Merge pull request #98009 from TokageItLab/init-skel-skin

Fix initial skin update timing in Skeleton3D
This commit is contained in:
Clay John 2024-10-17 16:51:05 -07:00 committed by GitHub
commit acc3786db2
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2 changed files with 4 additions and 2 deletions

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@ -332,8 +332,8 @@ void MeshInstance3D::create_multiple_convex_collisions(const Ref<MeshConvexDecom
void MeshInstance3D::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_READY: {
callable_mp(this, &MeshInstance3D::_resolve_skeleton_path).call_deferred();
case NOTIFICATION_ENTER_TREE: {
_resolve_skeleton_path();
} break;
case NOTIFICATION_TRANSLATION_CHANGED: {
if (mesh.is_valid()) {

View File

@ -326,6 +326,8 @@ void Skeleton3D::_notification(int p_what) {
#ifndef DISABLE_DEPRECATED
setup_simulator();
#endif // _DISABLE_DEPRECATED
update_flags = UPDATE_FLAG_POSE;
_notification(NOTIFICATION_UPDATE_SKELETON);
} break;
case NOTIFICATION_UPDATE_SKELETON: {
// Update bone transforms to apply unprocessed poses.