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Add navigation path simplification
Adds navigation path simplification for NavigationServer and NavigationAgent.
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@ -198,6 +198,13 @@
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The radius of the avoidance agent. This is the "body" of the avoidance agent and not the avoidance maneuver starting radius (which is controlled by [member neighbor_distance]).
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Does not affect normal pathfinding. To change an actor's pathfinding radius bake [NavigationMesh] resources with a different [member NavigationMesh.agent_radius] property and use different navigation maps for each actor size.
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</member>
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<member name="simplify_epsilon" type="float" setter="set_simplify_epsilon" getter="get_simplify_epsilon" default="0.0">
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The path simplification amount in worlds units.
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</member>
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<member name="simplify_path" type="bool" setter="set_simplify_path" getter="get_simplify_path" default="false">
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If [code]true[/code] a simplified version of the path will be returned with less critical path points removed. The simplification amount is controlled by [member simplify_epsilon]. The simplification uses a variant of Ramer-Douglas-Peucker algorithm for curve point decimation.
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Path simplification can be helpful to mitigate various path following issues that can arise with certain agent types and script behaviors. E.g. "steering" agents or avoidance in "open fields".
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</member>
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<member name="target_desired_distance" type="float" setter="set_target_desired_distance" getter="get_target_desired_distance" default="10.0">
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The distance threshold before the target is considered to be reached. On reaching the target, [signal target_reached] is emitted and navigation ends (see [method is_navigation_finished] and [signal navigation_finished]).
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You can make navigation end early by setting this property to a value greater than [member path_desired_distance] (navigation will end before reaching the last waypoint).
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@ -204,6 +204,13 @@
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The radius of the avoidance agent. This is the "body" of the avoidance agent and not the avoidance maneuver starting radius (which is controlled by [member neighbor_distance]).
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Does not affect normal pathfinding. To change an actor's pathfinding radius bake [NavigationMesh] resources with a different [member NavigationMesh.agent_radius] property and use different navigation maps for each actor size.
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</member>
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<member name="simplify_epsilon" type="float" setter="set_simplify_epsilon" getter="get_simplify_epsilon" default="0.0">
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The path simplification amount in worlds units.
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</member>
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<member name="simplify_path" type="bool" setter="set_simplify_path" getter="get_simplify_path" default="false">
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If [code]true[/code] a simplified version of the path will be returned with less critical path points removed. The simplification amount is controlled by [member simplify_epsilon]. The simplification uses a variant of Ramer-Douglas-Peucker algorithm for curve point decimation.
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Path simplification can be helpful to mitigate various path following issues that can arise with certain agent types and script behaviors. E.g. "steering" agents or avoidance in "open fields".
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</member>
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<member name="target_desired_distance" type="float" setter="set_target_desired_distance" getter="get_target_desired_distance" default="1.0">
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The distance threshold before the target is considered to be reached. On reaching the target, [signal target_reached] is emitted and navigation ends (see [method is_navigation_finished] and [signal navigation_finished]).
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You can make navigation end early by setting this property to a value greater than [member path_desired_distance] (navigation will end before reaching the last waypoint).
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@ -25,6 +25,13 @@
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<member name="pathfinding_algorithm" type="int" setter="set_pathfinding_algorithm" getter="get_pathfinding_algorithm" enum="NavigationPathQueryParameters2D.PathfindingAlgorithm" default="0">
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The pathfinding algorithm used in the path query.
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</member>
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<member name="simplify_epsilon" type="float" setter="set_simplify_epsilon" getter="get_simplify_epsilon" default="0.0">
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The path simplification amount in worlds units.
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</member>
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<member name="simplify_path" type="bool" setter="set_simplify_path" getter="get_simplify_path" default="false">
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If [code]true[/code] a simplified version of the path will be returned with less critical path points removed. The simplification amount is controlled by [member simplify_epsilon]. The simplification uses a variant of Ramer-Douglas-Peucker algorithm for curve point decimation.
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Path simplification can be helpful to mitigate various path following issues that can arise with certain agent types and script behaviors. E.g. "steering" agents or avoidance in "open fields".
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</member>
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<member name="start_position" type="Vector2" setter="set_start_position" getter="get_start_position" default="Vector2(0, 0)">
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The pathfinding start position in global coordinates.
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</member>
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@ -25,6 +25,13 @@
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<member name="pathfinding_algorithm" type="int" setter="set_pathfinding_algorithm" getter="get_pathfinding_algorithm" enum="NavigationPathQueryParameters3D.PathfindingAlgorithm" default="0">
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The pathfinding algorithm used in the path query.
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</member>
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<member name="simplify_epsilon" type="float" setter="set_simplify_epsilon" getter="get_simplify_epsilon" default="0.0">
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The path simplification amount in worlds units.
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</member>
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<member name="simplify_path" type="bool" setter="set_simplify_path" getter="get_simplify_path" default="false">
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If [code]true[/code] a simplified version of the path will be returned with less critical path points removed. The simplification amount is controlled by [member simplify_epsilon]. The simplification uses a variant of Ramer-Douglas-Peucker algorithm for curve point decimation.
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Path simplification can be helpful to mitigate various path following issues that can arise with certain agent types and script behaviors. E.g. "steering" agents or avoidance in "open fields".
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</member>
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<member name="start_position" type="Vector3" setter="set_start_position" getter="get_start_position" default="Vector3(0, 0, 0)">
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The pathfinding start position in global coordinates.
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</member>
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@ -947,6 +947,15 @@
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If [code]true[/code] enables debug mode on the NavigationServer.
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</description>
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</method>
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<method name="simplify_path">
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<return type="PackedVector2Array" />
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<param index="0" name="path" type="PackedVector2Array" />
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<param index="1" name="epsilon" type="float" />
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<description>
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Returns a simplified version of [param path] with less critical path points removed. The simplification amount is in worlds units and controlled by [param epsilon]. The simplification uses a variant of Ramer-Douglas-Peucker algorithm for curve point decimation.
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Path simplification can be helpful to mitigate various path following issues that can arise with certain agent types and script behaviors. E.g. "steering" agents or avoidance in "open fields".
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</description>
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</method>
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</methods>
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<signals>
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<signal name="map_changed">
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@ -1094,6 +1094,15 @@
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If [code]true[/code] enables debug mode on the NavigationServer.
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</description>
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</method>
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<method name="simplify_path">
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<return type="PackedVector3Array" />
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<param index="0" name="path" type="PackedVector3Array" />
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<param index="1" name="epsilon" type="float" />
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<description>
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Returns a simplified version of [param path] with less critical path points removed. The simplification amount is in worlds units and controlled by [param epsilon]. The simplification uses a variant of Ramer-Douglas-Peucker algorithm for curve point decimation.
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Path simplification can be helpful to mitigate various path following issues that can arise with certain agent types and script behaviors. E.g. "steering" agents or avoidance in "open fields".
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</description>
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</method>
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</methods>
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<signals>
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<signal name="avoidance_debug_changed">
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@ -229,6 +229,10 @@ bool GodotNavigationServer2D::is_baking_navigation_polygon(Ref<NavigationPolygon
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#endif
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}
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Vector<Vector2> GodotNavigationServer2D::simplify_path(const Vector<Vector2> &p_path, real_t p_epsilon) {
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return vector_v3_to_v2(NavigationServer3D::get_singleton()->simplify_path(vector_v2_to_v3(p_path), p_epsilon));
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}
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GodotNavigationServer2D::GodotNavigationServer2D() {}
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GodotNavigationServer2D::~GodotNavigationServer2D() {}
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@ -252,6 +252,8 @@ public:
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virtual void bake_from_source_geometry_data(const Ref<NavigationPolygon> &p_navigation_mesh, const Ref<NavigationMeshSourceGeometryData2D> &p_source_geometry_data, const Callable &p_callback = Callable()) override;
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virtual void bake_from_source_geometry_data_async(const Ref<NavigationPolygon> &p_navigation_mesh, const Ref<NavigationMeshSourceGeometryData2D> &p_source_geometry_data, const Callable &p_callback = Callable()) override;
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virtual bool is_baking_navigation_polygon(Ref<NavigationPolygon> p_navigation_polygon) const override;
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virtual Vector<Vector2> simplify_path(const Vector<Vector2> &p_path, real_t p_epsilon) override;
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};
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#endif // GODOT_NAVIGATION_SERVER_2D_H
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@ -1381,11 +1381,140 @@ PathQueryResult GodotNavigationServer3D::_query_path(const PathQueryParameters &
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// add path postprocessing
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if (r_query_result.path.size() > 2 && p_parameters.simplify_path) {
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const LocalVector<uint32_t> &simplified_path_indices = get_simplified_path_indices(r_query_result.path, p_parameters.simplify_epsilon);
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uint32_t indices_count = simplified_path_indices.size();
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{
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Vector3 *w = r_query_result.path.ptrw();
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const Vector3 *r = r_query_result.path.ptr();
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for (uint32_t i = 0; i < indices_count; i++) {
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w[i] = r[simplified_path_indices[i]];
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}
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r_query_result.path.resize(indices_count);
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}
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if (p_parameters.metadata_flags.has_flag(PathMetadataFlags::PATH_INCLUDE_TYPES)) {
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int32_t *w = r_query_result.path_types.ptrw();
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const int32_t *r = r_query_result.path_types.ptr();
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for (uint32_t i = 0; i < indices_count; i++) {
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w[i] = r[simplified_path_indices[i]];
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}
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r_query_result.path_types.resize(indices_count);
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}
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if (p_parameters.metadata_flags.has_flag(PathMetadataFlags::PATH_INCLUDE_RIDS)) {
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TypedArray<RID> simplified_path_rids;
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simplified_path_rids.resize(indices_count);
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for (uint32_t i = 0; i < indices_count; i++) {
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simplified_path_rids[i] = r_query_result.path_rids[i];
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}
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r_query_result.path_rids = simplified_path_rids;
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}
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if (p_parameters.metadata_flags.has_flag(PathMetadataFlags::PATH_INCLUDE_OWNERS)) {
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int64_t *w = r_query_result.path_owner_ids.ptrw();
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const int64_t *r = r_query_result.path_owner_ids.ptr();
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for (uint32_t i = 0; i < indices_count; i++) {
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w[i] = r[simplified_path_indices[i]];
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}
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r_query_result.path_owner_ids.resize(indices_count);
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}
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}
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// add path stats
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return r_query_result;
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}
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Vector<Vector3> GodotNavigationServer3D::simplify_path(const Vector<Vector3> &p_path, real_t p_epsilon) {
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if (p_path.size() <= 2) {
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return p_path;
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}
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p_epsilon = MAX(0.0, p_epsilon);
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LocalVector<uint32_t> simplified_path_indices = get_simplified_path_indices(p_path, p_epsilon);
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uint32_t indices_count = simplified_path_indices.size();
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Vector<Vector3> simplified_path;
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simplified_path.resize(indices_count);
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Vector3 *w = simplified_path.ptrw();
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const Vector3 *r = p_path.ptr();
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for (uint32_t i = 0; i < indices_count; i++) {
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w[i] = r[simplified_path_indices[i]];
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}
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return simplified_path;
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}
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LocalVector<uint32_t> GodotNavigationServer3D::get_simplified_path_indices(const Vector<Vector3> &p_path, real_t p_epsilon) {
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p_epsilon = MAX(0.0, p_epsilon);
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real_t squared_epsilon = p_epsilon * p_epsilon;
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LocalVector<bool> valid_points;
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valid_points.resize(p_path.size());
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for (uint32_t i = 0; i < valid_points.size(); i++) {
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valid_points[i] = false;
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}
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simplify_path_segment(0, p_path.size() - 1, p_path, squared_epsilon, valid_points);
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int valid_point_index = 0;
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for (bool valid : valid_points) {
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if (valid) {
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valid_point_index += 1;
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}
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}
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LocalVector<uint32_t> simplified_path_indices;
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simplified_path_indices.resize(valid_point_index);
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valid_point_index = 0;
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for (uint32_t i = 0; i < valid_points.size(); i++) {
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if (valid_points[i]) {
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simplified_path_indices[valid_point_index] = i;
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valid_point_index += 1;
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}
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}
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return simplified_path_indices;
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}
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void GodotNavigationServer3D::simplify_path_segment(int p_start_inx, int p_end_inx, const Vector<Vector3> &p_points, real_t p_epsilon, LocalVector<bool> &r_valid_points) {
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r_valid_points[p_start_inx] = true;
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r_valid_points[p_end_inx] = true;
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const Vector3 &start_point = p_points[p_start_inx];
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const Vector3 &end_point = p_points[p_end_inx];
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Vector3 path_segment[2] = { start_point, end_point };
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real_t point_max_distance = 0.0;
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int point_max_index = 0;
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for (int i = p_start_inx; i < p_end_inx; i++) {
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const Vector3 &checked_point = p_points[i];
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const Vector3 closest_point = Geometry3D::get_closest_point_to_segment(checked_point, path_segment);
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real_t distance_squared = closest_point.distance_squared_to(checked_point);
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if (distance_squared > point_max_distance) {
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point_max_index = i;
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point_max_distance = distance_squared;
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}
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}
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if (point_max_distance > p_epsilon) {
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simplify_path_segment(p_start_inx, point_max_index, p_points, p_epsilon, r_valid_points);
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simplify_path_segment(point_max_index, p_end_inx, p_points, p_epsilon, r_valid_points);
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}
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}
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int GodotNavigationServer3D::get_process_info(ProcessInfo p_info) const {
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switch (p_info) {
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case INFO_ACTIVE_MAPS: {
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@ -264,6 +264,13 @@ public:
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virtual void bake_from_source_geometry_data_async(const Ref<NavigationMesh> &p_navigation_mesh, const Ref<NavigationMeshSourceGeometryData3D> &p_source_geometry_data, const Callable &p_callback = Callable()) override;
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virtual bool is_baking_navigation_mesh(Ref<NavigationMesh> p_navigation_mesh) const override;
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virtual Vector<Vector3> simplify_path(const Vector<Vector3> &p_path, real_t p_epsilon) override;
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private:
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static void simplify_path_segment(int p_start_inx, int p_end_inx, const Vector<Vector3> &p_points, real_t p_epsilon, LocalVector<bool> &r_valid_points);
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static LocalVector<uint32_t> get_simplified_path_indices(const Vector<Vector3> &p_path, real_t p_epsilon);
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public:
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COMMAND_1(free, RID, p_object);
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virtual void set_active(bool p_active) override;
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@ -89,6 +89,12 @@ void NavigationAgent2D::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_target_position", "position"), &NavigationAgent2D::set_target_position);
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ClassDB::bind_method(D_METHOD("get_target_position"), &NavigationAgent2D::get_target_position);
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ClassDB::bind_method(D_METHOD("set_simplify_path", "enabled"), &NavigationAgent2D::set_simplify_path);
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ClassDB::bind_method(D_METHOD("get_simplify_path"), &NavigationAgent2D::get_simplify_path);
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ClassDB::bind_method(D_METHOD("set_simplify_epsilon", "epsilon"), &NavigationAgent2D::set_simplify_epsilon);
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ClassDB::bind_method(D_METHOD("get_simplify_epsilon"), &NavigationAgent2D::get_simplify_epsilon);
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ClassDB::bind_method(D_METHOD("get_next_path_position"), &NavigationAgent2D::get_next_path_position);
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ClassDB::bind_method(D_METHOD("set_velocity_forced", "velocity"), &NavigationAgent2D::set_velocity_forced);
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@ -129,6 +135,8 @@ void NavigationAgent2D::_bind_methods() {
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ADD_PROPERTY(PropertyInfo(Variant::INT, "pathfinding_algorithm", PROPERTY_HINT_ENUM, "AStar"), "set_pathfinding_algorithm", "get_pathfinding_algorithm");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "path_postprocessing", PROPERTY_HINT_ENUM, "Corridorfunnel,Edgecentered"), "set_path_postprocessing", "get_path_postprocessing");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "path_metadata_flags", PROPERTY_HINT_FLAGS, "Include Types,Include RIDs,Include Owners"), "set_path_metadata_flags", "get_path_metadata_flags");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "simplify_path"), "set_simplify_path", "get_simplify_path");
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ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "simplify_epsilon", PROPERTY_HINT_RANGE, "0.0,10.0,0.001,or_greater,suffix:px"), "set_simplify_epsilon", "get_simplify_epsilon");
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ADD_GROUP("Avoidance", "");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "avoidance_enabled"), "set_avoidance_enabled", "get_avoidance_enabled");
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@ -427,6 +435,24 @@ void NavigationAgent2D::set_path_postprocessing(const NavigationPathQueryParamet
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navigation_query->set_path_postprocessing(path_postprocessing);
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}
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void NavigationAgent2D::set_simplify_path(bool p_enabled) {
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simplify_path = p_enabled;
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navigation_query->set_simplify_path(simplify_path);
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}
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bool NavigationAgent2D::get_simplify_path() const {
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return simplify_path;
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}
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void NavigationAgent2D::set_simplify_epsilon(real_t p_epsilon) {
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simplify_epsilon = MAX(0.0, p_epsilon);
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navigation_query->set_simplify_epsilon(simplify_epsilon);
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}
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real_t NavigationAgent2D::get_simplify_epsilon() const {
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return simplify_epsilon;
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}
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void NavigationAgent2D::set_path_metadata_flags(BitField<NavigationPathQueryParameters2D::PathMetadataFlags> p_path_metadata_flags) {
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if (path_metadata_flags == p_path_metadata_flags) {
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return;
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@ -63,6 +63,8 @@ class NavigationAgent2D : public Node {
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real_t time_horizon_obstacles = 0.0;
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real_t max_speed = 100.0;
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real_t path_max_distance = 100.0;
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bool simplify_path = false;
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real_t simplify_epsilon = 0.0;
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Vector2 target_position;
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@ -179,6 +181,12 @@ public:
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void set_target_position(Vector2 p_position);
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Vector2 get_target_position() const;
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void set_simplify_path(bool p_enabled);
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bool get_simplify_path() const;
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void set_simplify_epsilon(real_t p_epsilon);
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real_t get_simplify_epsilon() const;
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Vector2 get_next_path_position();
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Ref<NavigationPathQueryResult2D> get_current_navigation_result() const { return navigation_result; }
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@ -99,6 +99,12 @@ void NavigationAgent3D::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_target_position", "position"), &NavigationAgent3D::set_target_position);
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ClassDB::bind_method(D_METHOD("get_target_position"), &NavigationAgent3D::get_target_position);
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ClassDB::bind_method(D_METHOD("set_simplify_path", "enabled"), &NavigationAgent3D::set_simplify_path);
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ClassDB::bind_method(D_METHOD("get_simplify_path"), &NavigationAgent3D::get_simplify_path);
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ClassDB::bind_method(D_METHOD("set_simplify_epsilon", "epsilon"), &NavigationAgent3D::set_simplify_epsilon);
|
||||
ClassDB::bind_method(D_METHOD("get_simplify_epsilon"), &NavigationAgent3D::get_simplify_epsilon);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("get_next_path_position"), &NavigationAgent3D::get_next_path_position);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("set_velocity_forced", "velocity"), &NavigationAgent3D::set_velocity_forced);
|
||||
@ -140,6 +146,8 @@ void NavigationAgent3D::_bind_methods() {
|
||||
ADD_PROPERTY(PropertyInfo(Variant::INT, "pathfinding_algorithm", PROPERTY_HINT_ENUM, "AStar"), "set_pathfinding_algorithm", "get_pathfinding_algorithm");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::INT, "path_postprocessing", PROPERTY_HINT_ENUM, "Corridorfunnel,Edgecentered"), "set_path_postprocessing", "get_path_postprocessing");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::INT, "path_metadata_flags", PROPERTY_HINT_FLAGS, "Include Types,Include RIDs,Include Owners"), "set_path_metadata_flags", "get_path_metadata_flags");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "simplify_path"), "set_simplify_path", "get_simplify_path");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "simplify_epsilon", PROPERTY_HINT_RANGE, "0.0,10.0,0.001,or_greater,suffix:m"), "set_simplify_epsilon", "get_simplify_epsilon");
|
||||
|
||||
ADD_GROUP("Avoidance", "");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "avoidance_enabled"), "set_avoidance_enabled", "get_avoidance_enabled");
|
||||
@ -464,6 +472,24 @@ void NavigationAgent3D::set_path_postprocessing(const NavigationPathQueryParamet
|
||||
navigation_query->set_path_postprocessing(path_postprocessing);
|
||||
}
|
||||
|
||||
void NavigationAgent3D::set_simplify_path(bool p_enabled) {
|
||||
simplify_path = p_enabled;
|
||||
navigation_query->set_simplify_path(simplify_path);
|
||||
}
|
||||
|
||||
bool NavigationAgent3D::get_simplify_path() const {
|
||||
return simplify_path;
|
||||
}
|
||||
|
||||
void NavigationAgent3D::set_simplify_epsilon(real_t p_epsilon) {
|
||||
simplify_epsilon = MAX(0.0, p_epsilon);
|
||||
navigation_query->set_simplify_epsilon(simplify_epsilon);
|
||||
}
|
||||
|
||||
real_t NavigationAgent3D::get_simplify_epsilon() const {
|
||||
return simplify_epsilon;
|
||||
}
|
||||
|
||||
void NavigationAgent3D::set_path_metadata_flags(BitField<NavigationPathQueryParameters3D::PathMetadataFlags> p_path_metadata_flags) {
|
||||
if (path_metadata_flags == p_path_metadata_flags) {
|
||||
return;
|
||||
|
@ -66,6 +66,8 @@ class NavigationAgent3D : public Node {
|
||||
real_t time_horizon_obstacles = 0.0;
|
||||
real_t max_speed = 10.0;
|
||||
real_t path_max_distance = 5.0;
|
||||
bool simplify_path = false;
|
||||
real_t simplify_epsilon = 0.0;
|
||||
|
||||
Vector3 target_position;
|
||||
|
||||
@ -200,6 +202,12 @@ public:
|
||||
void set_target_position(Vector3 p_position);
|
||||
Vector3 get_target_position() const;
|
||||
|
||||
void set_simplify_path(bool p_enabled);
|
||||
bool get_simplify_path() const;
|
||||
|
||||
void set_simplify_epsilon(real_t p_epsilon);
|
||||
real_t get_simplify_epsilon() const;
|
||||
|
||||
Vector3 get_next_path_position();
|
||||
|
||||
Ref<NavigationPathQueryResult3D> get_current_navigation_result() const { return navigation_result; }
|
||||
|
@ -119,6 +119,22 @@ BitField<NavigationPathQueryParameters2D::PathMetadataFlags> NavigationPathQuery
|
||||
return (int64_t)parameters.metadata_flags;
|
||||
}
|
||||
|
||||
void NavigationPathQueryParameters2D::set_simplify_path(bool p_enabled) {
|
||||
parameters.simplify_path = p_enabled;
|
||||
}
|
||||
|
||||
bool NavigationPathQueryParameters2D::get_simplify_path() const {
|
||||
return parameters.simplify_path;
|
||||
}
|
||||
|
||||
void NavigationPathQueryParameters2D::set_simplify_epsilon(real_t p_epsilon) {
|
||||
parameters.simplify_epsilon = MAX(0.0, p_epsilon);
|
||||
}
|
||||
|
||||
real_t NavigationPathQueryParameters2D::get_simplify_epsilon() const {
|
||||
return parameters.simplify_epsilon;
|
||||
}
|
||||
|
||||
void NavigationPathQueryParameters2D::_bind_methods() {
|
||||
ClassDB::bind_method(D_METHOD("set_pathfinding_algorithm", "pathfinding_algorithm"), &NavigationPathQueryParameters2D::set_pathfinding_algorithm);
|
||||
ClassDB::bind_method(D_METHOD("get_pathfinding_algorithm"), &NavigationPathQueryParameters2D::get_pathfinding_algorithm);
|
||||
@ -141,6 +157,12 @@ void NavigationPathQueryParameters2D::_bind_methods() {
|
||||
ClassDB::bind_method(D_METHOD("set_metadata_flags", "flags"), &NavigationPathQueryParameters2D::set_metadata_flags);
|
||||
ClassDB::bind_method(D_METHOD("get_metadata_flags"), &NavigationPathQueryParameters2D::get_metadata_flags);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("set_simplify_path", "enabled"), &NavigationPathQueryParameters2D::set_simplify_path);
|
||||
ClassDB::bind_method(D_METHOD("get_simplify_path"), &NavigationPathQueryParameters2D::get_simplify_path);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("set_simplify_epsilon", "epsilon"), &NavigationPathQueryParameters2D::set_simplify_epsilon);
|
||||
ClassDB::bind_method(D_METHOD("get_simplify_epsilon"), &NavigationPathQueryParameters2D::get_simplify_epsilon);
|
||||
|
||||
ADD_PROPERTY(PropertyInfo(Variant::RID, "map"), "set_map", "get_map");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "start_position"), "set_start_position", "get_start_position");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "target_position"), "set_target_position", "get_target_position");
|
||||
@ -148,6 +170,8 @@ void NavigationPathQueryParameters2D::_bind_methods() {
|
||||
ADD_PROPERTY(PropertyInfo(Variant::INT, "pathfinding_algorithm", PROPERTY_HINT_ENUM, "AStar"), "set_pathfinding_algorithm", "get_pathfinding_algorithm");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::INT, "path_postprocessing", PROPERTY_HINT_ENUM, "Corridorfunnel,Edgecentered"), "set_path_postprocessing", "get_path_postprocessing");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::INT, "metadata_flags", PROPERTY_HINT_FLAGS, "Include Types,Include RIDs,Include Owners"), "set_metadata_flags", "get_metadata_flags");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "simplify_path"), "set_simplify_path", "get_simplify_path");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "simplify_epsilon"), "set_simplify_epsilon", "get_simplify_epsilon");
|
||||
|
||||
BIND_ENUM_CONSTANT(PATHFINDING_ALGORITHM_ASTAR);
|
||||
|
||||
|
@ -82,6 +82,12 @@ public:
|
||||
|
||||
void set_metadata_flags(BitField<NavigationPathQueryParameters2D::PathMetadataFlags> p_flags);
|
||||
BitField<NavigationPathQueryParameters2D::PathMetadataFlags> get_metadata_flags() const;
|
||||
|
||||
void set_simplify_path(bool p_enabled);
|
||||
bool get_simplify_path() const;
|
||||
|
||||
void set_simplify_epsilon(real_t p_epsilon);
|
||||
real_t get_simplify_epsilon() const;
|
||||
};
|
||||
|
||||
VARIANT_ENUM_CAST(NavigationPathQueryParameters2D::PathfindingAlgorithm);
|
||||
|
@ -119,6 +119,22 @@ BitField<NavigationPathQueryParameters3D::PathMetadataFlags> NavigationPathQuery
|
||||
return (int64_t)parameters.metadata_flags;
|
||||
}
|
||||
|
||||
void NavigationPathQueryParameters3D::set_simplify_path(bool p_enabled) {
|
||||
parameters.simplify_path = p_enabled;
|
||||
}
|
||||
|
||||
bool NavigationPathQueryParameters3D::get_simplify_path() const {
|
||||
return parameters.simplify_path;
|
||||
}
|
||||
|
||||
void NavigationPathQueryParameters3D::set_simplify_epsilon(real_t p_epsilon) {
|
||||
parameters.simplify_epsilon = MAX(0.0, p_epsilon);
|
||||
}
|
||||
|
||||
real_t NavigationPathQueryParameters3D::get_simplify_epsilon() const {
|
||||
return parameters.simplify_epsilon;
|
||||
}
|
||||
|
||||
void NavigationPathQueryParameters3D::_bind_methods() {
|
||||
ClassDB::bind_method(D_METHOD("set_pathfinding_algorithm", "pathfinding_algorithm"), &NavigationPathQueryParameters3D::set_pathfinding_algorithm);
|
||||
ClassDB::bind_method(D_METHOD("get_pathfinding_algorithm"), &NavigationPathQueryParameters3D::get_pathfinding_algorithm);
|
||||
@ -141,6 +157,12 @@ void NavigationPathQueryParameters3D::_bind_methods() {
|
||||
ClassDB::bind_method(D_METHOD("set_metadata_flags", "flags"), &NavigationPathQueryParameters3D::set_metadata_flags);
|
||||
ClassDB::bind_method(D_METHOD("get_metadata_flags"), &NavigationPathQueryParameters3D::get_metadata_flags);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("set_simplify_path", "enabled"), &NavigationPathQueryParameters3D::set_simplify_path);
|
||||
ClassDB::bind_method(D_METHOD("get_simplify_path"), &NavigationPathQueryParameters3D::get_simplify_path);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("set_simplify_epsilon", "epsilon"), &NavigationPathQueryParameters3D::set_simplify_epsilon);
|
||||
ClassDB::bind_method(D_METHOD("get_simplify_epsilon"), &NavigationPathQueryParameters3D::get_simplify_epsilon);
|
||||
|
||||
ADD_PROPERTY(PropertyInfo(Variant::RID, "map"), "set_map", "get_map");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "start_position"), "set_start_position", "get_start_position");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "target_position"), "set_target_position", "get_target_position");
|
||||
@ -148,6 +170,8 @@ void NavigationPathQueryParameters3D::_bind_methods() {
|
||||
ADD_PROPERTY(PropertyInfo(Variant::INT, "pathfinding_algorithm", PROPERTY_HINT_ENUM, "AStar"), "set_pathfinding_algorithm", "get_pathfinding_algorithm");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::INT, "path_postprocessing", PROPERTY_HINT_ENUM, "Corridorfunnel,Edgecentered"), "set_path_postprocessing", "get_path_postprocessing");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::INT, "metadata_flags", PROPERTY_HINT_FLAGS, "Include Types,Include RIDs,Include Owners"), "set_metadata_flags", "get_metadata_flags");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "simplify_path"), "set_simplify_path", "get_simplify_path");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "simplify_epsilon"), "set_simplify_epsilon", "get_simplify_epsilon");
|
||||
|
||||
BIND_ENUM_CONSTANT(PATHFINDING_ALGORITHM_ASTAR);
|
||||
|
||||
|
@ -82,6 +82,12 @@ public:
|
||||
|
||||
void set_metadata_flags(BitField<NavigationPathQueryParameters3D::PathMetadataFlags> p_flags);
|
||||
BitField<NavigationPathQueryParameters3D::PathMetadataFlags> get_metadata_flags() const;
|
||||
|
||||
void set_simplify_path(bool p_enabled);
|
||||
bool get_simplify_path() const;
|
||||
|
||||
void set_simplify_epsilon(real_t p_epsilon);
|
||||
real_t get_simplify_epsilon() const;
|
||||
};
|
||||
|
||||
VARIANT_ENUM_CAST(NavigationPathQueryParameters3D::PathfindingAlgorithm);
|
||||
|
@ -66,6 +66,8 @@ struct PathQueryParameters {
|
||||
Vector3 target_position;
|
||||
uint32_t navigation_layers = 1;
|
||||
BitField<PathMetadataFlags> metadata_flags = PATH_INCLUDE_ALL;
|
||||
bool simplify_path = false;
|
||||
real_t simplify_epsilon = 0.0;
|
||||
};
|
||||
|
||||
struct PathQueryResult {
|
||||
|
@ -165,6 +165,8 @@ void NavigationServer2D::_bind_methods() {
|
||||
ClassDB::bind_method(D_METHOD("bake_from_source_geometry_data_async", "navigation_polygon", "source_geometry_data", "callback"), &NavigationServer2D::bake_from_source_geometry_data_async, DEFVAL(Callable()));
|
||||
ClassDB::bind_method(D_METHOD("is_baking_navigation_polygon", "navigation_polygon"), &NavigationServer2D::is_baking_navigation_polygon);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("simplify_path", "path", "epsilon"), &NavigationServer2D::simplify_path);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("free_rid", "rid"), &NavigationServer2D::free);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("set_debug_enabled", "enabled"), &NavigationServer2D::set_debug_enabled);
|
||||
|
@ -306,6 +306,8 @@ public:
|
||||
virtual void bake_from_source_geometry_data_async(const Ref<NavigationPolygon> &p_navigation_mesh, const Ref<NavigationMeshSourceGeometryData2D> &p_source_geometry_data, const Callable &p_callback = Callable()) = 0;
|
||||
virtual bool is_baking_navigation_polygon(Ref<NavigationPolygon> p_navigation_polygon) const = 0;
|
||||
|
||||
virtual Vector<Vector2> simplify_path(const Vector<Vector2> &p_path, real_t p_epsilon) = 0;
|
||||
|
||||
NavigationServer2D();
|
||||
~NavigationServer2D() override;
|
||||
|
||||
|
@ -170,6 +170,8 @@ public:
|
||||
void bake_from_source_geometry_data_async(const Ref<NavigationPolygon> &p_navigation_mesh, const Ref<NavigationMeshSourceGeometryData2D> &p_source_geometry_data, const Callable &p_callback = Callable()) override {}
|
||||
bool is_baking_navigation_polygon(Ref<NavigationPolygon> p_navigation_polygon) const override { return false; }
|
||||
|
||||
Vector<Vector2> simplify_path(const Vector<Vector2> &p_path, real_t p_epsilon) override { return Vector<Vector2>(); }
|
||||
|
||||
void set_debug_enabled(bool p_enabled) {}
|
||||
bool get_debug_enabled() const { return false; }
|
||||
};
|
||||
|
@ -186,6 +186,8 @@ void NavigationServer3D::_bind_methods() {
|
||||
ClassDB::bind_method(D_METHOD("bake_from_source_geometry_data_async", "navigation_mesh", "source_geometry_data", "callback"), &NavigationServer3D::bake_from_source_geometry_data_async, DEFVAL(Callable()));
|
||||
ClassDB::bind_method(D_METHOD("is_baking_navigation_mesh", "navigation_mesh"), &NavigationServer3D::is_baking_navigation_mesh);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("simplify_path", "path", "epsilon"), &NavigationServer3D::simplify_path);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("free_rid", "rid"), &NavigationServer3D::free);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("set_active", "active"), &NavigationServer3D::set_active);
|
||||
|
@ -349,6 +349,8 @@ public:
|
||||
virtual void bake_from_source_geometry_data_async(const Ref<NavigationMesh> &p_navigation_mesh, const Ref<NavigationMeshSourceGeometryData3D> &p_source_geometry_data, const Callable &p_callback = Callable()) = 0;
|
||||
virtual bool is_baking_navigation_mesh(Ref<NavigationMesh> p_navigation_mesh) const = 0;
|
||||
|
||||
virtual Vector<Vector3> simplify_path(const Vector<Vector3> &p_path, real_t p_epsilon) = 0;
|
||||
|
||||
NavigationServer3D();
|
||||
~NavigationServer3D() override;
|
||||
|
||||
|
@ -180,6 +180,8 @@ public:
|
||||
void bake_from_source_geometry_data_async(const Ref<NavigationMesh> &p_navigation_mesh, const Ref<NavigationMeshSourceGeometryData3D> &p_source_geometry_data, const Callable &p_callback = Callable()) override {}
|
||||
bool is_baking_navigation_mesh(Ref<NavigationMesh> p_navigation_mesh) const override { return false; }
|
||||
|
||||
Vector<Vector3> simplify_path(const Vector<Vector3> &p_path, real_t p_epsilon) override { return Vector<Vector3>(); }
|
||||
|
||||
void free(RID p_object) override {}
|
||||
void set_active(bool p_active) override {}
|
||||
void process(real_t delta_time) override {}
|
||||
|
Loading…
Reference in New Issue
Block a user