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Clarify tiling of AtlasTexture
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<description>
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[Texture2D] resource that draws only part of its [member atlas] texture, as defined by the [member region]. An additional [member margin] can also be set, which is useful for small adjustments.
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Multiple [AtlasTexture] resources can be cropped from the same [member atlas]. Packing many smaller textures into a singular large texture helps to optimize video memory costs and render calls.
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[b]Note:[/b] [AtlasTexture] cannot be used in an [AnimatedTexture], and may not tile properly in nodes such as [TextureRect], when inside other [AtlasTexture] resources.
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[b]Note:[/b] [AtlasTexture] cannot be used in an [AnimatedTexture], and will not tile properly in nodes such as [TextureRect] or [Sprite2D]. To tile an [AtlasTexture], modify its [member region] instead.
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</description>
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<tutorials>
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</tutorials>
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