diff --git a/doc/classes/Transform3D.xml b/doc/classes/Transform3D.xml
index 0f943c7dd12..98e9d56adbd 100644
--- a/doc/classes/Transform3D.xml
+++ b/doc/classes/Transform3D.xml
@@ -129,7 +129,7 @@
Returns a copy of this transform rotated around the given [param axis] by the given [param angle] (in radians).
- The [param axis] must be a normalized vector.
+ The [param axis] must be a normalized vector in the transform's local coordinate system. For example, to rotate around the local X-axis, use [constant Vector3.RIGHT].
This method is an optimized version of multiplying the given transform [code]X[/code] with a corresponding rotation transform [code]R[/code] from the right, i.e., [code]X * R[/code].
This can be seen as transforming with respect to the local frame.