diff --git a/doc/classes/Transform3D.xml b/doc/classes/Transform3D.xml index 0f943c7dd12..98e9d56adbd 100644 --- a/doc/classes/Transform3D.xml +++ b/doc/classes/Transform3D.xml @@ -129,7 +129,7 @@ Returns a copy of this transform rotated around the given [param axis] by the given [param angle] (in radians). - The [param axis] must be a normalized vector. + The [param axis] must be a normalized vector in the transform's local coordinate system. For example, to rotate around the local X-axis, use [constant Vector3.RIGHT]. This method is an optimized version of multiplying the given transform [code]X[/code] with a corresponding rotation transform [code]R[/code] from the right, i.e., [code]X * R[/code]. This can be seen as transforming with respect to the local frame.