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Increase coverage of VRAM debugger and add support to RD backends
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@ -1391,7 +1391,7 @@ void TextureStorage::texture_debug_usage(List<RS::TextureInfo> *r_info) {
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tinfo.format = t->format;
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tinfo.width = t->alloc_width;
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tinfo.height = t->alloc_height;
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tinfo.depth = 0;
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tinfo.depth = t->depth;
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tinfo.bytes = t->total_data_size;
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r_info->push_back(tinfo);
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}
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@ -119,6 +119,7 @@ void NoiseTexture2D::_set_texture_image(const Ref<Image> &p_image) {
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} else {
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texture = RS::get_singleton()->texture_2d_create(p_image);
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}
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RS::get_singleton()->texture_set_path(texture, get_path());
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}
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emit_changed();
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}
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@ -137,6 +137,7 @@ void GradientTexture1D::_update() {
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texture = RS::get_singleton()->texture_2d_create(image);
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}
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}
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RS::get_singleton()->texture_set_path(texture, get_path());
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}
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void GradientTexture1D::set_width(int p_width) {
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@ -276,6 +277,7 @@ void GradientTexture2D::_update() {
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} else {
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texture = RS::get_singleton()->texture_2d_create(image);
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}
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RS::get_singleton()->texture_set_path(texture, get_path());
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}
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float GradientTexture2D::_get_gradient_offset_at(int x, int y) const {
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@ -1457,6 +1457,23 @@ void TextureStorage::texture_set_detect_roughness_callback(RID p_texture, RS::Te
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}
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void TextureStorage::texture_debug_usage(List<RS::TextureInfo> *r_info) {
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List<RID> textures;
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texture_owner.get_owned_list(&textures);
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for (List<RID>::Element *E = textures.front(); E; E = E->next()) {
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Texture *t = texture_owner.get_or_null(E->get());
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if (!t) {
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continue;
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}
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RS::TextureInfo tinfo;
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tinfo.path = t->path;
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tinfo.format = t->format;
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tinfo.width = t->width;
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tinfo.height = t->height;
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tinfo.depth = t->depth;
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tinfo.bytes = Image::get_image_data_size(t->width, t->height, t->format, t->mipmaps);
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r_info->push_back(tinfo);
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}
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}
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void TextureStorage::texture_set_force_redraw_if_visible(RID p_texture, bool p_enable) {
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@ -3043,6 +3060,7 @@ void TextureStorage::_update_render_target(RenderTarget *rt) {
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texture_2d_placeholder_initialize(rt->texture);
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Texture *tex = get_texture(rt->texture);
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tex->is_render_target = true;
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tex->path = "Render Target (Internal)";
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}
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_clear_render_target(rt);
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