mirror of
https://github.com/godotengine/godot.git
synced 2024-11-21 19:42:43 +00:00
Fix depth clear value for uv2 baking in compatibility renderer
This commit is contained in:
parent
e96ad5af98
commit
53e68ecbd4
@ -3654,7 +3654,7 @@ void RasterizerSceneGLES3::_render_uv2(const PagedArray<RenderGeometryInstance *
|
||||
glDrawBuffers(draw_buffers.size(), draw_buffers.ptr());
|
||||
|
||||
glClearColor(0.0, 0.0, 0.0, 0.0);
|
||||
RasterizerGLES3::clear_depth(1.0);
|
||||
RasterizerGLES3::clear_depth(0.0);
|
||||
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
|
||||
|
||||
uint64_t base_spec_constant = 0;
|
||||
|
Loading…
Reference in New Issue
Block a user