Significantly improve the speed of shader compilation in compatibility backend

Compile the unlit version by default to save on both cache size and compile time
This commit is contained in:
clayjohn 2024-01-24 14:04:54 -08:00
parent 4b6ad34988
commit f1781fe9d1

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@ -9,7 +9,7 @@ mode_instanced = #define USE_ATTRIBUTES \n#define USE_INSTANCING
#[specializations]
DISABLE_LIGHTING = false
DISABLE_LIGHTING = true
USE_RGBA_SHADOWS = false
SINGLE_INSTANCE = false