mirror of
https://github.com/godotengine/godot.git
synced 2024-11-21 19:42:43 +00:00
Merge pull request #99075 from PhairZ/fix-transform3d-docs
Update `Transform3D.rotated_local()` description
This commit is contained in:
commit
930079740f
@ -129,7 +129,7 @@
|
||||
<param index="1" name="angle" type="float" />
|
||||
<description>
|
||||
Returns a copy of this transform rotated around the given [param axis] by the given [param angle] (in radians).
|
||||
The [param axis] must be a normalized vector.
|
||||
The [param axis] must be a normalized vector in the transform's local coordinate system. For example, to rotate around the local X-axis, use [constant Vector3.RIGHT].
|
||||
This method is an optimized version of multiplying the given transform [code]X[/code] with a corresponding rotation transform [code]R[/code] from the right, i.e., [code]X * R[/code].
|
||||
This can be seen as transforming with respect to the local frame.
|
||||
</description>
|
||||
|
Loading…
Reference in New Issue
Block a user