Merge pull request #98828 from tetrapod00/docs-springarm-link

Docs: Add link to SpringArm3D tutorial
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Thaddeus Crews 2024-11-05 18:36:11 -06:00
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@ -7,6 +7,7 @@
[SpringArm3D] casts a ray or a shape along its Z axis and moves all its direct children to the collision point, with an optional margin. This is useful for 3rd person cameras that move closer to the player when inside a tight space (you may need to exclude the player's collider from the [SpringArm3D]'s collision check).
</description>
<tutorials>
<link title="Third-person camera with spring arm">$DOCS_URL/tutorials/3d/spring_arm.html</link>
</tutorials>
<methods>
<method name="add_excluded_object">