Commit Graph

1720 Commits

Author SHA1 Message Date
clayjohn
7eac9e855b Remove linearization of canvas modulate in GLES3 backend
The GLES3 renderer is always in sRGB space, even when using an HDR format
2024-07-24 10:27:25 -07:00
Feiyue Zhang
6f30df4b6a
Linearize color if HDR 2D is on 2024-07-24 09:49:50 +02:00
Rémi Verschelde
ad1955a63d
Merge pull request #94628 from Chaosus/rendering_fix_crash
Fix crash when assigning more textures than expected to texture array
2024-07-23 13:08:18 +02:00
Rémi Verschelde
6a79d848a8
Merge pull request #94564 from rothej/fix-94183
Fix FOG shader issue in Compatibility mode
2024-07-23 13:08:12 +02:00
Joshua Rothe
d751545391
Fix FOG shader issue in Compatibility mode 2024-07-23 11:25:10 +02:00
cosformula
fa8b4d84fb
GLES3: Fix directional shadow on Metal ANGLE 2024-07-23 11:24:13 +02:00
Yuri Rubinsky
574e61a542 Fix crash when assigning more textures than expected to texture array 2024-07-22 20:51:11 +03:00
Rémi Verschelde
6621d8e8cc
Merge pull request #93931 from /fix-compatibility-depth_prepass_alpha 2024-07-20 16:07:30 +02:00
Hugo Locurcio
0445ccf428
Fix Image CowData crash when baking large lightmaps
This switches to 64-bit integers in select locations of the Image
class, so that image resolutions of 16384×16384 (used by
lightmap texture arrays) can be used properly. Values that are larger
should also work.

VRAM compression is also supported, although most VRAM-compressed
formats are limited to individual slices of 16384×16384. WebP
is limited to 16383×16383 due to format limitations.
2024-07-19 16:04:30 +02:00
Rémi Verschelde
de27d3a7fc
Merge pull request #94233 from ChristopheClaustre/screenshot_compat_broken_with_hdr
Fix black `get_texture()` on viewport in compatibility mode with HDR enabled
2024-07-18 10:45:30 +02:00
Rémi Verschelde
590628feda
Merge pull request #86516 from jsjtxietian/fix-camera-direction
Fix incorrect `CAMERA_DIRECTION_WORLD` calculation
2024-07-18 10:45:20 +02:00
ChristopheClaustre
626106da00 gl_type_cache is used mainly for texture to image conversion need to be adjusted for when HDR format is activated 2024-07-11 21:47:18 +02:00
Rémi Verschelde
247a481001
Fix a couple GCC 14 -Wmaybe-uninitialized warnings 2024-07-09 16:12:22 +02:00
clayjohn
5b213dcd26 Use GL_COLOR_ATTACHMENT in depth prepass when using Multiview.
I am certain this is a driver bug. But on some devices when no draw buffer is specified, the depth operations fail when there is no color buffer.
2024-07-08 12:52:20 -07:00
GuoShuangyi
af62d15ebc fix depth_prepass_alpha not work in compatibility mode 2024-07-04 17:38:14 +08:00
clayjohn
27b040dc61
Remove warning when project setting requests a larger global shader uniform buffer than the hardware supports.
Instead provide a better error message when the limit is exceeded and avoid crash with a small limit.
2024-06-28 10:38:18 +02:00
Rémi Verschelde
1a0190270f
Merge pull request #93560 from dsnopek/webxr-emscripten-3151
[Web] Fix checking for OpenGL extensions with Emscripten 3.1.51 and later
2024-06-25 09:20:01 +02:00
Rémi Verschelde
fb8a1f143a
Merge pull request #93530 from BastiaanOlij/fix_opengl_post
Fix incorrect enabling of post process in OpenGL
2024-06-25 09:19:57 +02:00
David Snopek
51f9df0ec8 [Web] Fix checking for OpenGL extensions with Emscripten 3.1.51 and later 2024-06-24 14:41:51 -05:00
David Snopek
8e242fe7c1 Disable *glGetProcAddress() on the web 2024-06-24 10:57:22 -05:00
Bastiaan Olij
0ab5207b8f Fix incorrect enabling of post process in OpenGL 2024-06-24 13:22:01 +10:00
Stuart Carnie
98e9578d66
Remove unused flag and code
Related #48894
2024-06-20 13:50:20 +10:00
Yuri Rubinsky
8ad878f06b Fix ubo tag placement in canvas.glsl gles3 fragment shader 2024-06-19 12:52:52 +03:00
Rémi Verschelde
0347130a59
Merge pull request #92851 from patwork/fix-tooltips-viewport-dims
Make query for `GL_MAX_VIEWPORT_DIMS` compatible with web exports
2024-06-17 10:58:04 +02:00
clayjohn
ea4be9afa6 Add more validation to UBO size and alignment in Compatibility renderer 2024-06-14 12:56:29 -07:00
Rémi Verschelde
c58c50831b
Merge pull request #93107 from clayjohn/GLES-sky-ambient
Ensure sky reflection is updated when ambient mode is set to background
2024-06-14 17:13:35 +02:00
Rémi Verschelde
3b7c7d85c0
Merge pull request #92741 from Alex2782/fix_adreno_3xx_compatibility
Fix Adreno 3xx compatibility for devices with newer driver versions
2024-06-14 10:19:28 +02:00
Rémi Verschelde
4ce3e169a9
Merge pull request #92388 from sunfl0w/fix-compatibility-albedo
Fix albedo value wraparound in Compatibility render mode
2024-06-14 10:19:21 +02:00
patwork
ed5f33ef07 Make query for GL_MAX_VIEWPORT_DIMS compatible with web exports 2024-06-14 01:53:12 +02:00
sunfl0w
0e56b64fc4 Fix albedo value wraparound in Compatibility render mode
Using the Compatibility renderer results in wrapped albedo values if a custom shader returns albedo values outside the expected range of [0,1].

This commit fixed this issue by clamping the albedo value to [0,1] right after the custom shader is executed.

Fixes #91919
2024-06-13 13:32:28 +02:00
clayjohn
b758658405 Ensure sky reflection is updated when ambient mode is set to background 2024-06-12 16:00:01 -07:00
clayjohn
9000a9d36f Ensure post processing happens when adjustments are enabled in the Compatibility renderer 2024-06-11 14:31:06 -07:00
Alexander Hartmann
aed6b023f5 Fix Adreno 3xx compatibility for devices with newer driver versions
Co-Authored-By: Hugo Locurcio <hugo.locurcio@hugo.pro>
Co-Authored-By: Clay John <claynjohn@gmail.com>
2024-06-11 23:23:51 +02:00
wojtekpil
53e68ecbd4 Fix depth clear value for uv2 baking in compatibility renderer 2024-06-07 23:25:49 +02:00
Rémi Verschelde
41e762ca29
Merge pull request #91454 from akien-mga/coverity-checks
Fix Steam input "crc" errors, and some other Coverity reports of uninitialized scalar variable
2024-06-03 10:35:38 +02:00
Rémi Verschelde
8b044da396
Merge pull request #92474 from Rudolph-B/fix-collided-particles-jittering
Fix collided 3D GPU particles sometimes jittering
2024-05-31 14:16:46 +02:00
Rémi Verschelde
62120c7841
Fix Steam input "crc" errors, and some other Coverity reports of uninitialized scalar variable
- Fixes #88630.
- Fixes #92578.
2024-05-31 09:55:02 +02:00
Rudolph Bester
f666c76a9c Fixed collided 3D GPU particles sometimes jittering 2024-05-28 14:09:08 +02:00
clayjohn
267ea14616 Fix LOD selection in compatibility backend and clean up LOD code 2024-05-23 11:30:22 -07:00
Bastiaan Olij
db32707bb2 Stereo rendering: Fix omni lights 2024-05-22 10:09:31 +10:00
clayjohn
6fbef0669d Disable all sources of ambient light when ambient_light_disabled render mode is used 2024-05-21 10:42:12 -07:00
Rémi Verschelde
7cd9f61d32
Merge pull request #91853 from semensanyok/fix-compatibility-gles3-load-compressed-layered-tex-2dArray
Fix compatibility renderer load of compressed layered `GL_TEXTURE_2D_ARRAY`
2024-05-18 17:41:31 +02:00
semensanyok
07c15ef3c8 fix compatibility gles3 driver load of compressed layered GL_TEXTURE_2D_ARRAY 2024-05-17 22:00:25 +02:00
Rémi Verschelde
5708a3a02e
Merge pull request #92000 from clayjohn/vram-debugger
Increase coverage of VRAM debugger and add support to RD backends
2024-05-16 09:32:11 +02:00
clayjohn
c84616c2d2 Increase coverage of VRAM debugger and add support to RD backends 2024-05-15 16:30:19 -07:00
Rémi Verschelde
d532bc529a
Merge pull request #91846 from rburing/multimesh_cache_me_if_you_can
Fix MultiMesh buffer cache in transforms-only case
2024-05-14 18:09:58 +02:00
Bastiaan Olij
6efaaecde2 Skip rendering sky if viewport is set to transparent background 2024-05-13 11:04:06 +10:00
Ricardo Buring
a24cb7b369 Fix MultiMesh buffer cache in transforms-only case 2024-05-11 21:10:07 +02:00
Pedro J. Estébanez
1589433e8f Apply additional fixes to servers' threading 2024-05-08 17:41:40 +02:00
Pedro J. Estébanez
755c7494c2 OpenGL: Honor separate management of RT's backbuffer FBO and texture upon clear 2024-05-08 17:41:40 +02:00
A Thousand Ships
b4c6cc7d82
[Core] Add case-insensitive String::containsn 2024-05-08 12:48:01 +02:00
Rémi Verschelde
7d03b1de0b
Style: Trim trailing whitespace and ensure newline at EOF
Found by apply the file_format checks again via #91597.
2024-05-08 10:12:46 +02:00
Rémi Verschelde
4b070e8031
Fix various typos with codespell
Using 2.2.7.dev217+g10c2abcf.

Had to add `colour` to the ignore list as we used it as an alias/keyword for the
documentation of color-related APIs.
Also ignore recommendations to change `thirdparty` to either `third-party` or
`third party`, which are correct but we use the former fairly consistently.
2024-05-07 10:08:42 +02:00
Bastiaan Olij
9042ddf19f Improvements to VRS/Foveated rendering 2024-05-03 17:20:30 +10:00
clayjohn
8eae822b54 Ensure that environment is available before checking for BCS 2024-05-02 11:34:48 -07:00
Rémi Verschelde
0b6c29f2d2
Merge pull request #89114 from AThousandShips/vec_elem_scalar
[Core] Add scalar versions of `Vector*` `min/max/clamp/snap(ped)`
2024-05-02 12:46:22 +02:00
A Thousand Ships
308dbb8c63
[Core] Add scalar versions of Vector* min/max/clamp/snap(ped)
Convenience for a number of cases operating on single values
2024-05-02 10:31:13 +02:00
semensanyok
e378083fa5 fix typo in e41064388e breaking gles3 2024-05-02 00:32:39 +02:00
Rémi Verschelde
f91db3dc58
Merge pull request #91399 from QbieShay/qbe/fix-pmul-name
Revert premul alpha to spell without the T
2024-05-01 23:47:46 +02:00
QbieShay
e41064388e reverted naming to premul alpha (no T)
Initially 3d had premulT alpha as a keyword.
Since Canvas item uses mixed premul and premult as keywords,
3D is changed as well to keep consistency with 2D.
Unfortunately this keeps inconsistency with the internal ENUM.
2024-05-01 22:24:49 +02:00
Chris Clyne
44364faee5 Ensure global shader sampler parameters are initialized when loading the editor 2024-05-01 18:12:46 +01:00
QbieShay
41a2b0e83e Added premult alpha blending to 3D (spatial) shaders.
Co-authored-by: jitspoe <jitspoe@yahoo.com>
Co-authored-by: Clay John <claynjohn@gmail.com>
2024-05-01 00:53:29 +02:00
A Thousand Ships
31e7ee63f2
Fix unsafe uses of Callable.is_null()
`Callable.is_null()` is not equivalent to `!Callable.is_valid()` and
doesn't guarantee the call is valid.
2024-04-27 16:22:57 +02:00
Bastiaan Olij
d2d22748b4 Fix issue in shadow to opacity 2024-04-26 21:54:26 +10:00
Rémi Verschelde
a07f89bfb2
Merge pull request #91176 from clayjohn/GL-adjustments
Add adjustments and color correction to Compatibility renderer
2024-04-26 11:08:56 +02:00
Rémi Verschelde
22c8a2785d
Merge pull request #90920 from clayjohn/2D-light-cull
Exit light calculation early when pixel outside of light bounding rectangle
2024-04-26 11:08:29 +02:00
clayjohn
e8bb0a5719 Add adjustments and color correction to Compatibility renderer 2024-04-25 12:24:51 -07:00
Rob Blanckaert
ffe0b869f5 Add LIGHT_VERTEX to fragment shader
Adds a new variable to the fragment shader to specify
the vertex position used when calculating lighting.
2024-04-25 06:56:02 -07:00
cosparks
6d0dca76c0 Fixes SDF Collision Enable/Disable
- sets LightOccluderInstance field when sdf collision is updated
- adds check for light occluder sdf_collision field in 2d renderers
2024-04-22 20:27:56 -07:00
clayjohn
506e93a207 Exit light calculation early when pixel outside of light bounding rectangle
This hugely improves the performance of rendering PointLight2Ds
2024-04-19 16:10:11 -07:00
Oxi
1815871b90 Fixed unshaded mode lightmaps 2024-04-17 10:38:54 +01:00
Juan Linietsky
65686dedf9 Use WorkerThreadPool for Server threads
* Servers now use WorkerThreadPool for background computation.
* This helps keep the number of threads used fixed at all times.
* It also ensures everything works on HTML5 with threads.
* And makes it easier to support disabling threads for also HTML5.

CommandQueueMT now syncs with the servers via the WorkerThreadPool
yielding mechanism, which makes its classic main sync semaphore
superfluous.

Also, some warnings about calls that kill performance when using
threaded rendering are removed because there's a mechanism that
warns about that in a more general fashion.

Co-authored-by: Pedro J. Estébanez <pedrojrulez@gmail.com>
2024-04-10 18:47:42 +02:00
Rémi Verschelde
c59f493620
Merge pull request #89729 from jitspoe/master.shadow_distance_fade_optimization
Shadow fade for omni lights actually stops the shadow from updating while faded out to improve performance.
2024-04-10 14:21:56 +02:00
Bastiaan Olij
509d8dba2a Add reflection probe support to compatibility renderer using 2 probe approach. 2024-04-09 16:53:28 +10:00
ArthasMenethil
17e489b93d Fix OpenGL: _shadow_atlas_find_shadow: Condition "!sli" is true. 2024-04-05 09:24:15 +07:00
Rémi Verschelde
a28be933ee
Merge pull request #89398 from clayjohn/visual-debugger-coverage
Increase coverage of timestamps for visual profiler
2024-04-04 14:31:19 +02:00
Rémi Verschelde
b4b4919736
Merge pull request #88816 from joined72/gles3_gpuparticles2d_fixes
Fix CPU/GPUParticles2D bugs on Compatibility Rendering (GLES3) on Adreno 3XX devices.
2024-04-04 14:31:07 +02:00
Khasehemwy
d950f5f838
Use Reverse Z for the depth buffer 2024-04-04 13:54:15 +02:00
clayjohn
ac6c648645 Increase coverage of timestamps for visual profiler 2024-04-03 19:29:02 -07:00
joined72
4df39dc140 Fix CPU/GPUParticles2D bugs on Compatibility Rendering (GLES3) on Adreno 3XX devices. 2024-04-02 11:24:13 +02:00
jitspoe
a0969a0931 Shadow fade for omni lights actually stops the shadow from updating while faded out to improve performance. 2024-03-25 21:25:56 -04:00
Rémi Verschelde
cd4e4c0fcc
Merge pull request #89111 from AThousandShips/vec_use
Use `Vector*` component-wise `min/max/clamp` functions where applicable
2024-03-24 01:14:51 +01:00
Ricardo Buring
2ed2ccc2d8 Fixed Timestep Interpolation (2D)
Adds fixed timestep interpolation to the rendering server (2D only).
Switchable on and off with a project setting (default is off).

Co-authored-by: lawnjelly <lawnjelly@gmail.com>
2024-03-23 12:28:36 +01:00
A Thousand Ships
79ba22a73f
Use Vector* component-wise min/max/clamp functions where applicable 2024-03-20 13:47:42 +01:00
Rémi Verschelde
453485aede
Merge pull request #89270 from Repiteo/enforce-typename-in-templates
Enforce template syntax `typename` over `class`
2024-03-14 22:34:37 +01:00
Thaddeus Crews
3b3e2374c9
clang-tidy: Enforce modernize-use-nullptr 2024-03-12 10:59:53 -05:00
Rémi Verschelde
f8140a4e9a
Merge pull request #89253 from Calinou/debug-draw-modes-ignore-decals-2
Make Overdraw, Lighting and Shadow Splits debug draw modes ignore decals
2024-03-08 13:09:40 +01:00
Rémi Verschelde
1186d4a8df
Merge pull request #89094 from permelin/fix-particle-userdata-gles3
Fix `USERDATA` built-ins for GLES3 particle shaders
2024-03-08 13:09:30 +01:00
Thaddeus Crews
9903e6779b
Enforce template syntax typename over class 2024-03-07 22:39:09 -06:00
Hugo Locurcio
26a220bd31
Make Overdraw, Lighting and Shadow Splits debug draw modes ignore decals
This also makes the Overdraw and Shadow Splits debug draw modes ignore fog.
The Lighting debug draw mode still displays fog as that debug draw mode
is intended to preview scene lighting, and fog has an impact on how
lighting is perceived.
2024-03-07 17:40:49 +01:00
Rémi Verschelde
a369796741
Merge pull request #89168 from SlugFiller/fix-msvc-2017-gles-namespace-v2
Fix build on MSVC 2017
2024-03-05 09:56:19 +01:00
Rémi Verschelde
a52e575652
Merge pull request #89134 from BastiaanOlij/fix_recursive_reflection_probes
Fix never ending loop with overlapping probes
2024-03-05 09:56:05 +01:00
Rémi Verschelde
86807721e3
Merge pull request #88787 from dsnopek/webxr-depth-draw-fix
Fix rendering issue with depth in WebXR
2024-03-05 09:55:56 +01:00
SlugFiller
b999893c9d Fix build on MSVC 2017 2024-03-05 06:57:53 +02:00
Bastiaan Olij
a5d3d23db4 Fix never ending loop with overlapping probes 2024-03-05 10:07:56 +11:00
David Snopek
e35ccf92d0 Fix rendering issue with depth in WebXR 2024-03-04 15:13:35 -06:00
Rémi Verschelde
3be5d9b01a
Merge pull request #89046 from permelin/fix-particle-aabb-recalc-with-userdata
Fix error in AABB calculation for particles with USERDATA
2024-03-04 13:33:33 +01:00
markdibarry
a62870956a Add new Parallax2D node 2024-03-03 15:46:40 -05:00
Per Melin
24b58c655a Fix USERDATA built-ins for GLES3 particle shaders 2024-03-02 18:41:38 +01:00
Per Melin
853935a5c9 Fix error in AABB calculation for particles with USERDATA
Selecting "Generate AABB" on a 3D particle node in the editor would not work
and printed an error about incorrect buffer size if the particle shader used
one or more of the USERDATA build-ins.
2024-03-02 14:26:09 +01:00
clayjohn
2c7dd35822 Ensure proper vertex input masks are used in 2D compatibility renderer 2024-02-27 15:39:20 -08:00
Rémi Verschelde
b38d5efd6a
Merge pull request #88873 from clayjohn/GLES3-compositor-free
Add `compositor_free` branch in Compatibility scene renderer free function
2024-02-27 10:18:35 +01:00
Rémi Verschelde
415a334f5f
Merge pull request #88745 from clayjohn/GLES3-system-fbo
Consistently use `system_fbo` instead of binding 0 as it is needed for iOS devices
2024-02-27 10:17:51 +01:00
clayjohn
57f8b885de Add compositor_free branch in Compatibility scene renderer free function 2024-02-26 17:56:55 -08:00
clayjohn
294f16c862 Consistently use system_fbo instead of binding 0 as it is needed for iOS devices 2024-02-25 13:52:41 -08:00
Robert Yevdokimov
13e82094ee Remove word duplicates in comments and strings, and fix casing and punctuation 2024-02-23 17:28:28 -05:00
Rémi Verschelde
0072a0ba31
Merge pull request #88684 from clayjohn/GLES3-visibility-notifier
Implement VisibilityNotifier3D in the compatibility backend
2024-02-23 11:29:50 +01:00
clayjohn
3c2f30ed23 Implement VisibilityNotifier3D in the compatibility backend 2024-02-22 12:35:24 -08:00
Alexander Hartmann
e17cecf54a Fix Compatibility Rendering (GLES3) on old and low budget devices.
Co-Authored-By: joined72 <19651914+joined72@users.noreply.github.com>
2024-02-22 00:24:08 +01:00
David Snopek
1e67de5e0c Fix OpenGL on Android after adding optional depth fog 2024-02-21 09:54:38 -06:00
Rémi Verschelde
04c71d943f
Merge pull request #88573 from Arthas92t/master
Fix shader cache with transform feedback on some Android devices
2024-02-21 08:57:32 +01:00
Bastiaan Olij
c2a4657a70 Change glow calculation back to max(r,g,b) 2024-02-21 11:33:10 +11:00
ArthasMenethil
d31d3e503e Fix shader cache with transform feedback on some android devices 2024-02-21 07:31:40 +07:00
Rémi Verschelde
652438a395
Merge pull request #87360 from BastiaanOlij/gles_glow
Implement glow/bloom on compatibility renderer
2024-02-20 23:59:48 +01:00
Rémi Verschelde
292f4c7f97
Merge pull request #80214 from BastiaanOlij/rendering_effect
Implement hooks into renderer
2024-02-20 23:59:27 +01:00
Bastiaan Olij
aa260e5f3d Implement glow/bloom on compatibility renderer 2024-02-19 13:29:43 +11:00
Arman Elgudzhyan
533eab89ab Fixed reversed custom AABB null check when recalculating multimesh AABBs 2024-02-18 12:07:23 -08:00
Bastiaan Olij
5a98845655 Implement hooks into renderer 2024-02-18 21:54:21 +11:00
Eidolon
08f4560e69 Add optional depth fog 2024-02-17 22:39:34 -03:00
Rémi Verschelde
59643bdb86
Merge pull request #88325 from akien-mga/texture-formats
Export: Unify settings for PC texture formats, removed obsoleted ETC feature
2024-02-17 00:23:45 +01:00
Arman Elgudzhyan
7ac8365e11 Support custom AABB within MultiMesh resources
- Supporting custom AABB on the MultiMesh resource itself allows us to prevent costly runtime AABB recalculations.
- Should also help improve CPU Particle performance.
2024-02-15 22:37:07 -08:00
Anatoli Babenia
e25cfffc7f Add --no-header option to clean output
* Do not print empty line when header is disabled
* Do not print Vulcan header
* Also add "Print header" project setting (default On)
  (suggested by @kaissouDev)
* Add docs for the project setting
  (with suggestions by @Mickeon and @akien-mga)

Co-authored-by: Micky <66727710+Mickeon@users.noreply.github.com>
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2024-02-15 14:10:11 +03:00
Rémi Verschelde
e457f41f9b
Remove code relative to obsoleted ETC texture format
Co-authored-by: BlueCube3310 <53150244+BlueCube3310@users.noreply.github.com>
2024-02-14 17:16:41 +01:00
Rémi Verschelde
5e58bcd793
Merge pull request #88205 from 0x0ACB/thread_safe_texture_rid
Make `RID_Owner<Texture>` threadsafe in `TextureStorage` for GLES3
2024-02-13 23:43:40 +01:00
Erik Johnson
eab95698cd
Fix shadows for billboarded Sprite3D's 2024-02-13 10:36:38 +01:00
Dario
73eff10c76 Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver. 2024-02-12 10:02:18 -03:00
ACB
09d2c09434 Make RID_Owner<Texture> threadsafe in TextureStorage for gles3 2024-02-11 17:23:00 +01:00
A Thousand Ships
684752e75b
Replace error checks against size with is_empty 2024-02-09 12:50:15 +01:00
Rémi Verschelde
4a30fe5e7c
Merge pull request #86564 from Giwayume/feature/canvas-item-shader-custom-data
Support CUSTOM shader attributes in 2D
2024-02-08 10:53:24 +01:00
Rémi Verschelde
7223c5b54a
Fix various typos with codespell
Using 2.2.7.dev115+g0eb441d6.

Had to add `cancelled` to the ignore list, as it's a Wayland signal which
we're handling in our code, so we don't want codespell to fix that "typo".

Also includes the typo fix from #87927.

Co-authored-by: Divyanshu Shekhar <61140213+divshekhar@users.noreply.github.com>
2024-02-07 11:09:34 +01:00
Alula
ea229f5148
OpenGL: Implement 3D Texture support 2024-02-05 20:10:39 +01:00
Rémi Verschelde
6809791fee
Merge pull request #87553 from clayjohn/GLES3-shader-compilation
Significantly improve the speed of shader compilation in compatibility backend
2024-01-29 21:33:49 +01:00
A Thousand Ships
15369fdb1d
Remove unnecessary this-> expressions 2024-01-29 09:59:18 +01:00
Rémi Verschelde
1ce40ebb44
Merge pull request #87386 from clayjohn/GLES3-lightmap-bake
Add GLES3 infrastructure for lightmap baking in the compatibility backend
2024-01-26 11:44:37 +01:00
Yuri Sizov
3f7ea71e88 Merge pull request #87495 from jsjtxietian/USE_LIGHT_SHADER_CODE
Clean up outdated `USE_LIGHT_SHADER_CODE` usage
2024-01-25 16:27:14 +01:00
Yuri Sizov
1b83e8ae81 Merge pull request #87460 from BastiaanOlij/stereo_ivec
Add ivec variants to multiview_uv for stereo rendering
2024-01-25 16:27:10 +01:00
clayjohn
efb1cbaad4 Add GLES3 infrastructure for lightmap baking in the compatibility backend 2024-01-24 17:13:30 -08:00
clayjohn
f1781fe9d1 Significantly improve the speed of shader compilation in compatibility backend
Compile the unlit version by default to save on both cache size and compile time
2024-01-24 14:05:03 -08:00
Yuri Sizov
6876303c85 Merge pull request #87489 from clayjohn/GLES3-scissor
Disable scissor test after rendering batches in compatibility renderer
2024-01-24 14:08:44 +01:00
Yuri Sizov
0fa5aa5c8a Merge pull request #86677 from daustria/debug-modes-opengl
Implement overdraw, lighting, and unshaded debug draw modes for opengl
2024-01-24 14:08:03 +01:00
Yuri Sizov
2ce450f8bc Merge pull request #84894 from clayjohn/tangent-error-message
Store ArrayMesh path in RenderingServer for use in error messages
2024-01-24 14:07:47 +01:00
jsjtxietian
2004ad1ac5 Clean up outdated USE_LIGHT_SHADER_CODE usage 2024-01-24 12:30:27 +08:00
Giwayume
bb83c4adec Add custom shader attributes to Canvas Item Shaders 2024-01-23 14:36:39 -05:00
Bastiaan Olij
1066f01607 Add ivec variants to multiview_uv for stereo rendering 2024-01-23 16:13:31 +11:00
clayjohn
062e8802b7 Disable scissor test after rendering batches in compatibility renderer 2024-01-22 14:55:20 -08:00
Yuri Sizov
bf94131e41 Merge pull request #87225 from kleonc/transposed-texture-fix-2d-normals
Fix 2D normals for transposed texture
2024-01-22 20:39:04 +01:00
Marcel Offermans
25f573ca63 Add a reflection mask to the reflection probes.
Co-authored-by: Bastiaan Olij <mux213@gmail.com>
2024-01-20 08:07:31 +01:00
kleonc
0fe7eead02 Fix 2D normals for transposed texture 2024-01-15 17:34:29 +01:00
Rémi Verschelde
bf7e19887e
Merge pull request #87096 from jsjtxietian/save-to-cache
Add `shader_cache_dir_valid` check to `_save_to_cache`
2024-01-15 13:29:03 +01:00
jsjtxietian
a365c070b3 Add shader_cache_dir_valid check to _save_to_cache 2024-01-12 17:34:33 +08:00