Thaddeus Crews
b7a0971ad2
Merge pull request #97934 from adamscott/give-AThousandShips-a-break
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[Codestyle] Set clang-format `RemoveSemicolon` rule to `true`
2024-10-29 19:25:36 -05:00
Aaron Franke
562c666e3d
Rename internal Button icon to button_icon to match exposed methods
2024-10-29 16:23:03 -07:00
Jannik Seemann
a12cdc202d
creating LightOccluder2D polygon makes exclamation mark in scene tree disappear
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fixes #21225
This commit fixes an UI bug which leads to a persistent warning in scene tree. Before
this fix the only way to get rid of the warning was to reload the complete scene.
The inspector issue mentioned in #21225 that polygon updates aren't reflected seems to be
fixed in v4.3 and therefore not part of this commit.
2024-10-29 15:01:29 +01:00
Adam Johnston
3ac043c508
Add fuzzy string matching to quick open search
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Co-authored-by: sam <samsface@gmail.com>
2024-10-28 11:24:36 -07:00
Arseny Kapoulkine
494fe2fe21
LOD: Remove "Raycast Normals" and associated "Normal Split Angle" settings
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"Raycast Normals" was introduced in 4.4 dev and defaulted to "false".
The limited testing results at the time suggested that raycasting
generally reduces normal quality compared to native simplifier results,
at the same time increasing vertex memory and import time.
To play it safe, we introduced a setting that defaulted to false, with
the goal of removing it later in 4.4 development cycle if no regressions
are noticed. Since we already had three dev snapshots and no reports,
this change removes the setting and associated code.
"Normal Split Angle" was only used when raycast normals were enabled;
this change removes it from the settings, but keeps it in the script
binding for compatibility.
Existing meshes import exactly the same after this change (unless they
chose to override raycasting which would be surprising).
split_normals helper was only used in this code path and is also removed
for simplicity; it is unlikely that this code will be useful as is, as
it can only regenerate normals without fixing tangents or updating
positions.
2024-10-28 10:14:04 -07:00
Clay John
a3080477ac
Merge pull request #98281 from timothyqiu/custom-tooltip-atm
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Don't override auto translate mode of custom tooltip
2024-10-27 19:25:37 -07:00
Clay John
9d3b879219
Merge pull request #98529 from zeux/meshopt-22
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Update meshoptimizer to 0.22
2024-10-27 19:09:50 -07:00
Guilherme Sousa
ec62978dd0
Fix non const animation node process function
2024-10-26 17:56:51 +02:00
Arseny Kapoulkine
e2cc0e484e
Update meshoptimizer to 0.22
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The Godot-specific patch is just a single line now; removing this patch
will likely require adjusting Godot importer code to handle error limits
better.
This also adds new SIMPLIFY_ options; Godot is currently not using any
of these but might use SIMPLIFY_PRUNE and SIMPLIFY_SPARSE in the future.
2024-10-26 07:26:07 -07:00
Haoyu Qiu
d47425b35f
Don't mark PROPERTY_USAGE_NO_EDITOR
properties for translation
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Using `PNAME()` on these properties are redundant as they won't be displayed
in the editor and some of them will be automatically ignored by the
extraction script.
2024-10-26 22:09:21 +08:00
Thaddeus Crews
814187de60
Merge pull request #97212 from Riteo/picking-the-right-expand-mode
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ColorPicker: Ignore TextureRect expand mode during legacy picking
2024-10-25 13:03:59 -05:00
Thaddeus Crews
2c87cb601f
Merge pull request #98477 from Calinou/styleboxflat-corner-radius-increase-range-hint
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Increase range hint for StyleBoxFlat `border_width`, `corner_radius` and `expand_margin`
2024-10-25 13:03:54 -05:00
Thaddeus Crews
6e9907d483
Merge pull request #92554 from Nazarwadim/implement_a_hash_map
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Implement array based hash map `AHashMap`
2024-10-25 13:03:45 -05:00
Thaddeus Crews
4aad050067
Merge pull request #97157 from pafuent/fixing_tree_item_get_prev_wrap
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Fix `TreeItem` `get_prev*` methods when `p_wrap` is `true`
2024-10-25 13:03:42 -05:00
Adam Scott
0d350e7108
Set clang-format RemoveSemicolon
rule to true
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- Set clang-format `Standard` rule to `c++20`
2024-10-25 13:49:43 -04:00
Haoyu Qiu
6424b201e2
Don't override auto translate mode of custom tooltip
2024-10-25 16:13:45 +08:00
Clay John
e952651f89
Merge pull request #98293 from timothyqiu/emptiness-is-indeed-form
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Fix error when undo tile deletion in TileSetAtlasSourceEditor
2024-10-24 20:41:39 -07:00
Clay John
cb618e46f8
Merge pull request #97335 from SlienCode/master
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Fix `font_hover_pressed_color` and `icon_hover_pressed_color` not working for no stylebox use on `Button`
2024-10-24 20:38:33 -07:00
Clay John
6bd24cbad2
Merge pull request #98368 from KoBeWi/color_picking_active_your_color_is_now_being_picked_please_pick_your_color
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Fix legacy picking label bounds
2024-10-24 18:59:43 -07:00
nazarii
76208f7155
Implement array based hash map
2024-10-24 21:34:12 +03:00
Thaddeus Crews
cfc05c5e0f
Merge pull request #85338 from EMBYRDEV/shadow-caster-mask
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Add `shadow_caster_mask` to Light3D.
2024-10-24 13:22:59 -05:00
Thaddeus Crews
fa673be2b1
Merge pull request #91341 from bjornmp/NewMaster
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Enforce custom nodes to keep their original type
2024-10-24 13:22:56 -05:00
Thaddeus Crews
f25c082c40
Merge pull request #98490 from KoBeWi/pointer_to_canvas
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Improve `make_canvas_position_local()` description
2024-10-24 13:22:52 -05:00
Thaddeus Crews
b9e8e54521
Merge pull request #98479 from timothyqiu/empty-tooltip
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Fix some flickering tooltips
2024-10-24 13:22:49 -05:00
Thaddeus Crews
e3751721af
Merge pull request #98451 from RandomShaper/ext_text_err
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ExternalTexture: Avoid error when destroyed without having been used
2024-10-24 13:22:38 -05:00
kobewi
e0c7e063e5
Improve make_canvas_position_local description
2024-10-24 15:10:20 +02:00
Haoyu Qiu
9aea7cbd15
Fix some flickering tooltips
2024-10-24 08:34:29 +08:00
Hugo Locurcio
ad24dd4ba2
Increase range hint for StyleBoxFlat border_width
, corner_radius
and expand_margin
2024-10-24 01:21:40 +02:00
kobewi
5c0f2414cd
Always add decimal when printing float
2024-10-23 15:00:21 +02:00
Pedro J. Estébanez
98b8beddc5
ExternalTexture: Avoid error when destroyed without having been used
2024-10-23 10:04:38 +02:00
bjornmp
06998a3927
Enforce that custom nodes keep their original type
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Enforce that custom nodes and resources created via the "Create New Node" dialog, should permanently retain their original type (script). This means:
- Type continuity: It should be impossible for the user to (accidentally) clear the original script of a custom node that was created via the "Create New Node" dialog.
- Extensibility: The user should be able to extend custom types as usual (create a script that inherits the original type and replace the original script of that node with his own). However, if he then clears his extension-script from that node later on, the custom type should revert to its original script instead of becoming a non-scripted type.
2024-10-22 18:18:16 +02:00
kobewi
82b53b1e1b
Fix legacy picking label bounds
2024-10-22 13:50:49 +02:00
Thaddeus Crews
b3bcb2dc14
Merge pull request #98299 from timothyqiu/tree-coordinate
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🔗 GHA / 📊 Static checks (push) Waiting to run
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🔗 GHA / 🪲 Godot CPP (push) Blocked by required conditions
Fix button click detection when `Tree` is rotated
2024-10-21 16:39:31 -05:00
Thaddeus Crews
a4ed24acef
Merge pull request #98041 from Hilderin/fix-lost-gdextensions-on-startup
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Fix loss of gdextension on editor startup
2024-10-21 16:39:30 -05:00
Thaddeus Crews
66d19abdfa
Merge pull request #96629 from ditiem-games/path2d
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Fix Animated Path2D doesn't update PathFollow2D progress when scene is running.
2024-10-21 16:39:28 -05:00
Thaddeus Crews
7dbea98c49
Merge pull request #97005 from Repiteo/core/window-corner-style
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Core: Add `DisplayServer` flag for sharp corners
2024-10-21 16:39:25 -05:00
Thaddeus Crews
77da16ce69
Merge pull request #88530 from davthedev/tree-hover-items
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Add hover state to Tree items display
2024-10-21 16:39:16 -05:00
Thaddeus Crews
291e4b78e2
Merge pull request #98237 from dustdfg/os_transitive_image_headers_refactor
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Don't include `core/io/image.h` in `core/os/os.h`
2024-10-21 16:39:15 -05:00
Thaddeus Crews
7a438dc72e
Merge pull request #97205 from tetrapod00/inspect-native-shader-code
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Add "Inspect Native Shader Code" to shader inspector and shader editor
2024-10-21 16:39:13 -05:00
Thaddeus Crews
4ce5235fbd
Merge pull request #98203 from timothyqiu/layout-dir-created-equal
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Add System Locale layout direction for `Control` and `Window`
2024-10-21 16:39:07 -05:00
Thaddeus Crews
16d68c6be4
Merge pull request #98201 from AThousandShips/lightmap_compile_fix
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Fix unreachable code in `lightmap_gi.cpp`
2024-10-21 16:39:06 -05:00
Thaddeus Crews
29fa4b18f1
Merge pull request #97807 from syntaxerror247/colorPicker_kb_fix
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Fix `ColorPicker` virtual keyboard popup on mobile
2024-10-21 16:39:06 -05:00
Hilderin
fbd1643176
Fix lost of gdextension on editor startup.
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Co-authored-by: NetroScript <noreply@enostrion.com>"
2024-10-20 18:39:31 -04:00
Yufeng Ying
b5141b8171
Optimize TileSetAtlasSource::_get_property_list
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Co-authored-by: Haoyu Qiu <timothyqiu@users.noreply.github.com>
2024-10-19 15:12:53 +08:00
Clay John
80f0b33313
Merge pull request #97977 from syntaxerror247/menu_bar_refresh_bug
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Refresh `MenuBar` scene after child renamed in editor
2024-10-18 13:54:27 -07:00
Chaosus
43a99fba3d
Add alpha channel display to vec4 previews of visual shader nodes
2024-10-18 20:00:10 +03:00
Thaddeus Crews
f8c4a683d7
Core: Add DisplayServer
flag for sharp corners
2024-10-18 11:20:21 -05:00
Yevhen Babiichuk (DustDFG)
af6d260c17
Don't include core/io/image.h
in core/os/os.h
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`core/os/os.h` doesn't use `core/io/image.h`. It just brings
transitive dependencies. Lots of dependencies because `core/os/os.h`
is transitively included in almost every file of godot
Also added `core/io/image.h` into files^1 where `Ref<Image>` and `core/os/os.h`
were used to prevent obscure errors involving `Ref<Image>`
^1 except those which include `core/io/image_loader.h` or `core/io/image.h` by
corresponding .h file with the same name
Signed-off-by: Yevhen Babiichuk (DustDFG) <dfgdust@gmail.com>
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2024-10-18 19:04:19 +03:00
Haoyu Qiu
17642692c5
Fix button click detection when Tree
is rotated
2024-10-18 22:43:48 +08:00
Haoyu Qiu
5adb489a04
Fix error when undo tile deletion in TileSetAtlasSourceEditor
2024-10-18 20:06:31 +08:00
BlueCube3310
184395401b
LightmapGI: Clean up and improve lightmap atlas storage
2024-10-18 10:20:37 +02:00
Clay John
acc3786db2
Merge pull request #98009 from TokageItLab/init-skel-skin
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Fix initial skin update timing in Skeleton3D
2024-10-17 16:51:05 -07:00
Clay John
be9e42c6a4
Merge pull request #97888 from Gamemap/Itemlist-fix-right-padding
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ItemList - Fix right padding missing
2024-10-17 16:47:11 -07:00
Haoyu Qiu
009446a277
Add System Locale layout direction for Control and Window
2024-10-17 07:52:07 +08:00
David Giardi
ebe1a2d7ec
Add hover state to Tree items display
2024-10-17 00:21:52 +02:00
Silc Lizard (Tokage) Renew
d29e7b6953
Fix initial skin update timing in Skeleton3D
2024-10-16 05:13:13 +09:00
Bogdan Inculet
fb58ea6c89
Fixed Remote Nodes missing custom icons
2024-10-15 22:28:53 +03:00
A Thousand Ships
de128812f3
Fix unreachable code in lightmap_gi.cpp
2024-10-15 13:17:15 +02:00
Thaddeus Crews
3fcbb1d436
Merge pull request #97770 from tdaven/fix-94151
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Fix immediate mesh modifications that don't call set_mesh
2024-10-14 14:09:56 -05:00
Thaddeus Crews
ba9e98f447
Merge pull request #97961 from timothyqiu/force-tooltip
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Allow `Control` to show custom tooltip when tooltip text is empty
2024-10-14 14:09:49 -05:00
Thaddeus Crews
c220e5bffd
Merge pull request #97122 from adamscott/fix-trackpad-code-completion-scrolling
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Fix trackpad code completion scrolling
2024-10-14 14:09:44 -05:00
Thaddeus Crews
5c00d0a54e
Merge pull request #94371 from KoBeWi/insane_particle_unification_ 😱
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Unify particle editors
2024-10-14 14:09:42 -05:00
detomon
9ab84887aa
Improve performance of global bone pose calculation in Skeleton3D
2024-10-12 11:13:22 +02:00
Thaddeus Crews
bb20444998
Merge pull request #97744 from Nazarwadim/use_local_vector_for_skeleton
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Use `LocalVector` for skeleton
2024-10-10 18:13:19 -05:00
bruvzg
309712551c
[TextParagraph/Button] Add support for line spacing.
2024-10-10 12:49:24 +03:00
tetrapod00
12d2c05936
Add "Inspect Native Shader Code" to shader resource and shader editor
2024-10-08 11:02:45 -07:00
Anish Mishra
9f6c88de89
update MenuBar after child renamed in editor
2024-10-08 20:19:02 +05:30
Haoyu Qiu
6f35915622
Allow Control
to show custom tooltip when tooltip text is empty
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Co-Authored-By: bruvzg <7645683+bruvzg@users.noreply.github.com>
2024-10-08 15:46:26 +08:00
Gamemap
84b15a2ea4
ItemList - Fix right padding missing
2024-10-06 17:34:33 +02:00
Anish Mishra
8f9ed35f8b
Fix ColorPicker virtual keyboard popup on mobile
2024-10-05 19:03:29 +05:30
kobewi
b9d25580ce
Fix implementation of property_can_revert() in various classes
2024-10-04 23:02:04 +02:00
Rémi Verschelde
aaffffcd43
Merge pull request #97817 from bruvzg/prop_warn_remove
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Partially revert #96780 , remove warnings from project/editor settings `_get`.
2024-10-04 22:43:56 +02:00
Rémi Verschelde
f6dbc04bd1
Merge pull request #97809 from Geometror/fix-ge-conn-layer-warning
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[GraphEdit] Only print warning for connection layer deletion when justified
2024-10-04 22:43:49 +02:00
Rémi Verschelde
9108c6261b
Merge pull request #97291 from KoBeWi/visible_in_tree_was_a_billion_dollar_mistake
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Fix ScrollContainer configuration warnings
2024-10-04 22:43:33 +02:00
Rémi Verschelde
14eee2b930
Merge pull request #97240 from KoBeWi/wrong_number
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Print error on invalid `call_group()` calls
2024-10-04 22:43:30 +02:00
Rémi Verschelde
19081a850d
Merge pull request #95889 from KoBeWi/tree_growing_sideways
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Allow horizontal scrolling in Tree using Shift
2024-10-04 22:43:17 +02:00
kobewi
a4d724b37c
Unify particle editors
2024-10-04 22:36:12 +02:00
bruvzg
794920b1ff
Partially revert 96780, remove warnings from project/editor settings _get
.
2024-10-04 19:13:03 +03:00
Rémi Verschelde
6c15d59154
Merge pull request #97362 from reduz/make-unique-scene-id-deterministic
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Make internal unique scene resource ID deterministic
2024-10-04 17:18:10 +02:00
Hendrik Brucker
975e7c8ade
[GraphEdit] Only print warning for connection layer deletion when justified
2024-10-04 13:28:15 +02:00
Mounir Tohami
f84f734696
Expose LineEdit
edit
and unedit
methods.
2024-10-04 10:37:33 +00:00
Rémi Verschelde
6d9a797ea4
Merge pull request #97624 from timothyqiu/atrn
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Fix `atr_n()` behavior when auto translation is disabled
2024-10-04 11:21:50 +02:00
Rémi Verschelde
2d8bfab47c
Merge pull request #97255 from kitbdev/test-tabs
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Fix TabBar initialization issue and add tests
2024-10-04 11:21:33 +02:00
Rémi Verschelde
058f06c10d
Merge pull request #93270 from Gamemap/feature-itemlist-autowidth
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Add `Auto width` behavior to ItemList
2024-10-04 11:21:14 +02:00
vPumpking
62edb4eee8
Add filename filter field to FileDialog
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Added possibility to filter files and folders through a text entry.
2024-10-04 11:12:33 +02:00
Gamemap
1e1dbd8e3a
Add Auto width
behavior to ItemList
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Co-authored-by: Craig Hupin <althar93@hotmail.com>
2024-10-04 08:43:13 +02:00
Trevor Davenport
47f75547ce
Fix immediate mesh modifications that don't call set_mesh
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Mesh_instance_2d has no way to know when the mesh had been modified
unless you called set_mesh. This meant that you could modify the
underlying mesh without it knowing which could result in incorrect
result.
Modified mesh_instance_2d to be more similar to mesh_instance_3d which
connects to the changed signal of the mesh and reacts occordingly.
2024-10-03 18:08:49 -06:00
Rémi Verschelde
5ccbf6e4c7
Merge pull request #97760 from EAinsley/fix#97714
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🔗 GHA / 🍎 macOS (push) Blocked by required conditions
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Fix error when stopping empty animation player.
2024-10-03 15:39:30 +02:00
Rémi Verschelde
5314793ac7
Merge pull request #97519 from timothyqiu/itemlist-at
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Add auto translate mode for items in `ItemList`
2024-10-03 15:39:23 +02:00
Rémi Verschelde
ae7fd80d9c
Merge pull request #97730 from KoBeWi/rich_text_label_inside_a_scroll_container_inside_a_bag_of_milk
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Handle scroll events in RichtTextLabel
2024-10-03 15:27:24 +02:00
Rémi Verschelde
f3694a6933
Merge pull request #95389 from Gaktan/graph_node_stretch_fix
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Fix graph node stretch not taking titlebar into account
2024-10-03 15:27:16 +02:00
Ainsley Su
baf0fb7e26
Fix error when stopping empty animation player.
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Check if animation exists before get section start time.
Signed-off-by: Ainsley Su <vhtmscyo@gmail.com>
2024-10-03 11:04:27 +02:00
Dario
e2c6daf7ef
Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile.
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- Implements asynchronous transfer queues from PR #87590 .
- Adds ubershaders that can run with specialization constants specified as push constants.
- Pipelines with specialization constants can compile in the background.
- Added monitoring for pipeline compilations.
- Materials and shaders can now be created asynchronously on background threads.
- Meshes that are loaded on background threads can also compile pipelines as part of the loading process.
2024-10-02 15:11:58 -03:00
Nazarii
1ba168fcbc
Use local vector for skeleton
2024-10-02 20:38:40 +03:00
kobewi
9bf6148e00
Handle scroll events in RichtTextLabel
2024-10-02 15:47:36 +02:00
Rémi Verschelde
1da8a2a1ba
Merge pull request #97416 from Calinou/lightmapgi-check-rendering-device-availability
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Check RenderingDevice availability to display LightmapGI configuration warnings
2024-10-02 15:01:34 +02:00
Rémi Verschelde
89febc5652
Merge pull request #97439 from Gamemap/itemlist-fix-texttrimming
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Fix ItemList text trimming
2024-10-02 15:01:05 +02:00
Stijn Hinlopen
06791e1acd
New Quick Open Dialog
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- Updated list view with thumbnails, and separate file name.
- Added a grid view which has larger icons.
- Added toggle to filter out files from addons.
- Store history for each opened resource type.
New Editor settings for Quick Open:
- Startup display mode (grid or list):
- Determined by the requested resource type.
- Whatever was last used.
- Toggle to filter out files from addons (for persistence).
Notes
- The dialog is now created once in EditorNode, and globally available for other components.
- A fixed number of result scenes are instantiated, and reused based on query.
- Drop support for multiselect.
2024-10-01 21:39:16 +02:00
Rémi Verschelde
f4af8201ba
Merge pull request #96309 from Geometror/fix-ge-cs-crash
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Prevent crash after removing GraphEdit's connection layer
2024-10-01 19:01:01 +02:00
Gamemap
6a9e50b941
Fix ItemList text trimming and autowrap margin
2024-10-01 17:48:41 +02:00