mirror of
https://github.com/godotengine/godot.git
synced 2024-11-21 19:42:43 +00:00
Add SkeletonIK3D get/set_interpolation compat from #87888
This commit is contained in:
parent
3b1806182a
commit
cb7ef2b8de
@ -55,6 +55,9 @@
|
||||
</method>
|
||||
</methods>
|
||||
<members>
|
||||
<member name="interpolation" type="float" setter="set_interpolation" getter="get_interpolation" deprecated="Use [member SkeletonModifier3D.influence] instead.">
|
||||
Interpolation value for how much the IK results are applied to the current skeleton bone chain. A value of [code]1.0[/code] will overwrite all skeleton bone transforms completely while a value of [code]0.0[/code] will visually disable the SkeletonIK.
|
||||
</member>
|
||||
<member name="magnet" type="Vector3" setter="set_magnet_position" getter="get_magnet_position" default="Vector3(0, 0, 0)">
|
||||
Secondary target position (first is [member target] property or [member target_node]) for the IK chain. Use magnet position (pole target) to control the bending of the IK chain. Only works if the bone chain has more than 2 bones. The middle chain bone position will be linearly interpolated with the magnet position.
|
||||
</member>
|
||||
|
@ -264,9 +264,6 @@ Removed VisualShaderNodeComment, which is replaced by VisualShaderNodeFrame.
|
||||
GH-87888
|
||||
--------
|
||||
Validate extension JSON: API was removed: classes/Skeleton3D/properties/animate_physical_bones
|
||||
Validate extension JSON: API was removed: classes/SkeletonIK3D/methods/get_interpolation
|
||||
Validate extension JSON: API was removed: classes/SkeletonIK3D/methods/set_interpolation
|
||||
Validate extension JSON: API was removed: classes/SkeletonIK3D/properties/interpolation
|
||||
|
||||
These base class is changed to SkeletonModifier3D which is processed by Skeleton3D with the assumption that it is Skeleton3D's child.
|
||||
|
||||
|
@ -366,6 +366,12 @@ void SkeletonIK3D::_bind_methods() {
|
||||
ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "target_node"), "set_target_node", "get_target_node");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "min_distance", PROPERTY_HINT_NONE, "suffix:m"), "set_min_distance", "get_min_distance");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::INT, "max_iterations"), "set_max_iterations", "get_max_iterations");
|
||||
|
||||
#ifndef DISABLE_DEPRECATED
|
||||
ClassDB::bind_method(D_METHOD("set_interpolation", "interpolation"), &SkeletonIK3D::_set_interpolation);
|
||||
ClassDB::bind_method(D_METHOD("get_interpolation"), &SkeletonIK3D::_get_interpolation);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "interpolation", PROPERTY_HINT_RANGE, "0,1,0.001", PROPERTY_USAGE_NONE), "set_interpolation", "get_interpolation");
|
||||
#endif
|
||||
}
|
||||
|
||||
void SkeletonIK3D::_process_modification() {
|
||||
@ -415,6 +421,16 @@ StringName SkeletonIK3D::get_tip_bone() const {
|
||||
return tip_bone;
|
||||
}
|
||||
|
||||
#ifndef DISABLE_DEPRECATED
|
||||
void SkeletonIK3D::_set_interpolation(real_t p_interpolation) {
|
||||
set_influence(p_interpolation);
|
||||
}
|
||||
|
||||
real_t SkeletonIK3D::_get_interpolation() const {
|
||||
return get_influence();
|
||||
}
|
||||
#endif
|
||||
|
||||
void SkeletonIK3D::set_target_transform(const Transform3D &p_target) {
|
||||
target = p_target;
|
||||
reload_goal();
|
||||
|
@ -134,6 +134,11 @@ class SkeletonIK3D : public SkeletonModifier3D {
|
||||
Variant target_node_override_ref = Variant();
|
||||
FabrikInverseKinematic::Task *task = nullptr;
|
||||
|
||||
#ifndef DISABLE_DEPRECATED
|
||||
void _set_interpolation(real_t p_interpolation);
|
||||
real_t _get_interpolation() const;
|
||||
#endif // DISABLE_DEPRECATED
|
||||
|
||||
protected:
|
||||
void _validate_property(PropertyInfo &p_property) const;
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user