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Add external texture support (GLES3)
Co-authored-by: Fredia Huya-Kouadio <fhuyakou@gmail.com> Co-authored-by: Mauricio Narvaez <nvz@meta.com>
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doc/classes/ExternalTexture.xml
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36
doc/classes/ExternalTexture.xml
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@ -0,0 +1,36 @@
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="ExternalTexture" inherits="Texture2D" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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Texture which displays the content of an external buffer.
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</brief_description>
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<description>
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Displays the content of an external buffer provided by the platform.
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Requires the [url=https://registry.khronos.org/OpenGL/extensions/OES/OES_EGL_image_external.txt]OES_EGL_image_external[/url] extension (OpenGL) or [url=https://registry.khronos.org/vulkan/specs/1.1-extensions/html/vkspec.html#VK_ANDROID_external_memory_android_hardware_buffer]VK_ANDROID_external_memory_android_hardware_buffer[/url] extension (Vulkan).
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[b]Note:[/b] This is currently only supported in Android builds.
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="get_external_texture_id" qualifiers="const">
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<return type="int" />
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<description>
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Returns the external texture ID.
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Depending on your use case, you may need to pass this to platform APIs, for example, when creating an [code]android.graphics.SurfaceTexture[/code] on Android.
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</description>
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</method>
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<method name="set_external_buffer_id">
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<return type="void" />
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<param index="0" name="external_buffer_id" type="int" />
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<description>
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Sets the external buffer ID.
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Depending on your use case, you may need to call this with data received from a platform API, for example, [code]SurfaceTexture.getHardwareBuffer()[/code] on Android.
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</description>
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</method>
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</methods>
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<members>
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<member name="resource_local_to_scene" type="bool" setter="set_local_to_scene" getter="is_local_to_scene" overrides="Resource" default="false" />
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<member name="size" type="Vector2" setter="set_size" getter="get_size" default="Vector2(256, 256)">
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External texture size.
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</member>
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</members>
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</class>
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@ -5660,7 +5660,10 @@
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<constant name="GLOBAL_VAR_TYPE_SAMPLERCUBE" value="27" enum="GlobalShaderParameterType">
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Cubemap sampler global shader parameter ([code]global uniform samplerCube ...[/code]). Exposed as a [Cubemap] in the editor UI.
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</constant>
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<constant name="GLOBAL_VAR_TYPE_MAX" value="28" enum="GlobalShaderParameterType">
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<constant name="GLOBAL_VAR_TYPE_SAMPLEREXT" value="28" enum="GlobalShaderParameterType">
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External sampler global shader parameter ([code]global uniform samplerExternalOES ...[/code]). Exposed as a [ExternalTexture] in the editor UI.
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</constant>
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<constant name="GLOBAL_VAR_TYPE_MAX" value="29" enum="GlobalShaderParameterType">
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Represents the size of the [enum GlobalShaderParameterType] enum.
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</constant>
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<constant name="RENDERING_INFO_TOTAL_OBJECTS_IN_FRAME" value="0" enum="RenderingInfo">
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@ -189,6 +189,14 @@ void ShaderGLES3::_build_variant_code(StringBuilder &builder, uint32_t p_variant
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}
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builder.append("\n"); //make sure defines begin at newline
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// Optional support for external textures.
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if (GLES3::Config::get_singleton()->external_texture_supported) {
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builder.append("#extension GL_OES_EGL_image_external : enable\n");
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builder.append("#extension GL_OES_EGL_image_external_essl3 : enable\n");
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} else {
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builder.append("#define samplerExternalOES sampler2D\n");
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}
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// Insert multiview extension loading, because it needs to appear before
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// any non-preprocessor code (like the "precision highp..." lines below).
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builder.append("#ifdef USE_MULTIVIEW\n");
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@ -138,6 +138,7 @@ Config::Config() {
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// These are GLES only
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rt_msaa_supported = extensions.has("GL_EXT_multisampled_render_to_texture");
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rt_msaa_multiview_supported = extensions.has("GL_OVR_multiview_multisampled_render_to_texture");
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external_texture_supported = extensions.has("GL_OES_EGL_image_external_essl3");
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if (multiview_supported) {
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eglFramebufferTextureMultiviewOVR = (PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC)eglGetProcAddress("glFramebufferTextureMultiviewOVR");
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@ -166,6 +167,13 @@ Config::Config() {
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rt_msaa_multiview_supported = false;
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}
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}
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if (external_texture_supported) {
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eglEGLImageTargetTexture2DOES = (PFNEGLIMAGETARGETTEXTURE2DOESPROC)eglGetProcAddress("glEGLImageTargetTexture2DOES");
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if (eglEGLImageTargetTexture2DOES == nullptr) {
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external_texture_supported = false;
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}
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}
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#endif
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force_vertex_shading = false; //GLOBAL_GET("rendering/quality/shading/force_vertex_shading");
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@ -45,6 +45,7 @@ typedef void (*PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC)(GLenum, GLenum, GLuint,
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typedef void (*PFNGLTEXSTORAGE3DMULTISAMPLEPROC)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei, GLboolean);
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typedef void (*PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC)(GLenum, GLenum, GLenum, GLuint, GLint, GLsizei);
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typedef void (*PFNGLFRAMEBUFFERTEXTUREMULTISAMPLEMULTIVIEWOVRPROC)(GLenum, GLenum, GLuint, GLint, GLsizei, GLint, GLsizei);
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typedef void (*PFNEGLIMAGETARGETTEXTURE2DOESPROC)(GLenum, void *);
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#endif
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namespace GLES3 {
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@ -91,6 +92,7 @@ public:
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bool rt_msaa_supported = false;
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bool rt_msaa_multiview_supported = false;
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bool multiview_supported = false;
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bool external_texture_supported = false;
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// Adreno 3XX compatibility
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bool disable_particles_workaround = false; // set to 'true' to disable 'GPUParticles'
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@ -104,6 +106,7 @@ public:
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PFNGLTEXSTORAGE3DMULTISAMPLEPROC eglTexStorage3DMultisample = nullptr;
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PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC eglFramebufferTexture2DMultisampleEXT = nullptr;
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PFNGLFRAMEBUFFERTEXTUREMULTISAMPLEMULTIVIEWOVRPROC eglFramebufferTextureMultisampleMultiviewOVR = nullptr;
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PFNEGLIMAGETARGETTEXTURE2DOESPROC eglEGLImageTargetTexture2DOES = nullptr;
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#endif
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static Config *get_singleton() { return singleton; };
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@ -675,6 +675,7 @@ static const GLenum target_from_type[ShaderLanguage::TYPE_MAX] = {
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GL_TEXTURE_3D, // TYPE_USAMPLER3D,
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GL_TEXTURE_CUBE_MAP, // TYPE_SAMPLERCUBE,
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GL_TEXTURE_CUBE_MAP, // TYPE_SAMPLERCUBEARRAY,
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_GL_TEXTURE_EXTERNAL_OES, // TYPE_SAMPLEREXT
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GL_TEXTURE_2D, // TYPE_STRUCT
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};
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@ -946,6 +947,9 @@ void MaterialData::update_textures(const HashMap<StringName, Variant> &p_paramet
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case ShaderLanguage::TYPE_SAMPLERCUBEARRAY: {
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ERR_PRINT_ONCE("Type: SamplerCubeArray not supported in GL Compatibility rendering backend, please use another type.");
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} break;
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case ShaderLanguage::TYPE_SAMPLEREXT: {
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gl_texture = texture_storage->texture_gl_get_default(DEFAULT_GL_TEXTURE_EXT);
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} break;
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case ShaderLanguage::TYPE_ISAMPLER3D:
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case ShaderLanguage::TYPE_USAMPLER3D:
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@ -1949,6 +1953,7 @@ void MaterialStorage::global_shader_parameters_load_settings(bool p_load_texture
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"sampler2DArray",
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"sampler3D",
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"samplerCube",
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"samplerExternalOES"
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};
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RS::GlobalShaderParameterType gvtype = RS::GLOBAL_VAR_TYPE_MAX;
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@ -2661,7 +2666,11 @@ static void bind_uniforms_generic(const Vector<RID> &p_textures, const Vector<Sh
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const ShaderCompiler::GeneratedCode::Texture &texture_uniform = texture_uniforms[texture_uniform_index];
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if (texture) {
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glActiveTexture(GL_TEXTURE0 + texture_offset + ti);
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glBindTexture(target_from_type[texture_uniform.type], texture->tex_id);
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GLenum target = target_from_type[texture_uniform.type];
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if (target == _GL_TEXTURE_EXTERNAL_OES && !GLES3::Config::get_singleton()->external_texture_supported) {
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target = GL_TEXTURE_2D;
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}
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glBindTexture(target, texture->tex_id);
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if (texture->render_target) {
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texture->render_target->used_in_frame = true;
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}
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@ -152,6 +152,11 @@ TextureStorage::TextureStorage() {
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texture_2d_initialize(default_gl_textures[DEFAULT_GL_TEXTURE_ANISO], image);
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}
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{
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default_gl_textures[DEFAULT_GL_TEXTURE_EXT] = texture_allocate();
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texture_external_initialize(default_gl_textures[DEFAULT_GL_TEXTURE_EXT], 1, 1, 0);
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}
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{
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unsigned char pixel_data[4 * 4 * 4];
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for (int i = 0; i < 16; i++) {
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@ -769,6 +774,48 @@ void TextureStorage::texture_2d_initialize(RID p_texture, const Ref<Image> &p_im
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texture_set_data(p_texture, p_image);
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}
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void TextureStorage::texture_external_initialize(RID p_texture, int p_width, int p_height, uint64_t p_external_buffer) {
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Texture texture;
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texture.active = true;
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texture.alloc_width = texture.width = p_width;
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texture.alloc_height = texture.height = p_height;
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texture.real_format = texture.format = Image::FORMAT_RGB8;
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texture.type = Texture::TYPE_2D;
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if (GLES3::Config::get_singleton()->external_texture_supported) {
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texture.target = _GL_TEXTURE_EXTERNAL_OES;
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} else {
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texture.target = GL_TEXTURE_2D;
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}
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glGenTextures(1, &texture.tex_id);
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glBindTexture(texture.target, texture.tex_id);
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#ifdef ANDROID_ENABLED
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if (texture.target == _GL_TEXTURE_EXTERNAL_OES) {
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if (p_external_buffer) {
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GLES3::Config::get_singleton()->eglEGLImageTargetTexture2DOES(_GL_TEXTURE_EXTERNAL_OES, reinterpret_cast<void *>(p_external_buffer));
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}
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texture.total_data_size = 0;
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} else
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#endif
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{
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// If external textures aren't supported, allocate an empty 1x1 texture.
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, nullptr);
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texture.total_data_size = 3;
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}
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glTexParameteri(texture.target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(texture.target, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameteri(texture.target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameteri(texture.target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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GLES3::Utilities::get_singleton()->texture_allocated_data(texture.tex_id, texture.total_data_size, "Texture External");
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texture_owner.initialize_rid(p_texture, texture);
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glBindTexture(texture.target, 0);
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}
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void TextureStorage::texture_2d_layered_initialize(RID p_texture, const Vector<Ref<Image>> &p_layers, RS::TextureLayeredType p_layered_type) {
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ERR_FAIL_COND(p_layers.is_empty());
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@ -930,6 +977,22 @@ void TextureStorage::texture_3d_update(RID p_texture, const Vector<Ref<Image>> &
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GLES3::Utilities::get_singleton()->texture_resize_data(tex->tex_id, tex->total_data_size);
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}
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void TextureStorage::texture_external_update(RID p_texture, int p_width, int p_height, uint64_t p_external_buffer) {
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Texture *tex = texture_owner.get_or_null(p_texture);
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ERR_FAIL_NULL(tex);
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tex->alloc_width = tex->width = p_width;
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tex->alloc_height = tex->height = p_height;
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#ifdef ANDROID_ENABLED
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if (tex->target == _GL_TEXTURE_EXTERNAL_OES && p_external_buffer) {
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glBindTexture(_GL_TEXTURE_EXTERNAL_OES, tex->tex_id);
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GLES3::Config::get_singleton()->eglEGLImageTargetTexture2DOES(_GL_TEXTURE_EXTERNAL_OES, reinterpret_cast<void *>(p_external_buffer));
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glBindTexture(_GL_TEXTURE_EXTERNAL_OES, 0);
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}
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#endif
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}
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void TextureStorage::texture_proxy_update(RID p_texture, RID p_proxy_to) {
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Texture *tex = texture_owner.get_or_null(p_texture);
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ERR_FAIL_NULL(tex);
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@ -126,6 +126,7 @@ enum DefaultGLTexture {
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DEFAULT_GL_TEXTURE_3D_BLACK,
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DEFAULT_GL_TEXTURE_2D_ARRAY_WHITE,
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DEFAULT_GL_TEXTURE_2D_UINT,
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DEFAULT_GL_TEXTURE_EXT,
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DEFAULT_GL_TEXTURE_MAX
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};
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@ -512,12 +513,14 @@ public:
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virtual void texture_2d_initialize(RID p_texture, const Ref<Image> &p_image) override;
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virtual void texture_2d_layered_initialize(RID p_texture, const Vector<Ref<Image>> &p_layers, RS::TextureLayeredType p_layered_type) override;
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virtual void texture_3d_initialize(RID p_texture, Image::Format, int p_width, int p_height, int p_depth, bool p_mipmaps, const Vector<Ref<Image>> &p_data) override;
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virtual void texture_external_initialize(RID p_texture, int p_width, int p_height, uint64_t p_external_buffer) override;
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virtual void texture_proxy_initialize(RID p_texture, RID p_base) override; //all slices, then all the mipmaps, must be coherent
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virtual RID texture_create_from_native_handle(RS::TextureType p_type, Image::Format p_format, uint64_t p_native_handle, int p_width, int p_height, int p_depth, int p_layers = 1, RS::TextureLayeredType p_layered_type = RS::TEXTURE_LAYERED_2D_ARRAY) override;
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virtual void texture_2d_update(RID p_texture, const Ref<Image> &p_image, int p_layer = 0) override;
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virtual void texture_3d_update(RID p_texture, const Vector<Ref<Image>> &p_data) override;
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virtual void texture_external_update(RID p_texture, int p_width, int p_height, uint64_t p_external_buffer) override;
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virtual void texture_proxy_update(RID p_proxy, RID p_base) override;
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//these two APIs can be used together or in combination with the others.
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@ -1518,7 +1518,6 @@ const char *RenamesMap3To4::class_renames[][2] = {
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{ "EditorSceneImporterGLTF", "EditorSceneFormatImporterGLTF" },
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{ "EditorSpatialGizmo", "EditorNode3DGizmo" },
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{ "EditorSpatialGizmoPlugin", "EditorNode3DGizmoPlugin" },
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{ "ExternalTexture", "ImageTexture" },
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{ "GIProbe", "VoxelGI" },
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{ "GIProbeData", "VoxelGIData" },
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{ "Generic6DOFJoint", "Generic6DOFJoint3D" },
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@ -117,6 +117,7 @@
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#include "scene/resources/compressed_texture.h"
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#include "scene/resources/curve_texture.h"
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#include "scene/resources/environment.h"
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#include "scene/resources/external_texture.h"
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#include "scene/resources/font.h"
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#include "scene/resources/gradient.h"
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#include "scene/resources/gradient_texture.h"
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@ -926,6 +927,7 @@ void register_scene_types() {
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GDREGISTER_CLASS(GradientTexture2D);
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GDREGISTER_CLASS(AnimatedTexture);
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GDREGISTER_CLASS(CameraTexture);
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GDREGISTER_CLASS(ExternalTexture);
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GDREGISTER_VIRTUAL_CLASS(TextureLayered);
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GDREGISTER_ABSTRACT_CLASS(ImageTextureLayered);
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GDREGISTER_VIRTUAL_CLASS(Texture3D);
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92
scene/resources/external_texture.cpp
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92
scene/resources/external_texture.cpp
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/**************************************************************************/
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/* external_texture.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "external_texture.h"
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#include "drivers/gles3/storage/texture_storage.h"
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#include "servers/rendering/rendering_server_globals.h"
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void ExternalTexture::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_size", "size"), &ExternalTexture::set_size);
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ClassDB::bind_method(D_METHOD("get_external_texture_id"), &ExternalTexture::get_external_texture_id);
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ClassDB::bind_method(D_METHOD("set_external_buffer_id", "external_buffer_id"), &ExternalTexture::set_external_buffer_id);
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ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "size"), "set_size", "get_size");
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}
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uint64_t ExternalTexture::get_external_texture_id() const {
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return RenderingServer::get_singleton()->texture_get_native_handle(texture);
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}
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void ExternalTexture::set_size(const Size2 &p_size) {
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if (p_size.width > 0 && p_size.height > 0 && p_size != size) {
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size = p_size;
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RenderingServer::get_singleton()->texture_external_update(texture, size.width, size.height, external_buffer);
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emit_changed();
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}
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}
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Size2 ExternalTexture::get_size() const {
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return size;
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}
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void ExternalTexture::set_external_buffer_id(uint64_t p_external_buffer) {
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if (p_external_buffer != external_buffer) {
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external_buffer = p_external_buffer;
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RenderingServer::get_singleton()->texture_external_update(texture, size.width, size.height, external_buffer);
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}
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}
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int ExternalTexture::get_width() const {
|
||||
return size.width;
|
||||
}
|
||||
|
||||
int ExternalTexture::get_height() const {
|
||||
return size.height;
|
||||
}
|
||||
|
||||
bool ExternalTexture::has_alpha() const {
|
||||
return false;
|
||||
}
|
||||
|
||||
RID ExternalTexture::get_rid() const {
|
||||
return texture;
|
||||
}
|
||||
|
||||
ExternalTexture::ExternalTexture() {
|
||||
texture = RenderingServer::get_singleton()->texture_external_create(size.width, size.height);
|
||||
}
|
||||
|
||||
ExternalTexture::~ExternalTexture() {
|
||||
if (texture.is_valid()) {
|
||||
ERR_FAIL_NULL(RenderingServer::get_singleton());
|
||||
RenderingServer::get_singleton()->free(texture);
|
||||
}
|
||||
}
|
66
scene/resources/external_texture.h
Normal file
66
scene/resources/external_texture.h
Normal file
@ -0,0 +1,66 @@
|
||||
/**************************************************************************/
|
||||
/* external_texture.h */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#ifndef EXTERNAL_TEXTURE_H
|
||||
#define EXTERNAL_TEXTURE_H
|
||||
|
||||
#include "scene/resources/texture.h"
|
||||
|
||||
// External textures as defined by OES_EGL_image_external (GLES) or VK_ANDROID_external_memory_android_hardware_buffer (Vulkan).
|
||||
class ExternalTexture : public Texture2D {
|
||||
GDCLASS(ExternalTexture, Texture2D);
|
||||
|
||||
private:
|
||||
RID texture;
|
||||
Size2 size = Size2(256, 256);
|
||||
uint64_t external_buffer = 0;
|
||||
|
||||
protected:
|
||||
static void _bind_methods();
|
||||
|
||||
public:
|
||||
uint64_t get_external_texture_id() const;
|
||||
|
||||
virtual Size2 get_size() const override;
|
||||
void set_size(const Size2 &p_size);
|
||||
|
||||
void set_external_buffer_id(uint64_t p_external_buffer);
|
||||
|
||||
virtual int get_width() const override;
|
||||
virtual int get_height() const override;
|
||||
|
||||
virtual RID get_rid() const override;
|
||||
virtual bool has_alpha() const override;
|
||||
|
||||
ExternalTexture();
|
||||
~ExternalTexture();
|
||||
};
|
||||
|
||||
#endif // EXTERNAL_TEXTURE_H
|
@ -90,12 +90,14 @@ public:
|
||||
};
|
||||
virtual void texture_2d_layered_initialize(RID p_texture, const Vector<Ref<Image>> &p_layers, RS::TextureLayeredType p_layered_type) override {}
|
||||
virtual void texture_3d_initialize(RID p_texture, Image::Format, int p_width, int p_height, int p_depth, bool p_mipmaps, const Vector<Ref<Image>> &p_data) override {}
|
||||
virtual void texture_external_initialize(RID p_texture, int p_width, int p_height, uint64_t p_external_buffer) override {}
|
||||
virtual void texture_proxy_initialize(RID p_texture, RID p_base) override {} //all slices, then all the mipmaps, must be coherent
|
||||
|
||||
virtual RID texture_create_from_native_handle(RS::TextureType p_type, Image::Format p_format, uint64_t p_native_handle, int p_width, int p_height, int p_depth, int p_layers = 1, RS::TextureLayeredType p_layered_type = RS::TEXTURE_LAYERED_2D_ARRAY) override { return RID(); }
|
||||
|
||||
virtual void texture_2d_update(RID p_texture, const Ref<Image> &p_image, int p_layer = 0) override {}
|
||||
virtual void texture_3d_update(RID p_texture, const Vector<Ref<Image>> &p_data) override {}
|
||||
virtual void texture_external_update(RID p_texture, int p_width, int p_height, uint64_t p_external_buffer) override {}
|
||||
virtual void texture_proxy_update(RID p_proxy, RID p_base) override {}
|
||||
|
||||
//these two APIs can be used together or in combination with the others.
|
||||
|
@ -200,6 +200,8 @@ void ShaderRD::_build_variant_code(StringBuilder &builder, uint32_t p_variant, c
|
||||
#endif
|
||||
|
||||
builder.append(String("#define RENDER_DRIVER_") + OS::get_singleton()->get_current_rendering_driver_name().to_upper() + "\n");
|
||||
builder.append("#define samplerExternalOES sampler2D\n");
|
||||
builder.append("#define textureExternalOES texture2D\n");
|
||||
} break;
|
||||
case StageTemplate::Chunk::TYPE_MATERIAL_UNIFORMS: {
|
||||
builder.append(p_version->uniforms.get_data()); //uniforms (same for vertex and fragment)
|
||||
|
@ -1639,6 +1639,7 @@ void MaterialStorage::global_shader_parameters_load_settings(bool p_load_texture
|
||||
"sampler2DArray",
|
||||
"sampler3D",
|
||||
"samplerCube",
|
||||
"samplerExternalOES",
|
||||
};
|
||||
|
||||
RS::GlobalShaderParameterType gvtype = RS::GLOBAL_VAR_TYPE_MAX;
|
||||
|
@ -1087,6 +1087,9 @@ void TextureStorage::texture_3d_initialize(RID p_texture, Image::Format p_format
|
||||
texture_owner.initialize_rid(p_texture, texture);
|
||||
}
|
||||
|
||||
void TextureStorage::texture_external_initialize(RID p_texture, int p_width, int p_height, uint64_t p_external_buffer) {
|
||||
}
|
||||
|
||||
void TextureStorage::texture_proxy_initialize(RID p_texture, RID p_base) {
|
||||
Texture *tex = texture_owner.get_or_null(p_base);
|
||||
ERR_FAIL_NULL(tex);
|
||||
@ -1361,6 +1364,9 @@ void TextureStorage::texture_3d_update(RID p_texture, const Vector<Ref<Image>> &
|
||||
RD::get_singleton()->texture_update(tex->rd_texture, 0, all_data);
|
||||
}
|
||||
|
||||
void TextureStorage::texture_external_update(RID p_texture, int p_width, int p_height, uint64_t p_external_buffer) {
|
||||
}
|
||||
|
||||
void TextureStorage::texture_proxy_update(RID p_texture, RID p_proxy_to) {
|
||||
Texture *tex = texture_owner.get_or_null(p_texture);
|
||||
ERR_FAIL_NULL(tex);
|
||||
|
@ -491,12 +491,14 @@ public:
|
||||
virtual void texture_2d_initialize(RID p_texture, const Ref<Image> &p_image) override;
|
||||
virtual void texture_2d_layered_initialize(RID p_texture, const Vector<Ref<Image>> &p_layers, RS::TextureLayeredType p_layered_type) override;
|
||||
virtual void texture_3d_initialize(RID p_texture, Image::Format, int p_width, int p_height, int p_depth, bool p_mipmaps, const Vector<Ref<Image>> &p_data) override;
|
||||
virtual void texture_external_initialize(RID p_texture, int p_width, int p_height, uint64_t p_external_buffer) override;
|
||||
virtual void texture_proxy_initialize(RID p_texture, RID p_base) override; //all slices, then all the mipmaps, must be coherent
|
||||
|
||||
virtual RID texture_create_from_native_handle(RS::TextureType p_type, Image::Format p_format, uint64_t p_native_handle, int p_width, int p_height, int p_depth, int p_layers = 1, RS::TextureLayeredType p_layered_type = RS::TEXTURE_LAYERED_2D_ARRAY) override;
|
||||
|
||||
virtual void texture_2d_update(RID p_texture, const Ref<Image> &p_image, int p_layer = 0) override;
|
||||
virtual void texture_3d_update(RID p_texture, const Vector<Ref<Image>> &p_data) override;
|
||||
virtual void texture_external_update(RID p_texture, int p_width, int p_height, uint64_t p_external_buffer) override;
|
||||
virtual void texture_proxy_update(RID p_proxy, RID p_base) override;
|
||||
|
||||
//these two APIs can be used together or in combination with the others.
|
||||
|
@ -162,6 +162,17 @@ public:
|
||||
return ret; \
|
||||
}
|
||||
|
||||
#define FUNCRIDTEX3(m_type, m_type1, m_type2, m_type3) \
|
||||
virtual RID m_type##_create(m_type1 p1, m_type2 p2, m_type3 p3) override { \
|
||||
RID ret = RSG::texture_storage->texture_allocate(); \
|
||||
if (Thread::get_caller_id() == server_thread || RSG::texture_storage->can_create_resources_async()) { \
|
||||
RSG::texture_storage->m_type##_initialize(ret, p1, p2, p3); \
|
||||
} else { \
|
||||
command_queue.push(RSG::texture_storage, &RendererTextureStorage::m_type##_initialize, ret, p1, p2, p3); \
|
||||
} \
|
||||
return ret; \
|
||||
}
|
||||
|
||||
#define FUNCRIDTEX6(m_type, m_type1, m_type2, m_type3, m_type4, m_type5, m_type6) \
|
||||
virtual RID m_type##_create(m_type1 p1, m_type2 p2, m_type3 p3, m_type4 p4, m_type5 p5, m_type6 p6) override { \
|
||||
RID ret = RSG::texture_storage->texture_allocate(); \
|
||||
@ -177,6 +188,7 @@ public:
|
||||
FUNCRIDTEX1(texture_2d, const Ref<Image> &)
|
||||
FUNCRIDTEX2(texture_2d_layered, const Vector<Ref<Image>> &, TextureLayeredType)
|
||||
FUNCRIDTEX6(texture_3d, Image::Format, int, int, int, bool, const Vector<Ref<Image>> &)
|
||||
FUNCRIDTEX3(texture_external, int, int, uint64_t)
|
||||
FUNCRIDTEX1(texture_proxy, RID)
|
||||
|
||||
// Called directly, not through the command queue.
|
||||
@ -187,6 +199,7 @@ public:
|
||||
//these go through command queue if they are in another thread
|
||||
FUNC3(texture_2d_update, RID, const Ref<Image> &, int)
|
||||
FUNC2(texture_3d_update, RID, const Vector<Ref<Image>> &)
|
||||
FUNC4(texture_external_update, RID, int, int, uint64_t)
|
||||
FUNC2(texture_proxy_update, RID, RID)
|
||||
|
||||
//these also go pass-through
|
||||
|
@ -113,6 +113,8 @@ static int _get_datatype_alignment(SL::DataType p_type) {
|
||||
return 16;
|
||||
case SL::TYPE_SAMPLERCUBEARRAY:
|
||||
return 16;
|
||||
case SL::TYPE_SAMPLEREXT:
|
||||
return 16;
|
||||
case SL::TYPE_STRUCT:
|
||||
return 0;
|
||||
case SL::TYPE_MAX: {
|
||||
|
@ -315,6 +315,7 @@ const ShaderLanguage::KeyWord ShaderLanguage::keyword_list[] = {
|
||||
{ TK_TYPE_USAMPLER3D, "usampler3D", KCF_SAMPLER_DATATYPE, {}, {} },
|
||||
{ TK_TYPE_SAMPLERCUBE, "samplerCube", KCF_SAMPLER_DATATYPE, {}, {} },
|
||||
{ TK_TYPE_SAMPLERCUBEARRAY, "samplerCubeArray", KCF_SAMPLER_DATATYPE, {}, {} },
|
||||
{ TK_TYPE_SAMPLEREXT, "samplerExternalOES", KCF_SAMPLER_DATATYPE, {}, {} },
|
||||
|
||||
// interpolation qualifiers
|
||||
|
||||
@ -1027,7 +1028,8 @@ bool ShaderLanguage::is_token_datatype(TokenType p_type) {
|
||||
p_type == TK_TYPE_ISAMPLER3D ||
|
||||
p_type == TK_TYPE_USAMPLER3D ||
|
||||
p_type == TK_TYPE_SAMPLERCUBE ||
|
||||
p_type == TK_TYPE_SAMPLERCUBEARRAY);
|
||||
p_type == TK_TYPE_SAMPLERCUBEARRAY ||
|
||||
p_type == TK_TYPE_SAMPLEREXT);
|
||||
}
|
||||
|
||||
ShaderLanguage::DataType ShaderLanguage::get_token_datatype(TokenType p_type) {
|
||||
@ -1162,6 +1164,8 @@ String ShaderLanguage::get_datatype_name(DataType p_type) {
|
||||
return "samplerCube";
|
||||
case TYPE_SAMPLERCUBEARRAY:
|
||||
return "samplerCubeArray";
|
||||
case TYPE_SAMPLEREXT:
|
||||
return "samplerExternalOES";
|
||||
case TYPE_STRUCT:
|
||||
return "struct";
|
||||
case TYPE_MAX:
|
||||
@ -3169,6 +3173,8 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = {
|
||||
{ "texture", TYPE_VEC4, { TYPE_SAMPLERCUBE, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "bias" }, TAG_GLOBAL, false },
|
||||
{ "texture", TYPE_VEC4, { TYPE_SAMPLERCUBEARRAY, TYPE_VEC4, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, false },
|
||||
{ "texture", TYPE_VEC4, { TYPE_SAMPLERCUBEARRAY, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "bias" }, TAG_GLOBAL, false },
|
||||
{ "texture", TYPE_VEC4, { TYPE_SAMPLEREXT, TYPE_VEC2, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, false },
|
||||
{ "texture", TYPE_VEC4, { TYPE_SAMPLEREXT, TYPE_VEC2, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "bias" }, TAG_GLOBAL, false },
|
||||
|
||||
// textureProj
|
||||
|
||||
@ -4482,7 +4488,8 @@ Variant ShaderLanguage::constant_value_to_variant(const Vector<Scalar> &p_value,
|
||||
case ShaderLanguage::TYPE_USAMPLER2D:
|
||||
case ShaderLanguage::TYPE_USAMPLER3D:
|
||||
case ShaderLanguage::TYPE_SAMPLERCUBE:
|
||||
case ShaderLanguage::TYPE_SAMPLERCUBEARRAY: {
|
||||
case ShaderLanguage::TYPE_SAMPLERCUBEARRAY:
|
||||
case ShaderLanguage::TYPE_SAMPLEREXT: {
|
||||
// Texture types, likely not relevant here.
|
||||
break;
|
||||
}
|
||||
@ -4707,6 +4714,17 @@ PropertyInfo ShaderLanguage::uniform_to_property_info(const ShaderNode::Uniform
|
||||
pi.hint_string = "Texture3D";
|
||||
}
|
||||
} break;
|
||||
case ShaderLanguage::TYPE_SAMPLEREXT: {
|
||||
if (p_uniform.array_size > 0) {
|
||||
pi.type = Variant::ARRAY;
|
||||
pi.hint = PROPERTY_HINT_ARRAY_TYPE;
|
||||
pi.hint_string = MAKE_RESOURCE_TYPE_HINT("ExternalTexture");
|
||||
} else {
|
||||
pi.type = Variant::OBJECT;
|
||||
pi.hint = PROPERTY_HINT_RESOURCE_TYPE;
|
||||
pi.hint_string = "ExternalTexture";
|
||||
}
|
||||
} break;
|
||||
case ShaderLanguage::TYPE_STRUCT: {
|
||||
// FIXME: Implement this.
|
||||
} break;
|
||||
@ -4780,6 +4798,8 @@ uint32_t ShaderLanguage::get_datatype_size(ShaderLanguage::DataType p_type) {
|
||||
return 16;
|
||||
case TYPE_SAMPLERCUBEARRAY:
|
||||
return 16;
|
||||
case TYPE_SAMPLEREXT:
|
||||
return 16;
|
||||
case TYPE_STRUCT:
|
||||
return 0;
|
||||
case TYPE_MAX: {
|
||||
@ -4921,6 +4941,7 @@ ShaderLanguage::DataType ShaderLanguage::get_scalar_type(DataType p_type) {
|
||||
TYPE_UINT,
|
||||
TYPE_FLOAT,
|
||||
TYPE_FLOAT,
|
||||
TYPE_FLOAT,
|
||||
TYPE_VOID,
|
||||
};
|
||||
|
||||
@ -4963,6 +4984,7 @@ int ShaderLanguage::get_cardinality(DataType p_type) {
|
||||
1,
|
||||
1,
|
||||
1,
|
||||
1,
|
||||
};
|
||||
|
||||
static_assert(sizeof(cardinality_table) / sizeof(*cardinality_table) == TYPE_MAX);
|
||||
|
@ -91,6 +91,7 @@ public:
|
||||
TK_TYPE_USAMPLER3D,
|
||||
TK_TYPE_SAMPLERCUBE,
|
||||
TK_TYPE_SAMPLERCUBEARRAY,
|
||||
TK_TYPE_SAMPLEREXT,
|
||||
TK_INTERPOLATION_FLAT,
|
||||
TK_INTERPOLATION_SMOOTH,
|
||||
TK_CONST,
|
||||
@ -235,6 +236,7 @@ public:
|
||||
TYPE_USAMPLER3D,
|
||||
TYPE_SAMPLERCUBE,
|
||||
TYPE_SAMPLERCUBEARRAY,
|
||||
TYPE_SAMPLEREXT,
|
||||
TYPE_STRUCT,
|
||||
TYPE_MAX
|
||||
};
|
||||
|
@ -69,12 +69,14 @@ public:
|
||||
virtual void texture_2d_initialize(RID p_texture, const Ref<Image> &p_image) = 0;
|
||||
virtual void texture_2d_layered_initialize(RID p_texture, const Vector<Ref<Image>> &p_layers, RS::TextureLayeredType p_layered_type) = 0;
|
||||
virtual void texture_3d_initialize(RID p_texture, Image::Format, int p_width, int p_height, int p_depth, bool p_mipmaps, const Vector<Ref<Image>> &p_data) = 0;
|
||||
virtual void texture_external_initialize(RID p_texture, int p_width, int p_height, uint64_t p_external_buffer) = 0;
|
||||
virtual void texture_proxy_initialize(RID p_texture, RID p_base) = 0; //all slices, then all the mipmaps, must be coherent
|
||||
|
||||
virtual RID texture_create_from_native_handle(RS::TextureType p_type, Image::Format p_format, uint64_t p_native_handle, int p_width, int p_height, int p_depth, int p_layers = 1, RS::TextureLayeredType p_layered_type = RS::TEXTURE_LAYERED_2D_ARRAY) = 0;
|
||||
|
||||
virtual void texture_2d_update(RID p_texture, const Ref<Image> &p_image, int p_layer = 0) = 0;
|
||||
virtual void texture_3d_update(RID p_texture, const Vector<Ref<Image>> &p_data) = 0;
|
||||
virtual void texture_external_update(RID p_proxy, int p_width, int p_height, uint64_t p_external_buffer) = 0;
|
||||
virtual void texture_proxy_update(RID p_proxy, RID p_base) = 0;
|
||||
|
||||
//these two APIs can be used together or in combination with the others.
|
||||
|
@ -3405,6 +3405,7 @@ void RenderingServer::_bind_methods() {
|
||||
BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_SAMPLER2DARRAY);
|
||||
BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_SAMPLER3D);
|
||||
BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_SAMPLERCUBE);
|
||||
BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_SAMPLEREXT);
|
||||
BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_MAX);
|
||||
|
||||
/* Free */
|
||||
|
@ -137,12 +137,14 @@ public:
|
||||
virtual RID texture_2d_create(const Ref<Image> &p_image) = 0;
|
||||
virtual RID texture_2d_layered_create(const Vector<Ref<Image>> &p_layers, TextureLayeredType p_layered_type) = 0;
|
||||
virtual RID texture_3d_create(Image::Format, int p_width, int p_height, int p_depth, bool p_mipmaps, const Vector<Ref<Image>> &p_data) = 0; //all slices, then all the mipmaps, must be coherent
|
||||
virtual RID texture_external_create(int p_width, int p_height, uint64_t p_external_buffer = 0) = 0;
|
||||
virtual RID texture_proxy_create(RID p_base) = 0;
|
||||
|
||||
virtual RID texture_create_from_native_handle(TextureType p_type, Image::Format p_format, uint64_t p_native_handle, int p_width, int p_height, int p_depth, int p_layers = 1, TextureLayeredType p_layered_type = TEXTURE_LAYERED_2D_ARRAY) = 0;
|
||||
|
||||
virtual void texture_2d_update(RID p_texture, const Ref<Image> &p_image, int p_layer = 0) = 0;
|
||||
virtual void texture_3d_update(RID p_texture, const Vector<Ref<Image>> &p_data) = 0;
|
||||
virtual void texture_external_update(RID p_texture, int p_width, int p_height, uint64_t p_external_buffer = 0) = 0;
|
||||
virtual void texture_proxy_update(RID p_texture, RID p_proxy_to) = 0;
|
||||
|
||||
// These two APIs can be used together or in combination with the others.
|
||||
@ -1647,6 +1649,7 @@ public:
|
||||
GLOBAL_VAR_TYPE_SAMPLER2DARRAY,
|
||||
GLOBAL_VAR_TYPE_SAMPLER3D,
|
||||
GLOBAL_VAR_TYPE_SAMPLERCUBE,
|
||||
GLOBAL_VAR_TYPE_SAMPLEREXT,
|
||||
GLOBAL_VAR_TYPE_MAX
|
||||
};
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user