mirror of
https://github.com/godotengine/godot.git
synced 2025-02-16 07:40:36 +00:00
Fix engine_type_colors's description
in editor>editor settings>Text Editor>Theme, if you hover hover over "Engine Type Color", it has "Vector2", "Vector3"and "Color" as example but these are not Engine types. and their color is controlled by the "Base Type Color" setting. I discovered this while trying to customize my editor a bit more.
This commit is contained in:
parent
e65a23762b
commit
b04369e4e3
@ -1395,7 +1395,7 @@
|
||||
The script editor's documentation comment color. In GDScript, this is used for comments starting with [code]##[/code]. In C#, this is used for comments starting with [code]///[/code] or [code]/**[/code].
|
||||
</member>
|
||||
<member name="text_editor/theme/highlighting/engine_type_color" type="Color" setter="" getter="">
|
||||
The script editor's engine type color ([Vector2], [Vector3], [Color], ...).
|
||||
The script editor's engine type color ([Object], [Mesh], [Node], ...).
|
||||
</member>
|
||||
<member name="text_editor/theme/highlighting/executing_line_color" type="Color" setter="" getter="">
|
||||
The script editor's color for the debugger's executing line icon (displayed in the gutter).
|
||||
|
Loading…
Reference in New Issue
Block a user