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[Android] Implement support for accent color retrieval
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@ -185,7 +185,7 @@
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<return type="Color" />
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<description>
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Returns OS theme accent color. Returns [code]Color(0, 0, 0, 0)[/code], if accent color is unknown.
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[b]Note:[/b] This method is implemented on macOS and Windows.
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[b]Note:[/b] This method is implemented on macOS, Windows, and Android.
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</description>
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</method>
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<method name="get_base_color" qualifiers="const">
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@ -203,6 +203,12 @@ void DisplayServerAndroid::emit_file_picker_callback(bool p_ok, const Vector<Str
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}
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}
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Color DisplayServerAndroid::get_accent_color() const {
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GodotJavaWrapper *godot_java = OS_Android::get_singleton()->get_godot_java();
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ERR_FAIL_NULL_V(godot_java, Color(0, 0, 0, 0));
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return godot_java->get_accent_color();
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}
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TypedArray<Rect2> DisplayServerAndroid::get_display_cutouts() const {
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GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java();
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ERR_FAIL_NULL_V(godot_io_java, Array());
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@ -125,6 +125,8 @@ public:
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virtual Error file_dialog_show(const String &p_title, const String &p_current_directory, const String &p_filename, bool p_show_hidden, const FileDialogMode p_mode, const Vector<String> &p_filters, const Callable &p_callback) override;
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void emit_file_picker_callback(bool p_ok, const Vector<String> &p_selected_paths);
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virtual Color get_accent_color() const override;
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virtual TypedArray<Rect2> get_display_cutouts() const override;
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virtual Rect2i get_display_safe_area() const override;
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@ -925,6 +925,12 @@ class Godot(private val context: Context) {
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}
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}
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@Keep
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private fun getAccentColor(): Int {
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val value = TypedValue()
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context.theme.resolveAttribute(android.R.attr.colorAccent, value, true)
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return value.data
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}
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/**
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* Destroys the Godot Engine and kill the process it's running in.
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@ -64,6 +64,7 @@ GodotJavaWrapper::GodotJavaWrapper(JNIEnv *p_env, jobject p_activity, jobject p_
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_alert = p_env->GetMethodID(godot_class, "alert", "(Ljava/lang/String;Ljava/lang/String;)V");
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_is_dark_mode_supported = p_env->GetMethodID(godot_class, "isDarkModeSupported", "()Z");
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_is_dark_mode = p_env->GetMethodID(godot_class, "isDarkMode", "()Z");
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_get_accent_color = p_env->GetMethodID(godot_class, "getAccentColor", "()I");
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_get_clipboard = p_env->GetMethodID(godot_class, "getClipboard", "()Ljava/lang/String;");
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_set_clipboard = p_env->GetMethodID(godot_class, "setClipboard", "(Ljava/lang/String;)V");
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_has_clipboard = p_env->GetMethodID(godot_class, "hasClipboard", "()Z");
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@ -214,6 +215,23 @@ bool GodotJavaWrapper::is_dark_mode() {
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}
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}
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Color GodotJavaWrapper::get_accent_color() {
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if (_get_accent_color) {
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JNIEnv *env = get_jni_env();
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ERR_FAIL_NULL_V(env, Color(0, 0, 0, 0));
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int accent_color = env->CallIntMethod(godot_instance, _get_accent_color);
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// Convert ARGB to RGBA.
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int alpha = (accent_color >> 24) & 0xFF;
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int red = (accent_color >> 16) & 0xFF;
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int green = (accent_color >> 8) & 0xFF;
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int blue = accent_color & 0xFF;
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return Color(red / 255.0f, green / 255.0f, blue / 255.0f, alpha / 255.0f);
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} else {
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return Color(0, 0, 0, 0);
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}
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}
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bool GodotJavaWrapper::has_get_clipboard() {
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return _get_clipboard != nullptr;
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}
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@ -34,6 +34,7 @@
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#include "java_godot_view_wrapper.h"
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#include "string_android.h"
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#include "core/math/color.h"
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#include "core/templates/list.h"
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#include <android/log.h>
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@ -55,6 +56,7 @@ private:
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jmethodID _alert = nullptr;
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jmethodID _is_dark_mode_supported = nullptr;
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jmethodID _is_dark_mode = nullptr;
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jmethodID _get_accent_color = nullptr;
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jmethodID _get_clipboard = nullptr;
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jmethodID _set_clipboard = nullptr;
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jmethodID _has_clipboard = nullptr;
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@ -99,6 +101,7 @@ public:
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void alert(const String &p_message, const String &p_title);
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bool is_dark_mode_supported();
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bool is_dark_mode();
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Color get_accent_color();
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bool has_get_clipboard();
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String get_clipboard();
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bool has_set_clipboard();
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