-03-10 07:37:47 +08:00
property_utils.h
register_scene_types.cpp Add GraphFrame and integrate it in VisualShader 2024-04-04 15:11:00 +02:00
register_scene_types.h
scene_string_names.cpp Use StringName consistently to refer to the Master audio bus name 2023-08-07 18:06:17 +02:00
scene_string_names.h Use StringName consistently to refer to the Master audio bus name 2023-08-07 18:06:17 +02:00
SCsub