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Ensure sky reflection is updated when ambient mode is set to background
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@ -2397,6 +2397,7 @@ void RasterizerSceneGLES3::render_scene(const Ref<RenderSceneBuffers> &p_render_
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float bg_energy_multiplier = environment_get_bg_energy_multiplier(render_data.environment);
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bg_energy_multiplier *= environment_get_bg_intensity(render_data.environment);
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RS::EnvironmentReflectionSource reflection_source = environment_get_reflection_source(render_data.environment);
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RS::EnvironmentAmbientSource ambient_source = environment_get_ambient_source(render_data.environment);
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if (render_data.camera_attributes.is_valid()) {
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bg_energy_multiplier *= RSG::camera_attributes->camera_attributes_get_exposure_normalization_factor(render_data.camera_attributes);
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@ -2437,8 +2438,13 @@ void RasterizerSceneGLES3::render_scene(const Ref<RenderSceneBuffers> &p_render_
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}
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}
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bool sky_reflections = reflection_source == RS::ENV_REFLECTION_SOURCE_SKY;
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sky_reflections |= reflection_source == RS::ENV_REFLECTION_SOURCE_BG && bg_mode == RS::ENV_BG_SKY;
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bool sky_ambient = ambient_source == RS::ENV_AMBIENT_SOURCE_SKY;
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sky_ambient |= ambient_source == RS::ENV_AMBIENT_SOURCE_BG && bg_mode == RS::ENV_BG_SKY;
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// setup sky if used for ambient, reflections, or background
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if (draw_sky || draw_sky_fog_only || (reflection_source == RS::ENV_REFLECTION_SOURCE_BG && bg_mode == RS::ENV_BG_SKY) || reflection_source == RS::ENV_REFLECTION_SOURCE_SKY || environment_get_ambient_source(render_data.environment) == RS::ENV_AMBIENT_SOURCE_SKY) {
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if (draw_sky || draw_sky_fog_only || sky_reflections || sky_ambient) {
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RENDER_TIMESTAMP("Setup Sky");
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Projection projection = render_data.cam_projection;
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if (is_reflection_probe) {
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@ -2452,7 +2458,7 @@ void RasterizerSceneGLES3::render_scene(const Ref<RenderSceneBuffers> &p_render_
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_setup_sky(&render_data, *render_data.lights, projection, render_data.cam_transform, screen_size);
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if (environment_get_sky(render_data.environment).is_valid()) {
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if (environment_get_reflection_source(render_data.environment) == RS::ENV_REFLECTION_SOURCE_SKY || environment_get_ambient_source(render_data.environment) == RS::ENV_AMBIENT_SOURCE_SKY || (environment_get_reflection_source(render_data.environment) == RS::ENV_REFLECTION_SOURCE_BG && environment_get_background(render_data.environment) == RS::ENV_BG_SKY)) {
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if (sky_reflections || sky_ambient) {
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_update_sky_radiance(render_data.environment, projection, render_data.cam_transform, sky_energy_multiplier);
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}
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} else {
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