From 3ebac9006bb1aecf1e1036bbfae87fe2b16cfb52 Mon Sep 17 00:00:00 2001 From: kobewi Date: Wed, 23 Oct 2024 15:22:14 +0200 Subject: [PATCH] Clarify tiling of AtlasTexture --- doc/classes/AtlasTexture.xml | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/doc/classes/AtlasTexture.xml b/doc/classes/AtlasTexture.xml index 45877f40035..287f2cc19ab 100644 --- a/doc/classes/AtlasTexture.xml +++ b/doc/classes/AtlasTexture.xml @@ -6,7 +6,7 @@ [Texture2D] resource that draws only part of its [member atlas] texture, as defined by the [member region]. An additional [member margin] can also be set, which is useful for small adjustments. Multiple [AtlasTexture] resources can be cropped from the same [member atlas]. Packing many smaller textures into a singular large texture helps to optimize video memory costs and render calls. - [b]Note:[/b] [AtlasTexture] cannot be used in an [AnimatedTexture], and may not tile properly in nodes such as [TextureRect], when inside other [AtlasTexture] resources. + [b]Note:[/b] [AtlasTexture] cannot be used in an [AnimatedTexture], and will not tile properly in nodes such as [TextureRect] or [Sprite2D]. To tile an [AtlasTexture], modify its [member region] instead.