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Merge pull request #89673 from bruvzg/f_na_ed
Do not apply `force_native` to the edited scene windows.
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commit
d66539e485
@ -1213,7 +1213,7 @@ void Window::set_force_native(bool p_force_native) {
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return;
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}
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force_native = p_force_native;
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if (is_visible()) {
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if (is_visible() && !is_in_edited_scene_root()) {
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WARN_PRINT("Can't change \"force_native\" while a window is displayed. Consider hiding window before changing this value.");
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}
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}
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@ -1224,7 +1224,7 @@ bool Window::get_force_native() const {
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Viewport *Window::get_embedder() const {
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ERR_READ_THREAD_GUARD_V(nullptr);
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if (force_native && DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_SUBWINDOWS)) {
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if (force_native && DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_SUBWINDOWS) && !is_in_edited_scene_root()) {
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return nullptr;
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}
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