godot/scene
Pedro J. Estébanez c28f5901c7 Polish interaction between windowing, input and rendering
- Adapt GL make/release API to the current architecture.
- Fix DisplayServer being locked while dispatching input (prevent deadlocks).
2024-04-10 18:47:42 +02:00
..
2d Merge pull request #90282 from jhlothamer/issue_84221 2024-04-08 15:03:28 +02:00
3d Expose MeshInstance3D.get_skin_reference and add docs 2024-04-10 14:12:25 +02:00
animation Make AnimationMixer consider Discrete for RESET track 2024-04-06 05:37:45 +09:00
audio Merge pull request #87830 from KoBeWi/internalization_aka_i15n 2024-02-19 17:06:32 +01:00
debugger Avoid unqualified-id "near" and "far" in Node3DEditor/Viewport 2024-02-13 18:53:21 +09:00
gui Merge pull request #90455 from kitbdev/te-fix-caret-line-end 2024-04-10 17:49:53 +02:00
main Polish interaction between windowing, input and rendering 2024-04-10 18:47:42 +02:00
resources Merge pull request #89186 from groud/save_byte_arrays_as_base64_encoded 2024-04-10 17:49:24 +02:00
theme Remove border roundness inside panels of AcceptDialog windows 2024-04-06 00:01:16 -03:00
property_list_helper.cpp Fix implementation of property_can_revert() in PropertyListHelper 2024-02-22 15:05:19 +01:00
property_list_helper.h Add PropertyListHelper to PopupMenu 2024-02-11 12:09:55 +01:00
property_utils.cpp Fix inherited scenes produce errors in editor when "editable_children" is true 2024-03-10 07:37:47 +08:00
property_utils.h
register_scene_types.cpp Skeleton3D: Add SkeletonModifier / Deprecate Override / Separate PB 2024-04-05 01:28:26 +09:00
register_scene_types.h
scene_string_names.cpp
scene_string_names.h
SCsub