Fix build on MSVC 2017

This commit is contained in:
SlugFiller 2024-03-05 06:57:53 +02:00
parent a07dd0d6a5
commit b999893c9d

View File

@ -1183,7 +1183,7 @@ Ref<Image> TextureStorage::texture_2d_layer_get(RID p_texture, int p_layer) cons
return image;
}
Vector<Ref<Image>> TextureStorage::_texture_3d_read_framebuffer(Texture *p_texture) const {
Vector<Ref<Image>> TextureStorage::_texture_3d_read_framebuffer(GLES3::Texture *p_texture) const {
ERR_FAIL_NULL_V(p_texture, Vector<Ref<Image>>());
Vector<Ref<Image>> ret;
@ -1610,7 +1610,7 @@ void TextureStorage::_texture_set_3d_data(RID p_texture, const Vector<Ref<Image>
#endif
}
void TextureStorage::_texture_set_swizzle(Texture *p_texture, Image::Format p_real_format) {
void TextureStorage::_texture_set_swizzle(GLES3::Texture *p_texture, Image::Format p_real_format) {
#ifndef WEB_ENABLED
switch (p_texture->format) {
case Image::FORMAT_L8: {