godot/scene
Rémi Verschelde b345614adb
Merge pull request #89977 from aqfranco/master
Fix TreeItem shows cell edit in the wrong column when `select_mode=Row` and TreeItem has multiple columns
2024-04-04 14:35:44 +02:00
..
2d Expose TileMapLayer 2024-04-03 11:02:34 +02:00
3d Rename some arguments called "position" 2024-03-27 01:28:24 +01:00
animation Merge pull request #89575 from TokageItLab/move-loop-check-state 2024-04-04 14:31:28 +02:00
audio Merge pull request #87830 from KoBeWi/internalization_aka_i15n 2024-02-19 17:06:32 +01:00
debugger Avoid unqualified-id "near" and "far" in Node3DEditor/Viewport 2024-02-13 18:53:21 +09:00
gui Merge pull request #89977 from aqfranco/master 2024-04-04 14:35:44 +02:00
main Merge pull request #89926 from Sauermann/fix-button-mask-special-case 2024-04-04 14:35:24 +02:00
resources Merge pull request #89933 from jsjtxietian/path3d-remove 2024-04-04 14:35:27 +02:00
theme Add context support for editor property name i18n 2024-03-31 18:40:14 +08:00
property_list_helper.cpp Fix implementation of property_can_revert() in PropertyListHelper 2024-02-22 15:05:19 +01:00
property_list_helper.h Add PropertyListHelper to PopupMenu 2024-02-11 12:09:55 +01:00
property_utils.cpp Fix inherited scenes produce errors in editor when "editable_children" is true 2024-03-10 07:37:47 +08:00
property_utils.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
register_scene_types.cpp Expose TileMapLayer 2024-04-03 11:02:34 +02:00
register_scene_types.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
scene_string_names.cpp Use StringName consistently to refer to the Master audio bus name 2023-08-07 18:06:17 +02:00
scene_string_names.h Use StringName consistently to refer to the Master audio bus name 2023-08-07 18:06:17 +02:00
SCsub