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effects
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Only copy the relevant portion of the screen when copying to backbuffer in Compatibility backend
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2023-11-11 00:17:26 +01:00 |
environment
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Merge pull request #81167 from bitsawer/fix_sdfgi_editor_change
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2023-10-25 10:27:03 +02:00 |
shaders
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Add ivec variants to multiview_uv for stereo rendering
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2024-01-23 16:13:31 +11:00 |
storage
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Merge pull request #86920 from griffinkh/build_warning_fix
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2024-01-09 11:29:55 +01:00 |
rasterizer_canvas_gles3.cpp
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Fix issue where the UV's were off in Compatibility
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2024-01-11 13:26:57 +01:00 |
rasterizer_canvas_gles3.h
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Implement render info counters for the 2D renderer
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2023-12-06 14:39:33 -07:00 |
rasterizer_gles3.cpp
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Skip swapchain logic if there is nothing to present (Android OpenXR)
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2024-01-08 21:51:04 +11:00 |
rasterizer_gles3.h
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Skip swapchain logic if there is nothing to present (Android OpenXR)
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2024-01-08 21:51:04 +11:00 |
rasterizer_scene_gles3.cpp
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Fix radiance for sky in GLES stereo rendering
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2023-12-12 13:35:39 +11:00 |
rasterizer_scene_gles3.h
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Use best fit normals for storing screen space normals
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2023-12-21 14:41:29 -07:00 |
SCsub
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Split GI effects and fix stereoscopic rendering of GI effects
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2022-06-22 12:50:17 +10:00 |
shader_gles3.cpp
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Add shader_cache_dir_valid check to _save_to_cache
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2024-01-12 17:34:33 +08:00 |
shader_gles3.h
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Add shader_cache_dir_valid check to _save_to_cache
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2024-01-12 17:34:33 +08:00 |