Fix ubo tag placement in canvas.glsl gles3 fragment shader

This commit is contained in:
Yuri Rubinsky 2024-06-19 12:50:57 +03:00
parent 9a4942f2f5
commit 8ad878f06b

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@ -346,14 +346,16 @@ uniform sampler2D color_texture; //texunit:0
layout(location = 0) out vec4 frag_color;
/* clang-format off */
// This needs to be outside clang-format so the ubo comment is in the right place
#ifdef MATERIAL_UNIFORMS_USED
layout(std140) uniform MaterialUniforms{
//ubo:4
layout(std140) uniform MaterialUniforms{ //ubo:4
#MATERIAL_UNIFORMS
};
#endif
/* clang-format on */
#GLOBALS