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fix: update the location of editor theme
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@ -830,7 +830,7 @@
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<member name="interface/theme/icon_and_font_color" type="int" setter="" getter="">
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The icon and font color scheme to use in the editor.
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- [b]Auto[/b] determines the color scheme to use automatically based on [member interface/theme/base_color].
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- [b]Dark[/b] makes fonts and icons dark (suitable for light themes). Icon colors are automatically converted by the editor following the set of rules defined in [url=https://github.com/godotengine/godot/blob/master/editor/editor_themes.cpp]this file[/url].
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- [b]Dark[/b] makes fonts and icons dark (suitable for light themes). Icon colors are automatically converted by the editor following the set of rules defined in [url=https://github.com/godotengine/godot/blob/master/editor/themes/editor_theme_manager.cpp]this file[/url].
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- [b]Light[/b] makes fonts and icons light (suitable for dark themes).
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</member>
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<member name="interface/theme/icon_saturation" type="float" setter="" getter="">
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@ -48,7 +48,7 @@ void Marker2D::_draw_cross() {
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// Use a darkened axis color for the negative axis.
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// This makes it possible to see in which direction the Marker3D node is rotated
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// (which can be important depending on how it's used).
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// Axis colors are taken from `axis_x_color` and `axis_y_color` (defined in `editor/editor_themes.cpp`).
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// Axis colors are taken from `axis_x_color` and `axis_y_color` (defined in `editor/themes/editor_theme_manager.cpp`).
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const Color color_x = Color(0.96, 0.20, 0.32);
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const Color color_y = Color(0.53, 0.84, 0.01);
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PackedColorArray colors = {
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