Improve error when scene/resource is saved with newer format

This commit is contained in:
kobewi 2024-04-12 11:42:08 +02:00
parent c951421c99
commit 445302a4b2
2 changed files with 6 additions and 1 deletions

View File

@ -1445,6 +1445,9 @@ void EditorNode::_dialog_display_load_error(String p_file, Error p_error) {
case ERR_FILE_NOT_FOUND: {
show_accept(vformat(TTR("Missing file '%s' or one of its dependencies."), p_file.get_file()), TTR("OK"));
} break;
case ERR_FILE_UNRECOGNIZED: {
show_accept(vformat(TTR("File '%s' is saved in a format that is newer than the formats supported by this version of Godot, so it can't be opened."), p_file.get_file()), TTR("OK"));
} break;
default: {
show_accept(vformat(TTR("Error while loading file '%s'."), p_file.get_file()), TTR("OK"));
} break;
@ -6642,6 +6645,8 @@ EditorNode::EditorNode() {
main_menu->set_menu_tooltip(0, TTR("Operations with scene files."));
accept = memnew(AcceptDialog);
accept->set_autowrap(true);
accept->set_min_size(Vector2i(600, 0));
accept->set_unparent_when_invisible(true);
save_accept = memnew(AcceptDialog);

View File

@ -1067,7 +1067,7 @@ void ResourceLoaderText::open(Ref<FileAccess> p_f, bool p_skip_first_tag) {
if (fmt > FORMAT_VERSION) {
error_text = "Saved with newer format version";
_printerr();
error = ERR_PARSE_ERROR;
error = ERR_FILE_UNRECOGNIZED;
return;
}
}