Rémi Verschelde
5e87bdae74
Merge pull request #98605 from bruvzg/lbl_mult_para
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[Label] Handle text as multiple independent paragraphs.
2024-11-29 22:46:42 +01:00
Rémi Verschelde
bfa38e463c
Merge pull request #98022 from vPumpking/editor_file_dialog_filter_master
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Unify filter feature and improve space management for EditorFileDialog
2024-11-29 22:46:18 +01:00
Rémi Verschelde
5d74c5370b
Merge pull request #97963 from bruvzg/rtl_valign
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[RTL] Add support for vertical alignment.
2024-11-29 22:46:14 +01:00
Rémi Verschelde
8d3fc48abf
Merge pull request #97521 from pafuent/enhance_scroll_container_focus
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Add a focus border on `ScrollContainer`
2024-11-29 22:46:09 +01:00
Rémi Verschelde
a0a459ebd8
Merge pull request #78289 from bruvzg/fo_write_errs
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[FileAccess] Return error codes from `store_*` methods.
2024-11-29 22:45:27 +01:00
Rémi Verschelde
5d462ee4c5
Merge pull request #67857 from anvilfolk/extended-curve
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Extend Curve to allow for domains outside of [0, 1].
2024-11-29 22:45:19 +01:00
bruvzg
a4b17e7852
[FileAccess] Return error codes from store_*
methods.
2024-11-29 23:22:31 +02:00
Rémi Verschelde
56a7dba10b
Merge pull request #99799 from akien-mga/fix-typos
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Fix various typos and code style issues
2024-11-29 22:02:53 +01:00
Rémi Verschelde
0b2b8f0a53
Merge pull request #99754 from kthang55/fix_follow_viewport
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Update CanvasLayer 'Follow Viewport' documentation to match its behavior
2024-11-29 22:02:37 +01:00
Rémi Verschelde
ba488490fc
Merge pull request #99650 from Mickeon/documentation-transform-basis-quaternion-consistency
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Make Transform2D/3D, Basis, and Quaternion docs more consistent
2024-11-29 22:02:18 +01:00
Bernat
279dce3d2d
Clarify documentation for TileSetAtlasSource texture_region_size
2024-11-29 22:00:57 +01:00
Hugo Locurcio
e499563faf
Remove outdated note about BaseMaterial3D.billboard_mode
shadow issue
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The linked pull request was merged in Godot 4.3.
2024-11-29 19:57:26 +01:00
Micky
82bd7db275
Make Transform2D/3D, Basis, and Quaternion docs more consistent
2024-11-29 16:10:11 +01:00
thiagola92
e30da67ce9
Docs: update example from Window signal files_dropped
2024-11-29 11:38:04 -03:00
Anish Mishra
72be8d1b69
Update "use_system_accent_color" note in EditorSettings.
2024-11-29 15:27:17 +05:30
Danil Alexeev
bd1a35ce9e
Core: Fix JSON.{from,to}_native()
issues
2024-11-29 12:43:06 +03:00
Rémi Verschelde
88e81ee730
Fix various typos and code style issues
2024-11-28 17:40:42 +01:00
Kent Thang
5d111e852e
Update CanvasLayer 'Follow Viewport' documentation to match its behavior
2024-11-28 16:26:01 +01:00
Thaddeus Crews
ed01f5f2aa
Merge pull request #98670 from DarioSamo/rd-transient-targets
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Automatically resolve initial and final action for draw lists.
2024-11-27 10:47:29 -06:00
Thaddeus Crews
8f603c901e
Merge pull request #99679 from timothyqiu/custom-tooltip-doc
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Improve documentation for tooltip-related methods
2024-11-27 10:47:21 -06:00
Thaddeus Crews
539be43dad
Merge pull request #99677 from syntaxerror247/patch-1
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Update `screen_get_scale` documentation.
2024-11-27 10:47:16 -06:00
Thaddeus Crews
9c300a6c05
Merge pull request #80965 from Calinou/viewport-add-get-stretch-scale-factor
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Add a Viewport method to get automatically computed 2D stretch transform
2024-11-27 10:47:12 -06:00
Thaddeus Crews
c5cd7c66ee
Merge pull request #85443 from smix8/gridmap_castshadows
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Add ShadowCastingSetting to MeshLibrary / GridMap items
2024-11-27 10:47:10 -06:00
Thaddeus Crews
06f4bcdefb
Merge pull request #97346 from DevPoodle/vertex-attribute-docs
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Add descriptions to RDVertexAttribute's properties
2024-11-27 10:47:09 -06:00
Thaddeus Crews
2a147f3ce1
Merge pull request #99091 from Mickeon/documentation-object-boolean-context-4.4
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Add documentation note on Object's boolean context
2024-11-27 10:46:54 -06:00
Thaddeus Crews
ed443ccd25
Merge pull request #99079 from FlooferLand/patch-1
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Add note about LightmapGI only baking nodes under its parent
2024-11-27 10:46:52 -06:00
ze2j
97e0b43faa
Add ArrayMesh::surface_remove
2024-11-27 13:46:15 +01:00
Fabio Alessandrelli
f511ef26f1
[MP] Move OfflineMultiplayerPeer docs to the module
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Was missing from the module config, causing the XML to be added to the
main doc folder
2024-11-27 13:18:33 +01:00
smix8
612981c1ea
Add ShadowCastingSetting to MeshLibrary / GridMap items
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Adds ShadowCastingSetting to MeshLibrary / GridMap items.
2024-11-27 01:06:21 +01:00
Thaddeus Crews
19dd3eda19
Merge pull request #99364 from Mickeon/documentation-global-scope-keys-plus-minus
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Rewrite some `@GlobalScope` keys in documentation to use `[code]` tags
2024-11-26 13:04:49 -06:00
Thaddeus Crews
04786f0ee8
Merge pull request #97824 from TokageItLab/retarget-modifier
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Add RetargetModifier3D for realtime retarget to keep original rest
2024-11-26 13:04:47 -06:00
Thaddeus Crews
dc0fcf9753
Merge pull request #99612 from TokageItLab/lkat-bn
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Make LookAtModifier3D adopt the bone name method
2024-11-26 13:04:44 -06:00
Micky
e653f19032
Rewrite some @GlobalScope
keys in documentation to use [code]
tags
2024-11-26 18:42:36 +01:00
Jamie Greunbaum
0fc082e1ee
Add CollisionShape3D custom debug colours
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This allows changing the display colour of a CollisionShape3D node on a per-shape basis.
It also adds the ability to display a solid coloured preview of a CollisionShape3D.
Closes https://github.com/godotengine/godot-proposals/issues/906
2024-11-26 16:28:13 +01:00
Haoyu Qiu
fb5a4bac6e
Improve documentation for tooltip-related methods
2024-11-26 10:04:51 +08:00
Markus Sauermann
003647972f
Rename consume_drag_and_drop
to mouse_target
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The functionality of the parameter is not limited to drag-and-drop
operations, but it has also other uses.
So its name should not be tied to drag-and-drop.
The API was created in the not yet released Godot 4.4-dev6, so this
change should not be considered compatibility breaking.
2024-11-25 21:36:29 +01:00
Thaddeus Crews
0d88737a9f
Merge pull request #99542 from bruvzg/stdin_str
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Convert line breaks to `\n` and strip line break from the end of string returned by `OS::read_string_from_stdin`/`OS::get_stdin_string`.
2024-11-25 13:22:30 -06:00
Thaddeus Crews
ec01ad65fd
Merge pull request #99620 from tetrapod00/doc-control-children
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Docs: Update Control class to properly reflect behavior of Themes on Control Children
2024-11-25 13:22:20 -06:00
Dario
6d5ac8f7ef
Resolve load and store ops automatically for render passes for discardable textures.
2024-11-25 11:27:48 -03:00
Anish Mishra
3413c6ce9d
Update screen_get_scale documentation.
2024-11-25 19:07:05 +05:30
Silc Lizard (Tokage) Renew
b76cdf525b
Make LookAtModifier3D adopt to bone name method
2024-11-25 15:47:10 +09:00
tetrapod00
13b565c64d
Docs: Update Control class to properly reflect behavior of Themes on Control Children
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Document fact that themes only propagate to control children
(not Node2D, etc). Wording is copied from Theme docs.
Also clarifies line somewhat.
Co-Authored-By: Allyson Chan <allysonn.chann@gmail.com>
2024-11-24 10:30:02 -08:00
Pāvels Nadtočajevs
1d43fa9a64
Change file dialog all files filter name from All Files (*)
to All Files(*.*)
.
2024-11-24 20:09:05 +02:00
Pablo Andres Fuente
86ea0127a3
Add a focus border on ScrollContainer
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Also added new unit tests for `Control`.
Co-authored-by: ator-dev <dominic.codedeveloper@gmail.com>
2024-11-23 23:54:38 -03:00
Bruno Brant
84f4178850
Fix missing sign in ease function curve description
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The range was broken because -1.0 was informed as being 1.0.
2024-11-23 23:02:14 -03:00
Lane Barnes
2e8c941812
Fix example code snippet in AudioStreamGenerator.xml
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I was playing around with C# code snippet but I kept hearing a clipping sound. I think this is because the phase variable is being set to 0 in the wrong spot.
The phase at the end of the FillBuffer() method is some non zero number. When FillBuffer is called again, the phase is suddenly changed back to zero. This causes the end of one sin wave segment to be out of sync with the next sin wave segment. The sin wave needs to be continuous between FillBuffer calls so no clipping sound occurs.
Moving the phase variable out of FillBuffer and putting it in a scope above makes it retain its value between FillBuffer calls, making the sin wave continuous, and the clipping sound is gone.
For further proof, the demo project "Audio Generator Demo" has the phase variable be one scope above FillBuffer and it does not set phase=0 inside of FillBuffer. If anything, I'm fixing this documentation to match the working demo
2024-11-23 15:36:03 -07:00
Bastiaan Olij
1bffefb346
Adding ability to include build-in include files (precursor to custom shader templates)
2024-11-24 08:47:45 +11:00
arkology
6c38824d03
Document radial_center_offset bounds
2024-11-23 20:40:00 +03:00
Pāvels Nadtočajevs
e9b57fce82
Convert line breaks to \n
and strip line break from the end of string returned by OS::read_string_from_stdin
/OS::get_stdin_string
.
2024-11-23 15:11:50 +02:00
Thaddeus Crews
7faad0cc7a
Merge pull request #97388 from tetrapod00/visualshader-linear-srgb
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VisualShader: Add LinearToSRGB and SRGBToLinear to ColorFunc node
2024-11-22 14:54:47 -06:00
Thaddeus Crews
ea3154a0d4
Merge pull request #99424 from dalexeev/core-fix-builtin-enum-const-binds
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Core: Fix built-in enum constant bindings
2024-11-22 14:54:31 -06:00
Thaddeus Crews
37305e40bc
Merge pull request #95711 from TokageItLab/warn-oneshot-prop
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Add hint for oneshot property & warning when it will be updated continuously by Force Continuous in `AnimationMixer`
2024-11-22 14:54:30 -06:00
Thaddeus Crews
a0211b0f2e
Merge pull request #99533 from crei0/look_at_modifier3d_documentation_data_typos
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Fix wording in `LookAtModifier3D` docs
2024-11-22 14:54:27 -06:00
Thaddeus Crews
fe1c044c73
Merge pull request #99394 from TokageItLab/root-local
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Add `root_motion_local` option to AnimationMixer to pre-multiply root motion rotation accumulator before blending
2024-11-22 14:54:24 -06:00
Thaddeus Crews
336eeda6f8
Merge pull request #99521 from mechalynx/update-packedarray-class-descriptions
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Correct PackedInt64Array comparison in description
2024-11-22 14:54:23 -06:00
Thaddeus Crews
c35e4c41d2
Merge pull request #97716 from pafuent/add_half_precision_floating_point_to_stream_peer
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Add half precision floating point support to `StreamPeer` and `FileAccess`
2024-11-22 14:54:19 -06:00
Thaddeus Crews
47f3e95308
Merge pull request #99352 from Mickeon/documentation-aabb-coords-are-complicated
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Fix incorrect Z direction for AABB's position
2024-11-22 14:54:12 -06:00
Thaddeus Crews
0430b977b6
Merge pull request #99348 from TokageItLab/explicit_elapse
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Add `explicit_elapse` option to AnimationNodeTimeSeek to handle some processes
2024-11-22 14:54:11 -06:00
Micky
e0b13004a0
Fix incorrect Z direction for AABB's position
2024-11-22 20:25:50 +01:00
vPumpking
0542bccee0
Improve space management for EditorFileDialog
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Move buttons related to the file view on the container above so that they take less horizontal space and make search bar similar to the one in FileDialog
2024-11-22 18:59:03 +01:00
André Guedes
e1fa489f77
Fix wording in LookAtModifier3D docs
2024-11-22 13:15:55 +01:00
Danil Alexeev
03b05cf9ac
Core: Fix built-in enum constant bindings
2024-11-22 14:03:21 +03:00
mechalynx
acf351fa6a
Update PackedVector4Array description to include explanation shared by PackedArray classes
2024-11-22 07:12:56 +02:00
mechalynx
133cf62d26
Correct PackedInt64Array comparison in description
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All Packed classes that have the same paragraph will compare the currently viewed Packed array type with the equivalent typed Array but here the comparison was with the Int32 version instead of the Int64 version
2024-11-22 06:23:06 +02:00
Thaddeus Crews
f952bfe998
Merge pull request #98972 from dbnicholson/standardize-add-defaults
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Expose `TranslationServer::standardize_locale` `add_default` param publicly
2024-11-21 17:57:01 -06:00
Thaddeus Crews
0d8352bd96
Merge pull request #99511 from Mickeon/documentation-audio-stream-typo
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Fix typo in AudioStream's documentation
2024-11-21 17:57:00 -06:00
Thaddeus Crews
d967befc42
Merge pull request #99465 from aaronfranke/arch-bit-has-feature
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Suggest using OS.has_feature instead of the engine architecture name for bitness
2024-11-21 17:56:49 -06:00
Thaddeus Crews
0eca686191
Merge pull request #99270 from Sauermann/fix-svc-drop-config
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Introduce a `SubViewportContainer` config for drag-and-drop target locations
2024-11-21 17:56:48 -06:00
Thaddeus Crews
1117d91704
Merge pull request #99200 from KingTheFifth/master
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Document `AudioStreamPlayer.get_playback_position()` intentionally aways returning `0.0` when using `AudioStreamInteractive`
2024-11-21 17:56:43 -06:00
Dan Nicholson
6f4fadf65d
Expose standardize_locale add_default param publicly
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Comparing locales can have surprising outcomes since it standardizes
locales with defaults. For example, zh and zh_CN result in an exact
match since the defaults change them both to zh_Hans_CN. Expose the
add_default parameter publicly with a default of false so the fully
standardized locale can be inspected.
2024-11-21 16:50:31 -07:00
Micky
429ea1c8e3
Fix typo in AudioStream's documentation
2024-11-21 21:33:55 +01:00
Aaron Franke
f4c1f89add
Suggest using OS.has_feature instead of the engine architecture name for bitness
2024-11-20 06:33:28 -08:00
Silc Lizard (Tokage) Renew
9ab94df772
Add explicit_elapse option to NodeSeek to handle some processes
2024-11-20 22:51:27 +09:00
Hugo Locurcio
0cf99cf95d
Add a Viewport method to get automatically computed 2D stretch transform
...
`Viewport.get_stretch_transform()` returns the automatically computed
2D stretch transform. Combined with `Transform2D.get_scale()`, this is
useful when using the `canvas_items` stretch mode in a project.
There are many situations where knowing this factor is useful:
- Divide Camera2D zoom to keep the size of the 2D game world identical
regardless of the 2D scale factor (so that UI elements can still be scaled).
- Make certain controls always drawn at 1:1 scale
(e.g. for the crosshair in a FPS). This is done by dividing the Control
node's scale by the scale factor.
2024-11-19 23:11:13 +01:00
Markus Sauermann
117158d271
Introduce a SubViewportContainer
config for drag-and-drop targets
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With the drag-and-drop rewrite, `SubViewportContainer` nodes were no
longer available as drop-locations.
This PR introduces a configuration option, that allows
`SubViewportContainer` to be considered as drop-location, but disables the
`Control` nodes inside its `SubViewport` children as drop-location.
2024-11-19 23:06:41 +01:00
Johannes Kung
3ab88c2e6a
Document AudioStreamPlayer.get_playback_position()
intentionally always returning 0.0
when using AudioStreamInteractive
2024-11-19 22:21:30 +01:00
Thaddeus Crews
e4dbba94d9
Merge pull request #99324 from TokageItLab/fix-fpe-spinner
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Fix spinner in AnimationTrackEdit in FPS mode
2024-11-19 15:20:10 -06:00
ntlblpm
086d1ea2ac
Update FileAccess.xml
2024-11-19 03:45:03 -05:00
Silc Lizard (Tokage) Renew
755bcf4737
Add root_motion_local option to AnimationMixer
2024-11-19 08:25:31 +09:00
Thaddeus Crews
fd4c29a189
Merge pull request #98683 from clayjohn/wireframe
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🔗 GHA / 📊 Static checks (push) Has been cancelled
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Ensure shadow material and mesh are not used with wireframe mode
2024-11-18 09:23:54 -06:00
Thaddeus Crews
cf541f0997
Merge pull request #97656 from kitbdev/doc-textedit-improve
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Improve TextEdit and CodeEdit documentation
2024-11-18 09:23:53 -06:00
Thaddeus Crews
0a50cef751
Merge pull request #98788 from Bonkahe/master
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Add `multimesh_get_buffer_rd_rid` method to `RenderingServer`.
2024-11-18 09:23:46 -06:00
Thaddeus Crews
8e324c4589
Merge pull request #86195 from GreenCrowDev/curve3d_close
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Add `closed` property to `Curve3D`
2024-11-18 09:23:38 -06:00
Thaddeus Crews
d72112ba0a
Merge pull request #98816 from arkology/to-infinity-and-beyond
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Improve `TextureProgressBar.set_radial_initial_angle()` by removing loops
2024-11-18 09:23:28 -06:00
Silc Lizard (Tokage) Renew
f5b49af99f
Add RetargetModifier3D for realtime retarget to keep original rest
2024-11-18 22:44:55 +09:00
kobewi
ce512d3eea
Clarify Button's text clipping
2024-11-17 23:04:52 +01:00
clayjohn
90b4b48b5a
Ensure shadow material and mesh are not used with wireframe mode
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And in the Compatibility renderer actually use the wireframe render mode
2024-11-16 22:25:00 -08:00
Silc Lizard (Tokage) Renew
e283fdfb59
Fix spinner in AnimationTrackEdit in FPS mode
2024-11-17 01:54:06 +09:00
matricola787
790efbb783
Implement closed path for Curve3d
2024-11-16 12:59:08 +01:00
Thaddeus Crews
e9ce3932b3
Merge pull request #98099 from dalexeev/pot-gen-add-comment-support
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POT Generator: Add support for `TRANSLATORS:` and `NO_TRANSLATE` comments
2024-11-15 10:42:45 -06:00
Thaddeus Crews
1d5c589e71
Merge pull request #99212 from CW-Jesse/patch-1
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Describe edge cases for `DisplayServer.get_screen_from_rect()`
2024-11-15 10:42:40 -06:00
Hugo Locurcio
d683ea4772
Update Z Index property location in Node2D class reference
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The Z Index property is in CanvasItem since Godot 4.0, so it's shared among
Node2D and Control.
2024-11-15 15:02:10 +01:00
Jesse
121097db0a
[DisplayServer] [docs] Improve readability of get_screen_from_rect()
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Co-authored-by: Micky <66727710+Mickeon@users.noreply.github.com>
2024-11-14 16:28:51 -08:00
kit
d467b3acb5
Improve TextEdit and CodeEdit documentation
2024-11-14 17:09:00 -05:00
David House
6e9d31f602
Implemented multimesh_get_buffer_rd_rid function into RenderingServer.
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Fixed style error.
Updated dummy mesh_storage to move from cpp to h the return of a blank Rid on _multimesh_get_buffer_rd_rid.
2024-11-14 15:52:08 -06:00
Thaddeus Crews
673f396677
Merge pull request #99132 from BrianBHuynh/master
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🔗 GHA / 📊 Static checks (push) Waiting to run
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Add notes on `DirAccess` documentation
2024-11-14 14:52:04 -06:00
Thaddeus Crews
36fac3df7a
Merge pull request #75164 from Calinou/visualinstance3d-lightmap-scale-float
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Allow more flexible adjustments of VisualInstance3D Lightmap Scale
2024-11-14 14:52:00 -06:00
Thaddeus Crews
0b2a75b995
Merge pull request #99185 from Mickeon/documentation-damn-it
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Fix `format` description being different between String and StringName
2024-11-14 14:51:55 -06:00
RedMser
30a573e110
Fix TODO comments in class reference
2024-11-14 20:42:13 +01:00
arkology
d692b7bdde
Improve set_radial_initial_angle by removing loops
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Replace two while loops with fposmodp.
Document radial_initial_angle wrapping.
Add testcases for set_radial_initial_angle()
2024-11-14 20:20:20 +03:00
Hugo Locurcio
1e5f0a86ca
Allow more flexible adjustments of VisualInstance3D Lightmap Scale
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Any floating-point value greater than 0.01 can now be used.
Prior to this change, only factors of 1×, 2× and 4× and 8× could be used.
2024-11-14 17:28:05 +01:00
bruvzg
b329b4ab06
[Label] Handle text as multiple independent paragraphs.
2024-11-14 11:29:46 +02:00
Jesse
4ba533d0b5
[DisplayServer] [docs] Describe edge cases for get_screen_from_rect()
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Describes output when multiple screens intersect with rectangle or rectangle has no area.
2024-11-13 22:02:42 -08:00
Hugo Locurcio
af76a896ef
Improve documentation on @GlobalScope.PROPERTY_USAGE_SCRIPT_VARIABLE
2024-11-14 00:05:06 +01:00
Micky
2d855f2955
Fix format
description being different between String and StringName
2024-11-13 18:26:16 +01:00
Thaddeus Crews
1627912d11
Merge pull request #98918 from bruvzg/pck_enc_iv
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Allow setting custom initialization vector for FileAccessEncrypted. Add export setting to set static seed for PCK encryption initialization vectors.
2024-11-13 08:34:31 -06:00
Thaddeus Crews
5d152713bb
Merge pull request #99146 from noidexe/patch-3
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Clarify effect of setting "page" parameter in ScrollBar nodes
2024-11-13 08:34:19 -06:00
Thaddeus Crews
606f0eb02c
Merge pull request #98621 from tetrapod00/improve-project-settings-links
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Docs: Add links to project settings
2024-11-13 08:34:05 -06:00
Thaddeus Crews
07d7d9bca5
Merge pull request #94372 from TokageItLab/advance-on-start
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Add `advance_on_start` option to `NodeAnimation` to handle `advance(0)` for each `NodeAnimation`
2024-11-13 08:33:57 -06:00
Thaddeus Crews
64ce03f261
Merge pull request #93440 from Calinou/import-size-limit-downsample-if-necessary
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Downsample textures on import if necessary for technical reasons
2024-11-13 08:33:40 -06:00
bruvzg
45593d45b3
Allow setting custom initialization vector for FileAccessEncrypted. Add export setting to set static seed for PCK encryption initialization vectors.
2024-11-13 08:16:12 +02:00
Lisandro Lorea
21673336e6
Update doc/classes/Range.xml
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Co-authored-by: Micky <66727710+Mickeon@users.noreply.github.com>
2024-11-12 20:29:04 -03:00
Lisandro Lorea
0175074bc7
Clarify effect of setting "page" parameter
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Setting `page` affect the ScrollBar's _grabber_ length, not the ScrollBar node itself.
2024-11-12 18:22:03 -03:00
David Snopek
d6a4fe6c05
XR: Allow locking the camera to the XROrigin3D
for benchmarking or automated testing
2024-11-12 15:06:27 -06:00
Brian Huynh
06bed7a8f2
Added notes on DirAccess
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Some notes are ported from FileAccess (for example file_exist)
Other notes were added when needed (for example when included on the non static version but not on the static version)
Other entirely new notes were added as well when required for example when getting a list of directories or if a directory exist or not
Clarified note at the top and made it more in line with the one found in file access
Co-Authored-By: Micky <66727710+Mickeon@users.noreply.github.com>
2024-11-12 14:29:01 -05:00
tetrapod00
5c15d346b2
Docs: Add links to project settings
2024-11-12 10:25:38 -08:00
Thaddeus Crews
646cef2ca2
Merge pull request #98680 from jaydensipe/expose-toast-notification-methods
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Expose `get_editor_toaster` method to `EditorInterface`
2024-11-12 12:13:22 -06:00
Thaddeus Crews
aa6aa45675
Merge pull request #97373 from kitbdev/fix-splitcontainer-collapsed-doc
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Fix SplitContainer collapsed documentation
2024-11-12 12:13:15 -06:00
Thaddeus Crews
179321a0a3
Merge pull request #91201 from bruvzg/con_type
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[OS] Add functions to determine standard I/O device type.
2024-11-12 12:13:12 -06:00
Thaddeus Crews
f1d31304b2
Merge pull request #99002 from Mickeon/documentation-more-miscellaneous-oddities
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Fix more miscellaneous oddities around the class reference
2024-11-12 12:13:10 -06:00
Thaddeus Crews
9309b37228
Merge pull request #97955 from RobProductions/fix-godot-nav-preset
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Restore the original `Godot` preset zoom modifier
2024-11-12 12:13:05 -06:00
Thaddeus Crews
cc6ee3e956
Merge pull request #98713 from dalexeev/core-fix-callable-get-bound-arguments
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Core: Fix `Callable.get_bound_arguments{,_count}()` return incorrect data
2024-11-12 12:13:04 -06:00
Thaddeus Crews
a5c5504dc2
Merge pull request #98689 from Meorge/tween-docs
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Improve `Tween.set_ease` and `Tween.set_trans` documentation
2024-11-12 12:12:59 -06:00
Micky
eaebb3f864
Fix more miscellaneous oddities around the class reference
2024-11-12 17:44:45 +01:00
Thaddeus Crews
ab5a539549
Merge pull request #98423 from Calinou/doc-textedit-is-caret-visible
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Clarify `TextEdit.is_caret_visible()` behavior in the class reference
2024-11-12 09:28:14 -06:00
Thaddeus Crews
686b1c4d98
Merge pull request #94326 from davidrautert/blit-rect-alpha-notes
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Add note about alpha channels blending to `Image.blit_rect`
2024-11-12 09:28:12 -06:00
Thaddeus Crews
0f95061092
Merge pull request #98787 from Meorge/tween-docs-stop
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Update docs for `Tween.stop` to clarify behavior
2024-11-12 09:28:06 -06:00
Thaddeus Crews
3128bd06ac
Merge pull request #98264 from DevPoodle/rd-texture-format-docs
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Add descriptions to RDTextureFormat's methods
2024-11-12 09:28:04 -06:00
Thaddeus Crews
2c31bd767c
Merge pull request #99020 from Mickeon/documentation-example-pruning-2
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Clean up more `[b]Example:[/b]` lines from the class reference
2024-11-12 09:28:02 -06:00
Thaddeus Crews
0439686bea
Merge pull request #99015 from CabalCrow/PacketPeerUDP-docs-example
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Add examples to PacketPeerUDP class documentation
2024-11-12 09:27:59 -06:00
Thaddeus Crews
cb286da1dd
Merge pull request #99112 from bruvzg/get_model_name
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Implement `get_model_name` on macOS and Windows.
2024-11-12 09:27:52 -06:00
Thaddeus Crews
e66d9988a6
Merge pull request #95774 from Mickeon/documentation-miscellaneous-oddities
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Fix miscellaneous oddities around the class reference
2024-11-12 09:27:47 -06:00
Thaddeus Crews
47e7fb4406
Merge pull request #98587 from skyace65/SurroundingCells
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Improve `TileMapLayer` get surrounding cells description
2024-11-12 09:27:46 -06:00
Thaddeus Crews
04f33894f5
Merge pull request #97041 from aXu-AP/script-highlight-scene
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Highlight scripts used by current scene
2024-11-12 09:27:39 -06:00
Thaddeus Crews
6d08005ddb
Merge pull request #95758 from Mickeon/documentation-no-differences-String
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Fix differences between String and StringName's documentation
2024-11-12 09:27:36 -06:00
Thaddeus Crews
9995c3eedd
Merge pull request #98446 from TokageItLab/look-at-modifier
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Implement LookAtModifier3D
2024-11-12 09:27:35 -06:00
Thaddeus Crews
3e7d68da46
Merge pull request #98948 from Meorge/docs-clip-children
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Add note to `CanvasItem.clip_children` about nesting
2024-11-12 09:27:31 -06:00
Thaddeus Crews
930079740f
Merge pull request #99075 from PhairZ/fix-transform3d-docs
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Update `Transform3D.rotated_local()` description
2024-11-12 09:27:30 -06:00
Pablo Andres Fuente
eb86670f94
Add half precision floating point support to StreamPeer
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Closes godotengine/godot-proposals#5983
Adds put/get methods to `StreamPeer` that handles half precision
floating point values.
Adds endode/decode half precision floating point to `marshalls`.
Adds `get_half` and `store_half` to `FileAccess`
Co-Authored-By: "Alfonso J. Ramos" <theraot@gmail.com>
2024-11-12 08:46:52 -03:00
Pāvels Nadtočajevs
a6dfd1cf6e
Implement get_model_name
on macOS and Windows.
2024-11-12 10:34:24 +02:00
Jayden Sipe
722d932466
Expose toast notification methods
2024-11-11 19:39:33 -05:00
Malcolm Anderson
0304f8fd57
Update docs for Tween.stop
to clarify behavior
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Apply suggestions from code review
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Co-authored-by: Micky <66727710+Mickeon@users.noreply.github.com>
Updated wording in comments to be more concise
2024-11-11 16:34:45 -08:00
Micky
f789025d42
Add documentation note on Object's boolean context
2024-11-11 22:21:59 +01:00
David Rautert
ea2ea58a28
Add note about alpha channels blending to Image.blit_rect
2024-11-11 21:24:14 +01:00
Micky
0c2296fb1b
Fix C# boolean "Prints" comments in documentation
2024-11-11 21:19:34 +01:00
Thaddeus Crews
a07fea1e93
Merge pull request #97906 from Calinou/doc-fileaccess-non-resource-export
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Document non-resource file handling in FileAccess and ResourceLoader
2024-11-11 14:18:39 -06:00
Thaddeus Crews
87cf530bcf
Merge pull request #98282 from cadence-s/doc-fix-remote-debug-host
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Fix documentation tip for `network/debug/remote_host` editor setting
2024-11-11 14:18:37 -06:00
Thaddeus Crews
e964811682
Merge pull request #99038 from Mickeon/documentation-truth-and-bold
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Fix `true` being surrounded by `[b]` tags in documentation
2024-11-11 14:18:35 -06:00
Thaddeus Crews
a5873ff1e8
Merge pull request #99031 from Mickeon/white-space-jumpscare
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Trim a few no-break and zero-width spaces from codebase
2024-11-11 14:18:31 -06:00
Thaddeus Crews
c8ff788052
Merge pull request #96590 from reduz/list-directory
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Provide a reliable way to see original resources in a directory
2024-11-11 14:18:28 -06:00
Thaddeus Crews
d76fbb7a40
Merge pull request #97356 from reduz/pck-file-removal
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Add ability for PCK patches to remove files
2024-11-11 14:18:27 -06:00
Thaddeus Crews
3ee0c0a76e
Merge pull request #97609 from Manik2607/master
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Add missing descriptions to `PhysicalBone3D` class.
2024-11-11 14:18:26 -06:00
Thaddeus Crews
2430b7f9b4
Merge pull request #97352 from reduz/uids-everywhere
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Universalize UID support in all resource types
2024-11-11 14:18:25 -06:00
Thaddeus Crews
85c5a4f058
Merge pull request #98499 from tetrapod00/docs-dotnet-constructor-differences
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Docs: Add notes about C# differences in Variant constructors
2024-11-11 14:18:22 -06:00
Thaddeus Crews
80345758ff
Merge pull request #96188 from Khusheete/tilemaplayer-cell-update
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Add a way to know when a TileMapLayer's cell is modified
2024-11-11 14:18:17 -06:00
Thaddeus Crews
4b447ec4e5
Merge pull request #85430 from Calinou/os-expose-rendering-driver-method
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Expose RenderingServer methods to get rendering driver and method name
2024-11-11 14:18:10 -06:00
Thaddeus Crews
4e7cf69e6e
Merge pull request #98738 from clayjohn/DOC-default-texture-filter
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Clarify in default texture repeat and filter docs that they only impact the built in texture
2024-11-11 14:18:09 -06:00
Thaddeus Crews
360f42c281
Merge pull request #98859 from ydeltastar/method-selector
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Make the method selector dialog available via `EditorInterface`
2024-11-11 14:18:08 -06:00
Thaddeus Crews
3945635142
Merge pull request #95396 from Calinou/doc-cubemap-import-templates
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Add template images to the Cubemap class documentation
2024-11-11 14:18:06 -06:00
Thaddeus Crews
30d87229ed
Merge pull request #82845 from Hysterelius/master
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Color: Expose OKHSL properties
2024-11-11 14:18:04 -06:00
Thaddeus Crews
869e059f07
Merge pull request #98074 from YeldhamDev/stop_moving_will_ya
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Add a pin toggle to prevent involuntary bottom editor switching
2024-11-11 14:18:02 -06:00
Thaddeus Crews
0d47b84f63
Merge pull request #98585 from skyace65/CharFX
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Remove link to outdated CharFX example project
2024-11-11 14:18:01 -06:00
Thaddeus Crews
2cf5461b7d
Merge pull request #94092 from allenwp/editor-export-plugin-docs-94045
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`EditorExportPlugin` docs: Workaround for customized texture behavior
2024-11-11 14:17:58 -06:00
Thaddeus Crews
ed3de25a9a
Merge pull request #97415 from YeldhamDev/i_love_all_my_properties_equally
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Make possible to favorite properties in the inspector
2024-11-11 14:17:57 -06:00
Silc Lizard (Tokage) Renew
6fc061b4fe
Implement LookAtModifier3D
2024-11-12 05:03:35 +09:00
Malcolm Anderson
47be06b6ea
Update Tween.set_ease
and Tween.set_trans
to reflect that they only apply to later Tweener
s
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Update doc/classes/Tween.xml
Co-authored-by: Micky <66727710+Mickeon@users.noreply.github.com>
Update doc/classes/Tween.xml
Co-authored-by: Micky <66727710+Mickeon@users.noreply.github.com>
Fix whitespace issue
Remove an unnecessary linebreak
Update doc/classes/Tween.xml
Co-authored-by: Micky <66727710+Mickeon@users.noreply.github.com>
Fixed `set_trans` wording to match `set_ease` and removed static typing from examples
2024-11-11 11:43:45 -08:00
Hysterelius
2126df2dfd
Color: Expose OKHSL properties
2024-11-11 20:41:57 +01:00
Silc Lizard (Tokage) Renew
0c1f970adb
Add advance_on_start option to NodeAnimation
2024-11-12 04:40:15 +09:00
FlooferLand!
22caab0248
Add note about LightmapGI only baking nodes under its parent
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`LightmapGI`'s documentation currently doesn't mention the fact it only bakes nodes under its parent.
This can make the user think there is something wrong with their scene setup or 3D models, as it refuses to bake when the user's models / world isn't under the same parent as the `LightmapGI`.
2024-11-11 18:36:58 +02:00
Juan
2ac562cdf8
Add ability for PCK patches to remove files
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Co-authored-by: Mikael Hermansson <mikael@hermansson.io>
2024-11-11 16:34:37 +01:00
Michael Alexsander
bb07b2d619
Add a lock toggle to prevent involuntary bottom editor switching
2024-11-11 12:09:57 -03:00
PhairZ
9bf97b9582
Update [code]Transform3D.rotated_local()[/code] description
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fixes #97799
2024-11-11 17:02:30 +02:00
Juan
d57846087b
Universalize UID support in all resource types
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Ensures all resource types support UIDs in a project.
This is required to fix:
* Scripts and many other resource types can't be referenced by UID and when refactored the references are lost.
* Path export properties can't use UID for unsupported types.
* Refactoring problems when files are moved outside the editor (this PR effectively fixes it).
* Editor properly refreshing paths if they changed externally while opened (as example, git update).
This needs to be addressed in a subsequent PR, but this one effectively sets the prerequisites.
Resource types that do not support UID will get a .uid file appended to them (this includes .gd, .gdshader, .gdextension, etc. files).
2024-11-11 15:59:56 +01:00
Souchet Ferdinand
d92f5e5799
Add TileMapLayer._update_cells
virtual callback called when the TileMapLayer's cells are updated
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Made `_update_cells` a hook into the `TileMapLayer`'s internal update
2024-11-11 13:29:38 +01:00
yds
9db8b0e333
Make the method selector dialog available via EditorInterface
2024-11-11 08:36:02 -03:00
Micky
932b1c434c
Clean up more [b]Example:[/b]
lines from the class reference
2024-11-11 12:05:34 +01:00
tetrapod00
c6cfed44e4
Docs: Update AStar3D examples
2024-11-10 14:19:14 -08:00
Micky
05745aaa4b
Fix true
being surrounded by [b]
tags in documentation
2024-11-10 22:11:48 +01:00
Thaddeus Crews
e7867a7c8e
Merge pull request #97917 from TheYellowArchitect/patch-1
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Remove note about missing per-vertex-shading
2024-11-10 12:13:08 -06:00
Thaddeus Crews
6bbc1cb6a9
Merge pull request #98036 from bruvzg/para_btn_spacing
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[TextParagraph/Button] Add support for line spacing.
2024-11-10 12:13:03 -06:00
Thaddeus Crews
63838c936c
Merge pull request #98278 from a-johnston/fuzzy-search-rebase
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Add fuzzy string matching to quick open search
2024-11-10 12:12:56 -06:00
Thaddeus Crews
b0a8540775
Merge pull request #98782 from tetrapod00/docs-tilemap-deprecation
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Docs: Update TileSet to reference TileMapLayer instead of TileMap
2024-11-10 12:12:52 -06:00
Thaddeus Crews
4f416378a5
Merge pull request #98773 from KeyboardDanni/tileset_collision_priority
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Add collision priority property to TileSet physics layers
2024-11-10 12:12:49 -06:00
Thaddeus Crews
f07f7e6e35
Merge pull request #98769 from arkology/timer_tool_autostart
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Document Timer autostart in tool scripts
2024-11-10 12:12:48 -06:00
Thaddeus Crews
33ad26dad5
Merge pull request #98748 from tetrapod00/fix-aabb-docs
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Docs: Fix AABB is_finite() and is_equal_approx()
2024-11-10 12:12:41 -06:00
Thaddeus Crews
da01ffc312
Merge pull request #98742 from yahkr/fix-docs
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[Editor] Fix EditorSettings.xml docs for "ask_before_revoking_unique_name"
2024-11-10 12:12:38 -06:00
Thaddeus Crews
e2a7d510f0
Merge pull request #98966 from Dr-helicopter/master
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Fix `engine_type_colors`'s description
2024-11-10 12:12:28 -06:00
Micky
1ffe8bb191
Trim a few no-break and zero-width spaces from codebase
2024-11-10 19:04:32 +01:00
Malcolm Anderson
ae9f2bd9df
Add note to CanvasItem.clip_children
about nesting
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Add CanvasGroup information to clipping note
2024-11-10 09:51:57 -08:00
Emanuil Chizhov
5516088c51
Add examples to PacketPeerUDP class documentation.
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Add examples for sending packets and listening for packets.
Fix documentation indentation.
Change tabs to spaced for codeblocks.
Fix typos
Remove typing in documentation code
Add a blank line to comply with style guidelines
Fix blank line to contain tabs
Remove tabs from empty code lines
Commit suggested changes by Mickeon
Use correct syntax for >
2024-11-10 18:34:29 +02:00
Silc Lizard (Tokage) Renew
761a20f7a7
Add hint for oneshot & warning when it will be updated continuously
2024-11-11 01:12:45 +09:00
Micky
5c5460b026
Fix many untagged true/false/null in the documentation
2024-11-10 11:26:39 +01:00
Dr_helicopter
b04369e4e3
Fix engine_type_colors's description
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in editor>editor settings>Text Editor>Theme, if you hover hover over "Engine Type Color", it has "Vector2", "Vector3"and "Color" as example but these are not Engine types. and their color is controlled by the "Base Type Color" setting. I discovered this while trying to customize my editor a bit more.
2024-11-09 12:40:18 +00:00
Thaddeus Crews
9b23b202ae
Merge pull request #98873 from girdenis-p/shadowed-variable-warning
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Fix analyzer pushing `SHADOWED_VARIABLE` warning for members shadowed in subclass
2024-11-07 12:36:33 -06:00
Thaddeus Crews
8d03a463b3
Merge pull request #98899 from Calinou/doc-resourceloader-load-threaded-get-status
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Clarify `ResourceLoader.load_threaded_get_status()` completion ratio description
2024-11-07 12:36:30 -06:00
Thaddeus Crews
671d6e3230
Merge pull request #98150 from hunterloftis/fix-default-import-threaded
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Fix freeze on non-thread-safe custom importers
2024-11-07 12:36:20 -06:00
Hugo Locurcio
44b2c4e00d
Clarify ResourceLoader.load_threaded_get_status()
completion ratio description
2024-11-06 16:53:18 +01:00
girdenis-p
413490c270
Fix analyzer pushing SHADOWED_VARIABLE warning for members shadowed in subclasses
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This fixes a bug in the analyzer where it did not push the SHADOWED_VARIABLE_BASE_CLASS
warning for members shadowed by variable in subclass. It does this by comparing the class
which contains the shadowed member with the class containing the variable, and pushing
SHADOWED_VARIABLE only if the classes are the same. Additionally, SHADOWED_VARIABLE_BASE_CLASS
can take an extra symbol which helps to specify the line for non native base class.
2024-11-06 15:04:14 +00:00
bruvzg
76164c2aa9
[OS] Add functions to determine standard I/O device type.
2024-11-06 13:33:38 +02:00
Thaddeus Crews
0976c6a1a6
Merge pull request #98828 from tetrapod00/docs-springarm-link
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Docs: Add link to SpringArm3D tutorial
2024-11-05 18:36:11 -06:00
clayjohn
fa4f701e0e
Clarify in default texture repeat and filter docs that they only impact the built in texture
2024-11-05 12:14:09 -08:00
aXu-AP
f168d0c80f
Highlight scripts used by current scene
2024-11-05 17:10:02 +02:00
Thaddeus Crews
7d950c1567
Merge pull request #98712 from syntaxerror247/android_accent_color
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[Android] Implement support for accent color retrieval
2024-11-04 21:52:04 -06:00
Thaddeus Crews
11b90086b7
Merge pull request #96705 from elmajime/camera_from_external_feed
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Add support for external camera feed from external plugin on Android
2024-11-04 21:51:50 -06:00
Danil Alexeev
e379cc76e5
Core: Fix Callable.get_bound_arguments{,_count}()
return incorrect data
2024-11-04 22:41:56 +03:00
tetrapod00
742fdf9a92
Docs: Add link to SpringArm tutorial
2024-11-04 11:19:25 -08:00
tetrapod00
e3999c00ff
Docs: Update TileSet to reference TileMapLayer instead of TileMap
2024-11-04 09:14:35 -08:00
arkology
d000d3b101
Document Timer autostart in tool scripts
2024-11-03 11:08:19 +03:00
Danni
3d132076b2
Add collision priority property to TileSet physics layers
2024-11-02 15:37:49 -04:00
ocean (they/them)
6c65213487
Extend Curve
to allow for arbitrary domains
2024-11-02 08:25:40 -04:00
tetrapod00
ba30a8707a
Docs: Fix AABB is_finite() and is_equal_approx()
2024-11-01 18:04:16 -07:00
yahkr
4d41b455ba
[Editor] Fix EditorSettings.xml docs for "ask_before_revoking_unique_name"
2024-11-01 19:31:07 -04:00
Anish Mishra
7b866f302f
[Android] Implement support for accent color retrieval
2024-11-01 16:19:09 +05:30
bruvzg
e81a2afbc4
[TextServer] Reset subpixel shift on blank glyphs and import option to enable/disable it.
2024-11-01 10:18:57 +02:00
Thaddeus Crews
c6c464cf9a
Merge pull request #98679 from Bromeon/qol/rename-static-call
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🔗 GHA / 📊 Static checks (push) Has been cancelled
🔗 GHA / 🤖 Android (push) Has been cancelled
🔗 GHA / 🍏 iOS (push) Has been cancelled
🔗 GHA / 🐧 Linux (push) Has been cancelled
🔗 GHA / 🍎 macOS (push) Has been cancelled
🔗 GHA / 🏁 Windows (push) Has been cancelled
🔗 GHA / 🌐 Web (push) Has been cancelled
🔗 GHA / 🪲 Godot CPP (push) Has been cancelled
Rename `ClassDB::class_call_static_method` -> `class_call_static`
2024-10-31 20:14:44 -05:00
Thaddeus Crews
be70c2f873
Merge pull request #98350 from syntaxerror247/android-native-filepicker
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[Android] Implement native file picker support
2024-10-31 20:14:41 -05:00
Thaddeus Crews
194ddfd0c4
Merge pull request #97257 from YeldhamDev/guess_godot_is_unity_after_all
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Add "Game" editor for better runtime debugging
2024-10-31 20:14:34 -05:00
Clay John
7187c251da
Merge pull request #98620 from zeux/lodgen-cleanup
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🔗 GHA / 📊 Static checks (push) Waiting to run
🔗 GHA / 🤖 Android (push) Blocked by required conditions
🔗 GHA / 🍏 iOS (push) Blocked by required conditions
🔗 GHA / 🐧 Linux (push) Blocked by required conditions
🔗 GHA / 🍎 macOS (push) Blocked by required conditions
🔗 GHA / 🏁 Windows (push) Blocked by required conditions
🔗 GHA / 🌐 Web (push) Blocked by required conditions
🔗 GHA / 🪲 Godot CPP (push) Blocked by required conditions
LOD: Remove "Raycast Normals" and associated "Normal Split Angle" settings
2024-10-30 17:13:57 -07:00
Jan Haller
a025ceddc0
Rename ClassDB::class_call_static_method -> class_call_static
2024-10-30 19:07:28 +01:00
maxime.chambefort
6f846eb5c5
Added external camera feed from external plugin on Android
2024-10-30 18:30:28 +01:00
Michael Alexsander
16524a8a01
Add "Game" editor for better runtime debugging
2024-10-30 11:42:17 -03:00
Anish Mishra
b2130efb31
[Android] Implement native file picker support
2024-10-30 14:53:02 +05:30
Anish Mishra
0dfd18c84b
[DisplayServer] Add feature flag for native file dialog access to user/res
and options
2024-10-30 14:13:43 +05:30
Thaddeus Crews
598cfbdfd6
Merge pull request #97020 from GuilhermeGSousa/fix-non-const-anim-node-process
...
Fix non const animation node `_process` virtual function
2024-10-29 19:26:00 -05:00
Thaddeus Crews
6d09a20c82
Merge pull request #97247 from thimenesup/draw_indirect_rd
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Add draw indirect to Rendering Device
2024-10-29 19:25:57 -05:00
Thaddeus Crews
a8931f1aa9
Merge pull request #98652 from stuartcarnie/2d_texture_state_fixes
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2D: Fix various issues and minor performance optimisations
2024-10-29 19:25:54 -05:00
Thaddeus Crews
3de789ec80
Merge pull request #98523 from MichaelMacha/patch-2
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Fix typo in `OccluderInstance3D` documentation
2024-10-29 19:25:53 -05:00
Thaddeus Crews
7c7de0e889
Merge pull request #98265 from syntaxerror247/patch-2
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Improve `_begin_customize_scenes` description
2024-10-29 19:25:52 -05:00
Thaddeus Crews
73830b3c12
Merge pull request #88628 from bruvzg/i_have_no_idea_what_im_doing
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[macOS/iOS] Use hardware sampling rates for audio I/O.
2024-10-29 19:25:47 -05:00
Thaddeus Crews
b8f626a0e1
Merge pull request #65962 from 4d49/format-object
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Add `Object` support for `String.format`
2024-10-29 19:25:45 -05:00
Thaddeus Crews
4fb1700d03
Merge pull request #98081 from ArjhanToteck/patch-1
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Fix grammar mistake in Shortcut documentation
2024-10-29 19:25:43 -05:00
Thaddeus Crews
08d8909a65
Merge pull request #98574 from syntaxerror247/android_input_dialog
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[Android] Implement native input dialog support
2024-10-29 19:25:37 -05:00
yds
e6eeaf28df
Add editor setting to stop the bottom panel from switching to the stack trace
2024-10-29 19:50:13 -03:00
Stuart Carnie
0d1d945727
2D: Fix various issues and minor performance optimisations
2024-10-30 08:36:45 +11:00
Mansur Isaev
98c89f17c4
Add Object
support for String.format
2024-10-29 22:27:33 +01:00
Clay John
748f4079e3
Merge pull request #96439 from darksylinc/matias-TheForge-pr03-rebased
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Add Swappy & Pre-Transformed Swapchain
2024-10-29 12:34:40 -07:00
thimenesup
d36a872432
Add draw indirect to Rendering Device
2024-10-29 17:40:28 +01:00
Anish Mishra
be5d7f757d
[Android] Implement native input dialog support
2024-10-29 20:02:08 +05:30
Michael Alexsander
d678b095f9
Make possible to favorite properties in the inspector
2024-10-28 21:18:21 -03:00
Matias N. Goldberg
aaa0e2fddf
Add Swappy & Pre-Transformed Swapchain
...
- Adds Swappy for Android for stable frame pacing
- Implements pre-transformed Swapchain so that Godot's compositor is in
charge of rotating the screen instead of Android's compositor
(performance optimization for phones that don't have HW rotator)
============================
The work was performed by collaboration of TheForge and Google. I am
merely splitting it up into smaller PRs and cleaning it up.
Changes from original PR:
- Removed "display/window/frame_pacing/android/target_frame_rate" option
to use Engine::get_max_fps instead.
- Target framerate can be changed at runtime using Engine::set_max_fps.
- Swappy is enabled by default.
- Added documentation.
- enable_auto_swap setting is replaced with swappy_mode.
2024-10-28 18:55:37 -03:00
Adam Johnston
3ac043c508
Add fuzzy string matching to quick open search
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Co-authored-by: sam <samsface@gmail.com>
2024-10-28 11:24:36 -07:00
Arseny Kapoulkine
494fe2fe21
LOD: Remove "Raycast Normals" and associated "Normal Split Angle" settings
...
"Raycast Normals" was introduced in 4.4 dev and defaulted to "false".
The limited testing results at the time suggested that raycasting
generally reduces normal quality compared to native simplifier results,
at the same time increasing vertex memory and import time.
To play it safe, we introduced a setting that defaulted to false, with
the goal of removing it later in 4.4 development cycle if no regressions
are noticed. Since we already had three dev snapshots and no reports,
this change removes the setting and associated code.
"Normal Split Angle" was only used when raycast normals were enabled;
this change removes it from the settings, but keeps it in the script
binding for compatibility.
Existing meshes import exactly the same after this change (unless they
chose to override raycasting which would be surprising).
split_normals helper was only used in this code path and is also removed
for simplicity; it is unlikely that this code will be useful as is, as
it can only regenerate normals without fixing tangents or updating
positions.
2024-10-28 10:14:04 -07:00
Clay John
a3080477ac
Merge pull request #98281 from timothyqiu/custom-tooltip-atm
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🔗 GHA / 📊 Static checks (push) Waiting to run
🔗 GHA / 🤖 Android (push) Blocked by required conditions
🔗 GHA / 🍏 iOS (push) Blocked by required conditions
🔗 GHA / 🐧 Linux (push) Blocked by required conditions
🔗 GHA / 🍎 macOS (push) Blocked by required conditions
🔗 GHA / 🏁 Windows (push) Blocked by required conditions
🔗 GHA / 🌐 Web (push) Blocked by required conditions
🔗 GHA / 🪲 Godot CPP (push) Blocked by required conditions
Don't override auto translate mode of custom tooltip
2024-10-27 19:25:37 -07:00
ArjhanToteck
eb761d83cb
Fix grammar mistake in Shortcut documentation
2024-10-27 14:39:57 -06:00
tetrapod00
c51cdaf006
Docs: Add note about C# differences in Variant constructors
2024-10-27 13:24:26 -07:00
skyace65
b16888286b
Improve get surrounding cells description
2024-10-27 14:28:42 -04:00
skyace65
fdfd37f1a4
Remove link to outdated CharFX example project
2024-10-27 14:03:33 -04:00
kobewi
db70cf2585
Mention native file dialogs editor setting in EditorFileDialog description
2024-10-26 22:20:11 +02:00
Guilherme Sousa
ec62978dd0
Fix non const animation node process function
2024-10-26 17:56:51 +02:00
Thaddeus Crews
15bec19e11
Merge pull request #98421 from Calinou/doc-backbuffercopy-screen-reading-shaders-tutorial
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Link to Screen-reading shaders tutorial in BackBufferCopy documentation
2024-10-25 13:04:11 -05:00
Thaddeus Crews
07e759b74a
Merge pull request #97771 from dsnopek/openxr-linux-egl
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OpenXR: Add support for Wayland on Linux
2024-10-25 13:04:08 -05:00
Thaddeus Crews
02088ab44c
Merge pull request #74714 from dalexeev/expose-bresenham-line
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Expose `Geometry2D.bresenham_line()` method
2024-10-25 13:04:05 -05:00
Thaddeus Crews
a2e3473532
Merge pull request #98378 from dalexeev/doc-clarify-engine-debugger
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Clarify `EngineDebugger` and `EditorDebugger*` documentation
2024-10-25 13:04:04 -05:00
Thaddeus Crews
422535ee86
Merge pull request #97966 from mh114/mh114-fix-control-doc-typo
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Fix a documentation typo in `Control._drop_data()` C#-example.
2024-10-25 13:03:56 -05:00
Thaddeus Crews
eb18b0dee2
Merge pull request #98332 from syntaxerror247/Improve-HttpRequest-Docs
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Add missing `HTTPRequest` Result descriptions.
2024-10-25 13:03:51 -05:00
Thaddeus Crews
de6814daae
Merge pull request #94108 from Calinou/obj-import-add-generate-lods-shadow-mesh-lightmap-uv2
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Add Generate LODs, Shadow Mesh and Lightmap UV2 options to OBJ mesh import
2024-10-25 13:03:50 -05:00
Thaddeus Crews
1f346a5dcd
Merge pull request #98435 from Calinou/audio-add-get-driver-name
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Add `AudioServer.get_driver_name()` to get the actual audio driver name
2024-10-25 13:03:41 -05:00
bruvzg
c8609f4c0f
[macOS/iOS] Use hardware sampling rates for audio I/O.
2024-10-25 19:26:24 +03:00
Michael Macha
9e51379cbb
Update OccluderInstance3D.xml
...
Corrected a typo; "Debug Advanced" should be "Display Advanced".
2024-10-25 09:08:38 -06:00
Haoyu Qiu
6424b201e2
Don't override auto translate mode of custom tooltip
2024-10-25 16:13:45 +08:00
Danil Alexeev
9f0ae21095
Expose Geometry2D.bresenham_line()
method
...
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2024-10-25 10:27:55 +03:00
Clay John
67dbb46606
Merge pull request #98480 from tetrapod00/link-project-settings-tutorial
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Docs: Link to Project Settings tutorial from ProjectSettings class
2024-10-24 18:40:42 -07:00
Hugo Locurcio
b8ee61f45d
Add Generate LODs, Shadow Mesh and Lightmap UV2 options to OBJ mesh import
...
This puts OBJ mesh import on parity with 3D scene import. It's now
possible to have the same level of optimization as imported 3D scenes
while using the OBJ mesh workflow.
`optimize_indices_for_cache()` is now always called on import as well,
similar to what the 3D scene import already does.
2024-10-25 02:48:42 +02:00
Thaddeus Crews
c278d57233
Merge pull request #98427 from syntaxerror247/document-immersive-mode
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Add documentation for Android immersive mode
2024-10-24 13:23:05 -05:00
Thaddeus Crews
cfc05c5e0f
Merge pull request #85338 from EMBYRDEV/shadow-caster-mask
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Add `shadow_caster_mask` to Light3D.
2024-10-24 13:22:59 -05:00
Thaddeus Crews
f25c082c40
Merge pull request #98490 from KoBeWi/pointer_to_canvas
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Improve `make_canvas_position_local()` description
2024-10-24 13:22:52 -05:00
Thaddeus Crews
28f56eb1c7
Merge pull request #98473 from tetrapod00/str-docs
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Docs: Link to GlobalScope string methods from String class ref
2024-10-24 13:22:47 -05:00
Thaddeus Crews
e2bd0a8298
Merge pull request #98458 from KoBeWi/don't_repeat_the_same_mistakes
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Clarify tiling of AtlasTexture
2024-10-24 13:22:46 -05:00
Thaddeus Crews
ff5e2d7db1
Merge pull request #98455 from betalars/audio-doc-enhancements
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AudioEffects documentation enhancements
2024-10-24 13:22:41 -05:00
Thaddeus Crews
8c52533aed
Merge pull request #86539 from stechyo/gdext/expose-audio-playback-methods
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Expose some AudioStreamPlayback methods (namely `mix_audio()`).
2024-10-24 13:22:35 -05:00
Thaddeus Crews
ab4de57904
Merge pull request #98438 from BrianBHuynh/master
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Document the differences between GDScript and GlobalScope
2024-10-24 13:22:33 -05:00
Thaddeus Crews
444ee64062
Merge pull request #98304 from timothyqiu/menu-only-shortcut-keys
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Clarify `LineEdit.shortcut_keys_enabled` only affects context menu items
2024-10-24 13:22:32 -05:00
betalars
1be2f8c535
AudioEffectFilter and StereoEnhance: Documentation improvements
2024-10-24 15:15:52 +02:00
kobewi
e0c7e063e5
Improve make_canvas_position_local description
2024-10-24 15:10:20 +02:00
tetrapod00
8f7e8c59ff
Docs: Link to Project Settings tutorial from ProjectSettings class
2024-10-23 20:51:20 -07:00
tetrapod00
a0134ad375
Docs: link to GlobalScope string methods from String docs
2024-10-23 14:07:27 -07:00
kobewi
3ebac9006b
Clarify tiling of AtlasTexture
2024-10-23 23:03:19 +02:00
Brian Huynh
360b84bad5
Clarification to the description of Global scope in regards to GDScript
...
Previous wording said that @GDScript referred to entries that could be accessed in any script. Although with common sense we could imagine that it is only refering to GDScript specific pieces of code, the wording is a little unclear.
In general there are small changes to the wording which makes it more clear and concise.
Wording change
Tried to match the wording up with my last change which should make it a bit easier to parse at a glance what the docs mean by "from any script"
Changed language from "not specific to" to "which work in any language"
After consulting multiple people the new wording seems easier to parse, even for non coders
Update doc/classes/@GlobalScope.xml
Update modules/gdscript/doc_classes/@GDScript.xml
Update modules/gdscript/doc_classes/@GDScript.xml
Co-Authored-By: Micky <66727710+Mickeon@users.noreply.github.com>
2024-10-23 02:10:03 -04:00
tetrapod00
9cf6cb010e
Fix incorrect Transform2D docs
...
The y vector of a transform 2d was incorrectly described as pointing up.
2024-10-22 17:16:39 -07:00
Hugo Locurcio
77c31b9cc8
Add AudioServer.get_driver_name()
to get the actual audio driver name
...
The project setting does not reflect CLI argument overrides
(including `--headless` which sets the audio driver to `Dummy`),
so it can't be reliably used to detect which audio driver is
actually being used at run-time.
2024-10-22 23:14:59 +02:00
Anish Mishra
827961e4e5
Update documentation for Android immersive mode
2024-10-22 22:55:43 +05:30
Hugo Locurcio
2cd007fa4a
Clarify TextEdit.is_caret_visible()
behavior in the class reference
2024-10-22 16:48:58 +02:00
Hugo Locurcio
34f5d018f1
Link to Screen-reading shaders tutorial in BackBufferCopy documentation
2024-10-22 16:38:24 +02:00
Thaddeus Crews
22822f71ac
Merge pull request #97905 from 0x53A/patch-1
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Update Node.xml: specify that normal processing happens in tree order
2024-10-21 16:39:27 -05:00
Thaddeus Crews
7dbea98c49
Merge pull request #97005 from Repiteo/core/window-corner-style
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Core: Add `DisplayServer` flag for sharp corners
2024-10-21 16:39:25 -05:00
Thaddeus Crews
8b5c20e2b0
Merge pull request #98283 from tetrapod00/canvasmodulate-link
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Docs: Add link to 2D lights and shadows from CanvasModulate
2024-10-21 16:39:24 -05:00
Thaddeus Crews
77da16ce69
Merge pull request #88530 from davthedev/tree-hover-items
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Add hover state to Tree items display
2024-10-21 16:39:16 -05:00
Thaddeus Crews
7a438dc72e
Merge pull request #97205 from tetrapod00/inspect-native-shader-code
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Add "Inspect Native Shader Code" to shader inspector and shader editor
2024-10-21 16:39:13 -05:00
Thaddeus Crews
4ce5235fbd
Merge pull request #98203 from timothyqiu/layout-dir-created-equal
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Add System Locale layout direction for `Control` and `Window`
2024-10-21 16:39:07 -05:00
Danil Alexeev
be41e6f84e
Clarify EngineDebugger
and EditorDebugger*
documentation
2024-10-21 11:36:59 +03:00
Lukas Rieger
5c65f80199
Update Node.xml: specify that normal processing happens in tree order
2024-10-20 18:41:54 +02:00
tetrapod00
2191df0cea
VisualShader: Add LinearToSRGB and SRGBToLinear to ColorFunc node
2024-10-19 12:18:34 -07:00
Anish Mishra
8baaa2dd5a
Add missing HTTPRequest Result descriptions.
2024-10-19 14:22:56 +05:30
Haoyu Qiu
fc7dd35d78
Clarify LineEdit.shortcut_keys_enabled
only affects context menu items
2024-10-19 00:49:07 +08:00
Thaddeus Crews
f8c4a683d7
Core: Add DisplayServer
flag for sharp corners
2024-10-18 11:20:21 -05:00
tetrapod00
4b37fb3f88
Docs: Add link to 2D lights and shadows from CanvasModulate
2024-10-17 19:53:41 -07:00
Cadence
06dafc9a1a
Fix documentation tip for network/debug/remote_host editor setting
2024-10-17 22:29:06 -04:00
Clay John
cdf45f73ab
Merge pull request #96893 from tetrapod00/docs-crosslink-antialiasing
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Docs: Add cross-links to antialiasing project settings
2024-10-17 16:54:19 -07:00
TheYellowArchitect
e994c49a40
Remove note about missing per-vertex-shading
2024-10-18 00:00:20 +03:00
Anish Mishra
9d25cf76f2
Improve _begin_customize_scenes
description
2024-10-17 20:36:32 +05:30
DevPoodle
a0829dcc3a
Add descriptions to RDTextureFormat's methods
2024-10-17 07:46:40 -07:00
Haoyu Qiu
009446a277
Add System Locale layout direction for Control and Window
2024-10-17 07:52:07 +08:00
David Giardi
ebe1a2d7ec
Add hover state to Tree items display
2024-10-17 00:21:52 +02:00
Thaddeus Crews
04692d83cb
Merge pull request #98238 from timothyqiu/not-append
...
🔗 GHA / 📊 Static checks (push) Waiting to run
🔗 GHA / 🤖 Android (push) Blocked by required conditions
🔗 GHA / 🍏 iOS (push) Blocked by required conditions
🔗 GHA / 🐧 Linux (push) Blocked by required conditions
🔗 GHA / 🍎 macOS (push) Blocked by required conditions
🔗 GHA / 🏁 Windows (push) Blocked by required conditions
🔗 GHA / 🌐 Web (push) Blocked by required conditions
🔗 GHA / 🪲 Godot CPP (push) Blocked by required conditions
Fix wording in description of `store_line` and `store_string`
2024-10-16 14:16:05 -05:00
Haoyu Qiu
e7e0e65159
Fix wording in description of store_line
and store_string
2024-10-16 23:41:50 +08:00
Anish Mishra
7ee72d2f81
Update use_native_dialog description in FileDialog
2024-10-16 15:33:47 +05:30
Hunter Loftis
bbb8c1703b
Fix freeze on non-thread-safe custom importers
2024-10-15 11:46:14 -04:00
Thaddeus Crews
a1e768c508
Merge pull request #97295 from BlueCube3310/betsy-bc4
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Betsy: Implement BC4 compression
2024-10-14 14:09:56 -05:00
Thaddeus Crews
5c00d0a54e
Merge pull request #94371 from KoBeWi/insane_particle_unification_ 😱
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Unify particle editors
2024-10-14 14:09:42 -05:00
bruvzg
0d7027ea4c
Add support for 24-bit color escape sequences, simplify print_rich
BBCode parsing.
2024-10-13 22:31:57 +03:00
Danil Alexeev
cab80cb97d
POT Generator: Add support for TRANSLATORS:
and NO_TRANSLATE
comments
2024-10-13 11:40:11 +03:00
Thaddeus Crews
cc3542e675
Merge pull request #97835 from krm01/typo-docs-packedvector2array
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Fix small typo on PackedVector2Array docs
2024-10-10 18:13:19 -05:00
bruvzg
309712551c
[TextParagraph/Button] Add support for line spacing.
2024-10-10 12:49:24 +03:00
tetrapod00
12d2c05936
Add "Inspect Native Shader Code" to shader resource and shader editor
2024-10-08 11:02:45 -07:00
Matt Enad
22b220b6a4
Restore Godot
preset zoom modifier
2024-10-08 14:01:54 -04:00
Mika Halttunen
1a2c574200
Fixed a documentation typo in Control._drop_data() C#-example.
2024-10-08 14:01:59 +03:00
bruvzg
7ed90a4f07
[RTL] Add support for vertical alignment.
2024-10-08 09:58:54 +03:00
manik2607
16fba6b0ff
Add missing descriptions to PhysicalBone3D class
2024-10-08 00:17:54 +05:30
Juan
e05d5b8813
Provide a reliable way to see original resources in a directory
...
When exporting a project, resources are often moved, converted or
remapped (source import files are gone, text scenes are converted to binary,
etc).
This new function allows to list a directory and obtain the actual original
resource files.
Example
```GDScript
var resources = ResourceLoader.list_directory("res://images")
print(resources)
```
Result will be something like:
```
["image1.png","image2.png","image3.png"]
```
instead of
```
["image1.png.import","image2.png.import","image3.png.import"]
```
2024-10-07 09:47:22 +02:00
Thomas ten Cate
7df2804a30
Clarify that fog_aerial_perspective does not actually use sky color
...
See #97803 .
2024-10-07 09:09:09 +02:00
Hugo Locurcio
f8cc67e175
Document non-resource file handling in FileAccess and ResourceLoader
2024-10-07 01:53:49 +02:00
Kenton M
c72cf350ac
fix typo on PackedVector2Array docs
2024-10-04 19:08:23 -07:00
Rémi Verschelde
e5688f51cb
Merge pull request #97292 from KoBeWi/infinite_submenus_in_your_editor
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Add submenu support to EditorContextMenuPlugin
2024-10-04 22:43:38 +02:00
kobewi
a4d724b37c
Unify particle editors
2024-10-04 22:36:12 +02:00
David Snopek
256699ee31
OpenXR: Add support for Wayland on Linux
2024-10-04 11:44:05 -05:00
Rémi Verschelde
428c4a6468
Merge pull request #97633 from ydeltastar/quickly-quick-open
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Make the "Quick Open" dialog available via `EditorInterface`
2024-10-04 17:18:18 +02:00
yds
35b3999efc
Make the "Quick Open" dialog available via EditorInterface
2024-10-04 11:36:17 -03:00
Mounir Tohami
f84f734696
Expose LineEdit
edit
and unedit
methods.
2024-10-04 10:37:33 +00:00
Rémi Verschelde
5ac62a6863
Merge pull request #97743 from bruvzg/has_kbd
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[DisplayServer] Implement `has_hardware_keyboard` method for Android and iOS.
2024-10-04 11:22:02 +02:00
Rémi Verschelde
84768aba8a
Merge pull request #97514 from bruvzg/font_contour_info
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[Docs] Add notes about glyph contour decomposition format.
2024-10-04 11:21:42 +02:00
Rémi Verschelde
05b519fafb
Merge pull request #96230 from timothyqiu/per-domain-pseudolocalization
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Move pseudolocalization into `TranslationDomain`
2024-10-04 11:21:18 +02:00
Rémi Verschelde
058f06c10d
Merge pull request #93270 from Gamemap/feature-itemlist-autowidth
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Add `Auto width` behavior to ItemList
2024-10-04 11:21:14 +02:00
Rémi Verschelde
a70402b442
Merge pull request #88673 from vPumpking/FileDialog-Filter
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Add filename filter field to FileDialog
2024-10-04 11:21:10 +02:00
Rémi Verschelde
e7d79f279d
Merge pull request #77213 from aaronfranke/sort-dict
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Add a sort method to Dictionary and HashMap
2024-10-04 11:21:06 +02:00
vPumpking
62edb4eee8
Add filename filter field to FileDialog
...
Added possibility to filter files and folders through a text entry.
2024-10-04 11:12:33 +02:00
Gamemap
1e1dbd8e3a
Add Auto width
behavior to ItemList
...
Co-authored-by: Craig Hupin <althar93@hotmail.com>
2024-10-04 08:43:13 +02:00
Rémi Verschelde
5314793ac7
Merge pull request #97519 from timothyqiu/itemlist-at
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Add auto translate mode for items in `ItemList`
2024-10-03 15:39:23 +02:00
Rémi Verschelde
98deb2a000
Merge pull request #90400 from DarioSamo/transfer_and_pipelines
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Ubershaders and pipeline pre-compilation (and dedicated transfer queues).
2024-10-03 15:27:11 +02:00
Aaron Franke
a7f6ec0e4c
Add a sort method to Dictionary and HashMap
2024-10-02 14:26:33 -07:00
Dario
e2c6daf7ef
Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile.
...
- Implements asynchronous transfer queues from PR #87590 .
- Adds ubershaders that can run with specialization constants specified as push constants.
- Pipelines with specialization constants can compile in the background.
- Added monitoring for pipeline compilations.
- Materials and shaders can now be created asynchronously on background threads.
- Meshes that are loaded on background threads can also compile pipelines as part of the loading process.
2024-10-02 15:11:58 -03:00
bruvzg
25f439c573
[DisplayServer] Implement has_hardware_keyboard method for Android and iOS.
2024-10-02 20:09:48 +03:00
Hugo Locurcio
83dac9cdb8
Document Object.has_signal()
in the Signal class reference
2024-10-02 16:36:19 +02:00
Hugo Locurcio
4a70ac2948
Expose RenderingServer methods to get rendering driver and method name
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This is useful for troubleshooting purposes and debug menus.
2024-10-02 16:07:45 +02:00
Rémi Verschelde
336d91551d
Merge pull request #97281 from reptofrog/deadzone-new-default
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Input: Change the default deadzone value for new actions from 0.5 to 0.2
2024-10-02 15:01:02 +02:00
Stijn Hinlopen
06791e1acd
New Quick Open Dialog
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- Updated list view with thumbnails, and separate file name.
- Added a grid view which has larger icons.
- Added toggle to filter out files from addons.
- Store history for each opened resource type.
New Editor settings for Quick Open:
- Startup display mode (grid or list):
- Determined by the requested resource type.
- Whatever was last used.
- Toggle to filter out files from addons (for persistence).
Notes
- The dialog is now created once in EditorNode, and globally available for other components.
- A fixed number of result scenes are instantiated, and reused based on query.
- Drop support for multiselect.
2024-10-01 21:39:16 +02:00
Rémi Verschelde
cbff25096b
Merge pull request #97638 from mhilbrunner/fix-duplicate-words
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Docs: remove duplicate words
2024-10-01 17:31:28 +02:00
Rémi Verschelde
6c133054f7
Merge pull request #97602 from patowen/fix-region-filter-clip-enabled
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Fix `region_filter_clip_enabled` to avoid sprite bleeding for interpolated sprite sheets
2024-10-01 17:31:17 +02:00
Rémi Verschelde
97fa7187e1
Merge pull request #97353 from timothyqiu/tree-at
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Add auto translate mode for cells in `Tree`
2024-10-01 17:30:56 +02:00
Rémi Verschelde
7d4e06e3a1
Merge pull request #97333 from bits-by-brandon/consolidate-window-remember-editor-settings
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Consolidate remembering window settings into single config
2024-10-01 17:30:53 +02:00
Rémi Verschelde
70ac89e776
Merge pull request #96980 from m4gr3d/enable_legacy_build_customization_by_plugin
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Expose `get_export_option_visibility` to editor plugins
2024-10-01 17:30:49 +02:00
Rémi Verschelde
60708ccbfe
Merge pull request #96542 from Maran23/inspector-scrolls-away
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Fix Inspector may scroll away when editing a property that adds or removes sub properties
2024-10-01 17:30:45 +02:00
Rémi Verschelde
8c16e67e4d
Merge pull request #91765 from chocola-mint/feat-markers
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Add markers to Animation
2024-10-01 17:30:13 +02:00
Brandon Chang
e0957c2fa3
Consolidate remembering window settings into single config
2024-10-01 16:35:36 +02:00
Haoyu Qiu
3c365a7fa5
Add auto translate mode for cells in Tree
2024-10-01 21:24:10 +08:00
Roman Morozov
d532eecc81
Changed the default deadzone value for new actions from 0.5 to 0.2
2024-10-01 16:47:44 +04:00
Allen Pestaluky
c6e994bf6d
EditorExportPlugin docs: Workaround for #94045 . Describes behaviour of customizing texture resources.
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The list of types that should not be both customized and skipped was created through trial-and-error with the following import types:
- AnimationLibrary
- BitMap
- Translation
- CompressedCubemap
- CompressedCubemapArray
- FontFile
- FontFile
- FontFile
- RDShaderFile
- Image
- AudioStreamMP3
- AudioStreamWAV
- ArrayMesh
- PackedScene
- CompressedTexture2D
- CompressedTexture2DArray
- CompressedTexture3D
- AtlasTexture
- AudioStreamOggVorbis
The reason `skip()` should not be called is because the original resource will now point to the `.ctex` (or equivalent) file of the resource that replaced it. In this scenario, the `.ctex` file that was initially referenced by the original resource will no longer be included in the project.
Co-authored-by: Tomek <kobewi4e@gmail.com>
2024-09-30 09:20:56 -04:00
Max Hilbrunner
a6997d37cc
Docs: remove duplicate words
2024-09-30 12:21:30 +02:00
Fredia Huya-Kouadio
7a909896f7
Expose get_export_option_visibility
to editor plugins
2024-09-29 15:05:05 -07:00
Patrick Owen
d720eb80e1
Clamp UV-coordinates to centers of outermost texels when configured to do so
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In addition, fix region_filter_clip_enabled documentation to be consistent with AtlasTexture.xml, since that is the option whose behavior was fixed
2024-09-29 05:57:19 -04:00
chocola-mint
ed13a840fa
Add markers to animation
2024-09-29 17:27:36 +09:00
Rémi Verschelde
99aec99421
Merge pull request #97534 from j20001970/camerafeed-setter
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Expose CameraFeed setters
2024-09-29 00:47:09 +02:00
Rémi Verschelde
3fbd33af85
Merge pull request #97229 from aryan-11825114/ctrl-x-visual-shader
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Add `GraphEdit.cut_nodes_request` signal
2024-09-29 00:46:59 +02:00
Rémi Verschelde
a11f970f91
Merge pull request #96290 from Macksaur/export-action-callable
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Add `@export_tool_button` annotation for easily creating inspector buttons.
2024-09-29 00:46:55 +02:00
ywmaa
0a9ad8f9de
Implement vertex shading
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This adds support in all backends, but the Compatibility renderer works the best.
Mobile and Forward+ can only support one directional light shader (the first in the tree)
While the Compatibility renderer supports any number of shadows.
Co-authored-by: Clay John <claynjohn@gmail.com>
2024-09-29 00:36:09 +02:00
Danil Alexeev
85dfd89653
Add @export_tool_button
annotation for easily creating inspector buttons
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Co-authored-by: jordi <creptthrust@gmail.com>
Co-authored-by: K. S. Ernest (iFire) Lee <ernest.lee@chibifire.com>
Co-authored-by: Mack <86566939+Macksaur@users.noreply.github.com>
2024-09-27 22:24:15 +01:00
Jason Kuo
38d7ec1640
Expose CameraFeed setters
2024-09-27 20:07:36 +08:00
Rémi Verschelde
b537d2f15c
Merge pull request #97450 from megalon/alpha_curve-docs-fix
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Update notes for Color Curve members in ParticleProcessMaterial
2024-09-27 13:53:26 +02:00
Rémi Verschelde
61fce325ca
Merge pull request #96548 from timothyqiu/item-list-signals
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Improve documentation of some `ItemList` signals
2024-09-27 13:53:22 +02:00
Haoyu Qiu
76691afd94
Improve documentation of some ItemList signals
2024-09-27 16:19:40 +08:00
aryan-11825114
b4460c6ba3
Add cut_nodes_request signal to GraphEdit
2024-09-27 08:47:11 +05:30
Haoyu Qiu
0101317d46
Add auto translate mode for items in ItemList
2024-09-27 10:52:04 +08:00
bruvzg
e63c858722
[Docs] Adds notes about glyph contour decomposition format.
2024-09-27 01:01:10 +03:00
megalon
49212b81e5
Update alpha_curve and emission_curve notes in ParticleProcessMaterial
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Update doc/classes/ParticleProcessMaterial.xml
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
Update doc/classes/ParticleProcessMaterial.xml
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2024-09-26 17:41:49 -04:00
Aaron Franke
cc9f2b58a0
Bind Array get and set functions
2024-09-26 13:00:17 -07:00
Rémi Verschelde
3cde5a37f9
Merge pull request #97455 from Calinou/doc-lineedit-text-submitted
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Clarify when LineEdit's `text_submitted` signal is emitted
2024-09-26 18:45:46 +02:00
Rémi Verschelde
01d567ba1b
Merge pull request #97406 from timothyqiu/tooltip-atm
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Add auto translate mode for tooltips
2024-09-26 18:45:35 +02:00
Rémi Verschelde
9a8dcc1eeb
Merge pull request #97397 from timothyqiu/shortcut-in-tooltips
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Make `_make_custom_tooltip` receive raw tooltip for buttons with shortcut enabled
2024-09-26 18:45:31 +02:00
Rémi Verschelde
8eab2b52ed
Merge pull request #96835 from Malcolmnixon/animation-optimize
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Expose the optimize method of the Animation class to gdscript.
2024-09-26 18:45:15 +02:00
Fabio Alessandrelli
8ffb7699af
[mbedTLS] Enable TLS 1.3 support
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Move library initialization to module registration functions.
Only set library debug threshold when verbose output is enabled.
TLSv1.3 functions seems to be a bit more verbose then expected, and
generate a lot of noise. Yet, some level of debugging without
recompiling the engine would be nice. We should discuss this upstream.
2024-09-26 17:37:38 +02:00
Haoyu Qiu
78801f61da
Add auto translate mode for tooltips
2024-09-26 22:31:22 +08:00
Rémi Verschelde
2912cb9975
Merge pull request #97118 from mihe/patch-exports
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Add ability to export patch packs
2024-09-26 12:45:42 +02:00
Rémi Verschelde
052b122108
Merge pull request #96184 from biswas08433/patch-1
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Clarify transform data ordering in `RenderingServer.multimesh_set_buffer`
2024-09-26 12:45:35 +02:00
Haoyu Qiu
6a7183119f
Make _make_custom_tooltip receive raw tooltip for buttons with shortcut enabled
2024-09-26 08:05:10 +08:00
Hugo Locurcio
b3d413d4b4
Clarify when LineEdit's text_submitted
signal is emitted
2024-09-25 22:48:35 +02:00
Mikael Hermansson
d3be030ea6
Add ability to export patch packs
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Co-authored-by: Poq Xert <poqxert@poqxert.ru>
2024-09-25 17:07:28 +02:00
Rémi Verschelde
70fede82c5
Merge pull request #93324 from tracefree/reinhard-fix
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Fix incorrect Reinhard tonemap operator
2024-09-25 12:39:06 +02:00
Rie
5efa6ba489
Fix incorrect Reinhard tonemap operator
2024-09-25 12:34:23 +02:00
Paweł
b88585abfc
Add linux camera support
2024-09-25 12:08:06 +02:00
Rémi Verschelde
9355845d29
Merge pull request #97367 from AdriaandeJongh/clarify-canvasitem-visibility-followup
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Clarify CanvasItem's visibility signal descriptions (followup)
2024-09-24 12:57:16 +02:00
Rémi Verschelde
63d16a9bc3
Merge pull request #97357 from Manik2607/master
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Refactor signal documentation to improve clarity.
2024-09-24 12:57:12 +02:00
Adriaan de Jongh
9b474e3a8e
doc: clarify CanvasItem's visibility signal descriptions
2024-09-24 08:31:51 +02:00
kit
efe5cd29d9
Fix SplitContainer collapsed documentation
2024-09-23 13:33:00 -04:00
manik2607
011954fea3
Refactor signal documentation to improve clarity
2024-09-23 22:58:06 +05:30
Ricardo Buring
7c4c4b9987
Move Godot Physics 2D into a module; add dummy 2D physics server
...
If the module is enabled (default), 2D physics works as it did before.
If the module is disabled and no other 2D physics server is registered
(via a module or GDExtension), then we fall back to a dummy
implementation which effectively disables 2D physics functionality (and
a warning is printed).
The dummy 2D physics server can also be selected explicitly, in which
case no warning is printed.
2024-09-23 17:33:45 +02:00
Rémi Verschelde
2017006879
Merge pull request #97314 from tetrapod00/visual-shader-remap
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Visual Shader: Add vector operations to Remap node
2024-09-23 16:14:04 +02:00
Rémi Verschelde
2c1b8dda74
Merge pull request #97284 from timothyqiu/optimized-translation-gen
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Document that `OptimizedTranslation.generate()` only works in editor
2024-09-23 16:14:00 +02:00
Rémi Verschelde
f97defb375
Merge pull request #97223 from AdriaandeJongh/clarify-canvasitem-visility-changed
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Docs: Clarify `CanvasItem` visibility properties and signals
2024-09-23 16:13:53 +02:00
Rémi Verschelde
8c273eb14c
Merge pull request #90955 from AThousandShips/print_to_stdout
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[Core] Add `Engine.print_to_stdout` setting to control printing
2024-09-23 16:13:41 +02:00
DevPoodle
bd69df1379
Add descriptions to RDVertexAttribute's properties
2024-09-23 05:40:08 -07:00
Rémi Verschelde
d5aadc38b4
Merge pull request #97337 from Ivorforce/patch-1
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In make_rst.py, include the parent class in 'Inherits:' even if it is not known.
2024-09-23 12:34:19 +02:00
Rémi Verschelde
9c9e704a2b
Merge pull request #97286 from Rynzier/master
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Clarify PCK path argument in `PCKPacker.pck_start`
2024-09-23 12:28:14 +02:00
Rémi Verschelde
ec4bd1e062
Merge pull request #97274 from Giganzo/button-pressed-doc
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Clarify docs for when toggling `button_pressed` emits `toggled`
2024-09-23 12:28:10 +02:00
Rémi Verschelde
dd71bc2d3b
Merge pull request #95252 from rburing/3d_physics_module
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Move Godot Physics 3D into a module; add dummy 3D physics server
2024-09-23 12:27:55 +02:00
Rémi Verschelde
510bc3dc6a
Merge pull request #90969 from Naros/expose-resource-and-saver-methods
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Expose several resource/resource-saver functions
2024-09-23 12:27:40 +02:00
Rémi Verschelde
720c236fc0
Merge pull request #90743 from timothyqiu/empty-selection-clipboard
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Add TextEdit option to prevent copying without a selection
2024-09-23 12:27:35 +02:00
Adriaan de Jongh
330f91d32b
clarify CanvasItem's visible property, and its visibility_changed and hidden signals
2024-09-23 12:11:38 +02:00
Rynzier
7b7164c80c
Clarify PCK path argument in PCKPacker.pck_start
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Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2024-09-23 09:42:13 +02:00
Giganzo
388869574c
Clarify docs for when toggling button_pressed
emits toggled
2024-09-23 09:32:02 +02:00
biswas08433
1536f5ec79
Clarify transform data ordering in RenderingServer.multimesh_set_buffer
2024-09-23 09:29:20 +02:00
Chris Cranford
bc3dcf3d40
Expose several resource/resource-saver functions
2024-09-22 15:27:13 -04:00
Lukas Tenbrink
21fb753bbd
Fix a typo in make_rst.py (Packedfloat64Array -> PackedFloat64Array)
2024-09-22 21:09:08 +02:00
Lukas Tenbrink
50ad99bdc0
In make_rst.py, include the parent class in 'Inherits:' even if it is not known.
2024-09-22 20:56:20 +02:00
tetrapod00
eb5a9c3b33
Visual Shader: Add vector operations to Remap node
2024-09-22 11:25:36 -07:00
A Thousand Ships
d49ec39d63
[Core] Add Engine.print_to_stout
setting to control printing
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Also added notes to the related project settings pointing to the
`Engine` properties.
2024-09-22 12:09:01 +02:00
BlueCube3310
95fd45d9a5
Betsy: Implement BC4 compression
2024-09-22 10:16:37 +02:00
Ricardo Buring
0333648cea
Move Godot Physics 3D into a module; add dummy 3D physics server
...
If the module is enabled (default), 3D physics works as it did before.
If the module is disabled and no other 3D physics server is registered
(via a module or GDExtension), then we fall back to a dummy
implementation which effectively disables 3D physics functionality (and
a warning is printed).
The dummy 3D physics server can also be selected explicitly, in which
case no warning is printed.
2024-09-21 21:19:45 +02:00
kobewi
866c50a926
Add submenu support to EditorContextMenuPlugin
2024-09-21 20:16:45 +02:00
Haoyu Qiu
b7416bf693
Document OptimizedTranslation.generate()
only works in editor
2024-09-21 23:20:05 +08:00
Haoyu Qiu
cca54ba4db
Move pseudolocalization into TranslationDomain
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Also adds command-line option `--editor-pseudolocalization`
2024-09-21 18:28:12 +08:00
Rémi Verschelde
d39f53439f
Merge pull request #96982 from dsnopek/external-texture
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Add external texture support (GLES3)
2024-09-21 11:50:35 +02:00
Rémi Verschelde
b271a88a9e
Merge pull request #96871 from KoBeWi/borrow_container
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Add `SCROLL_MODE_RESERVE` to ScrollContainer
2024-09-21 11:50:31 +02:00
David Snopek
1a6f8512bc
Add external texture support (GLES3)
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Co-authored-by: Fredia Huya-Kouadio <fhuyakou@gmail.com>
Co-authored-by: Mauricio Narvaez <nvz@meta.com>
2024-09-20 10:48:32 -05:00
A Thousand Ships
203d3be200
[Core] Add way to check if a signal has any connections
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Added to `Object` and `Signal`
2024-09-20 16:39:09 +02:00
Rémi Verschelde
2be730a05b
Merge pull request #97231 from timothyqiu/missing-period
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🔗 GHA / 📊 Static checks (push) Waiting to run
🔗 GHA / 🤖 Android (push) Blocked by required conditions
🔗 GHA / 🍏 iOS (push) Blocked by required conditions
🔗 GHA / 🐧 Linux (push) Blocked by required conditions
🔗 GHA / 🍎 macOS (push) Blocked by required conditions
🔗 GHA / 🏁 Windows (push) Blocked by required conditions
🔗 GHA / 🌐 Web (push) Blocked by required conditions
🔗 GHA / 🪲 Godot CPP (push) Blocked by required conditions
Add missing period for sentences in classref
2024-09-20 16:26:35 +02:00
Rémi Verschelde
77f779d326
Merge pull request #97167 from MewPurPur/reveal-undoredo
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Expose `has_undo()` and `has_redo()` of LineEdit
2024-09-20 16:26:32 +02:00
Rémi Verschelde
2834342a78
Merge pull request #97203 from ev13bird/docs_inspector_plugin_typo
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Fix minor typo in EditorPlugin `remove_inspector_plugin`
2024-09-20 16:06:52 +02:00
Rémi Verschelde
93150ffab8
Merge pull request #97202 from jirisvd/fix-typo
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Fix typo in CompositorEffect documentation
2024-09-20 16:06:49 +02:00
Rémi Verschelde
7ce8e4fd6b
Merge pull request #97159 from noidexe/Expose-viewport-get-audio-listener
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Expose Viewport methods to get current 2D/3D audio listener
2024-09-20 16:06:39 +02:00
Rémi Verschelde
c2564f42aa
Merge pull request #97142 from SheepYhangCN/master
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Fallback to OpenGL 3 if other rendering drivers are not supported
2024-09-20 16:06:35 +02:00
Rémi Verschelde
330cb45c5a
Merge pull request #96981 from ItzCog/patch-1
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Change "deconstructor" to "destructor"
2024-09-20 16:06:31 +02:00
Rémi Verschelde
7e62565f1e
Merge pull request #95787 from timothyqiu/domestic
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Add translation domain
2024-09-20 16:06:23 +02:00
Rémi Verschelde
6bf8a3e3f8
Merge pull request #95449 from SlashScreen/array_functions
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Add callable support for `find` and `rfind` `Array` methods
2024-09-20 16:06:13 +02:00
Dungeon Master
d33f4820cd
Change "deconstructor" to "destructor" in NOTIFICATION_PREDELETE
docs
2024-09-20 15:49:03 +02:00
Haoyu Qiu
9e1121a18c
Add missing period for sentences in classref
2024-09-20 19:33:32 +08:00
SheepYhangCN
3b839347df
Added fallback_to_opengl3
2024-09-20 06:10:05 +08:00
Lisandro Lorea
bdcee836ad
Expose Viewport::get_audio_listener_2d and Viewport::get_audio_listener_3d to scripting
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Document exposed methods
Apply suggestions from code review
Co-authored-by: Micky <66727710+Mickeon@users.noreply.github.com>
Document default behavior when no audio listeners are active
2024-09-19 18:43:33 -03:00
Jiří Švejda
c4bea28e17
Fix typo in CompositorEffect documentation
2024-09-19 22:26:23 +02:00
ev13bird
e2b25cfc0d
Fix minor typo in EditorPlugin remove_inspector_plugin
2024-09-20 06:17:15 +10:00
Rémi Verschelde
575c3212c5
Merge pull request #96954 from HolonProduction/highlighter-duplicate-docs
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Docs: Add warning about sharing a syntax highlighter to `TextEdit`
2024-09-19 17:13:30 +02:00
Rémi Verschelde
b1b4c5da4b
Merge pull request #96928 from dsnopek/rename-and-expose-texture-create-external
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Expose a function to create textures from a native handle in the compatibility renderer
2024-09-19 17:13:27 +02:00
HolonProduction
30ad025f8d
Docs: Add warning about sharing a syntax highlighter to TextEdit
2024-09-19 17:07:04 +02:00
David Snopek
7d56b09f23
Expose a function to create textures from a native handle in the compatibility renderer
2024-09-19 09:05:32 -05:00
MewPurPur
f7a7ecc10a
Expose has_undo() and has_redo() of LineEdit
2024-09-19 13:18:04 +03:00
Rémi Verschelde
694d3c2930
Merge pull request #97141 from timothyqiu/character-breaks
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🔗 GHA / 📊 Static checks (push) Waiting to run
🔗 GHA / 🤖 Android (push) Blocked by required conditions
🔗 GHA / 🍏 iOS (push) Blocked by required conditions
🔗 GHA / 🐧 Linux (push) Blocked by required conditions
🔗 GHA / 🍎 macOS (push) Blocked by required conditions
🔗 GHA / 🏁 Windows (push) Blocked by required conditions
🔗 GHA / 🌐 Web (push) Blocked by required conditions
🔗 GHA / 🪲 Godot CPP (push) Blocked by required conditions
Fix typo in `string_get_character_breaks()` sample code
2024-09-18 17:41:12 +02:00
Rémi Verschelde
a80e57c663
Merge pull request #97004 from Giganzo/file_dialog_size
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Fix FileDialog default size
2024-09-18 17:41:03 +02:00
Rémi Verschelde
57c868483a
Merge pull request #90703 from ZerxZ/core/classdb_get_api_type
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Expose `ClassDB.class_get_api_type()` method
2024-09-18 17:40:39 +02:00
深淵の鴿子
949d24b388
Expose ClassDB::class_get_api_type method
2024-09-18 15:45:21 +01:00
Haoyu Qiu
354b58fae4
Fix typo in string_get_character_breaks()
sample code
2024-09-18 19:14:32 +08:00
Rémi Verschelde
ac789750eb
Merge pull request #97106 from SkylerGoh-dev/Add-further-clarification-to-Shortcut-and-InputEvent.is_match()-method-documentation
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Clarify behavior of `InputEvent.is_match` and `Shortcut.matches_event`
2024-09-17 21:02:20 +02:00
Rémi Verschelde
f3b2c4877b
Merge pull request #97092 from Calinou/doc-auto-switch-remote-scene-tree-warn
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Warn for potential performance issues with Auto Switch to Remote Scene Tree editor setting
2024-09-17 21:02:08 +02:00