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Add project setting for root node auto translate mode
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@ -1528,6 +1528,7 @@ ProjectSettings::ProjectSettings() {
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GLOBAL_DEF_RST("internationalization/rendering/force_right_to_left_layout_direction", false);
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GLOBAL_DEF_BASIC(PropertyInfo(Variant::INT, "internationalization/rendering/root_node_layout_direction", PROPERTY_HINT_ENUM, "Based on Application Locale,Left-to-Right,Right-to-Left,Based on System Locale"), 0);
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GLOBAL_DEF_BASIC("internationalization/rendering/root_node_auto_translate", true);
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GLOBAL_DEF(PropertyInfo(Variant::INT, "gui/timers/incremental_search_max_interval_msec", PROPERTY_HINT_RANGE, "0,10000,1,or_greater"), 2000);
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@ -970,8 +970,8 @@
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</methods>
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<members>
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<member name="auto_translate_mode" type="int" setter="set_auto_translate_mode" getter="get_auto_translate_mode" enum="Node.AutoTranslateMode" default="0">
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Defines if any text should automatically change to its translated version depending on the current locale (for nodes such as [Label], [RichTextLabel], [Window], etc.). See [enum AutoTranslateMode].
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Also decides if the node's strings should be parsed for POT generation.
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Defines if any text should automatically change to its translated version depending on the current locale (for nodes such as [Label], [RichTextLabel], [Window], etc.). Also decides if the node's strings should be parsed for POT generation.
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[b]Note:[/b] For the root node, auto translate mode can also be set via [member ProjectSettings.internationalization/rendering/root_node_auto_translate].
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</member>
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<member name="editor_description" type="String" setter="set_editor_description" getter="get_editor_description" default="""">
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An optional description to the node. It will be displayed as a tooltip when hovering over the node in the editor's Scene dock.
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@ -1436,6 +1436,10 @@
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<member name="internationalization/rendering/force_right_to_left_layout_direction" type="bool" setter="" getter="" default="false">
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Force layout direction and text writing direction to RTL for all controls.
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</member>
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<member name="internationalization/rendering/root_node_auto_translate" type="bool" setter="" getter="" default="true">
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If [code]true[/code], root node will use [constant Node.AUTO_TRANSLATE_MODE_ALWAYS], otherwise [constant Node.AUTO_TRANSLATE_MODE_DISABLED] will be used.
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[b]Note:[/b] This property is only read when the project starts. To change the auto translate mode at runtime, set [member Node.auto_translate_mode] of [member SceneTree.root] instead.
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</member>
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<member name="internationalization/rendering/root_node_layout_direction" type="int" setter="" getter="" default="0">
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Root node default layout direction.
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</member>
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@ -1752,7 +1752,7 @@ SceneTree::SceneTree() {
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root = memnew(Window);
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root->set_min_size(Size2i(64, 64)); // Define a very small minimum window size to prevent bugs such as GH-37242.
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root->set_process_mode(Node::PROCESS_MODE_PAUSABLE);
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root->set_auto_translate_mode(Node::AUTO_TRANSLATE_MODE_ALWAYS);
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root->set_auto_translate_mode(GLOBAL_GET("internationalization/rendering/root_node_auto_translate") ? Node::AUTO_TRANSLATE_MODE_ALWAYS : Node::AUTO_TRANSLATE_MODE_DISABLED);
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root->set_name("root");
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root->set_title(GLOBAL_GET("application/config/name"));
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