godot/drivers/gles3
clayjohn 506e93a207 Exit light calculation early when pixel outside of light bounding rectangle
This hugely improves the performance of rendering PointLight2Ds
2024-04-19 16:10:11 -07:00
..
effects Add reflection probe support to compatibility renderer using 2 probe approach. 2024-04-09 16:53:28 +10:00
environment Merge pull request #81167 from bitsawer/fix_sdfgi_editor_change 2023-10-25 10:27:03 +02:00
shaders Exit light calculation early when pixel outside of light bounding rectangle 2024-04-19 16:10:11 -07:00
storage Use WorkerThreadPool for Server threads 2024-04-10 18:47:42 +02:00
rasterizer_canvas_gles3.cpp Fixed Timestep Interpolation (2D) 2024-03-23 12:28:36 +01:00
rasterizer_canvas_gles3.h Add new Parallax2D node 2024-03-03 15:46:40 -05:00
rasterizer_gles3.cpp Add reflection probe support to compatibility renderer using 2 probe approach. 2024-04-09 16:53:28 +10:00
rasterizer_gles3.h Add reflection probe support to compatibility renderer using 2 probe approach. 2024-04-09 16:53:28 +10:00
rasterizer_scene_gles3.cpp Fixed unshaded mode lightmaps 2024-04-17 10:38:54 +01:00
rasterizer_scene_gles3.h Add reflection probe support to compatibility renderer using 2 probe approach. 2024-04-09 16:53:28 +10:00
SCsub Split GI effects and fix stereoscopic rendering of GI effects 2022-06-22 12:50:17 +10:00
shader_gles3.cpp clang-tidy: Enforce modernize-use-nullptr 2024-03-12 10:59:53 -05:00
shader_gles3.h Add shader_cache_dir_valid check to _save_to_cache 2024-01-12 17:34:33 +08:00