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Don't include core/io/image.h
in core/os/os.h
`core/os/os.h` doesn't use `core/io/image.h`. It just brings transitive dependencies. Lots of dependencies because `core/os/os.h` is transitively included in almost every file of godot Also added `core/io/image.h` into files^1 where `Ref<Image>` and `core/os/os.h` were used to prevent obscure errors involving `Ref<Image>` ^1 except those which include `core/io/image_loader.h` or `core/io/image.h` by corresponding .h file with the same name Signed-off-by: Yevhen Babiichuk (DustDFG) <dfgdust@gmail.com> Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
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@ -32,7 +32,6 @@
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#define CORE_BIND_H
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#include "core/debugger/engine_profiler.h"
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#include "core/io/image.h"
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#include "core/io/resource_loader.h"
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#include "core/io/resource_saver.h"
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#include "core/object/script_language.h"
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@ -34,6 +34,7 @@
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#include "core/extension/gdextension.h"
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#include "core/extension/gdextension_compat_hashes.h"
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#include "core/io/file_access.h"
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#include "core/io/image.h"
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#include "core/io/xml_parser.h"
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#include "core/object/class_db.h"
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#include "core/object/script_language_extension.h"
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@ -32,7 +32,6 @@
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#define OS_H
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#include "core/config/engine.h"
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#include "core/io/image.h"
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#include "core/io/logger.h"
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#include "core/io/remote_filesystem_client.h"
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#include "core/os/time_enums.h"
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@ -35,6 +35,7 @@
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#include "core/config/project_settings.h"
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#include "core/io/dir_access.h"
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#include "core/io/image.h"
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#include "core/os/os.h"
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#include "storage/texture_storage.h"
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@ -36,6 +36,7 @@
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#include "platform_gl.h"
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#include "config.h"
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#include "core/io/image.h"
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#include "core/os/os.h"
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#include "core/templates/rid_owner.h"
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#include "servers/rendering/renderer_compositor.h"
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@ -30,6 +30,7 @@
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#include "editor_profiler.h"
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#include "core/io/image.h"
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#include "core/os/os.h"
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#include "editor/editor_settings.h"
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#include "editor/editor_string_names.h"
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@ -30,6 +30,7 @@
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#include "editor_visual_profiler.h"
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#include "core/io/image.h"
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#include "core/os/os.h"
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#include "editor/editor_settings.h"
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#include "editor/editor_string_names.h"
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@ -35,6 +35,7 @@
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#include "core/input/input.h"
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#include "core/io/config_file.h"
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#include "core/io/file_access.h"
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#include "core/io/image.h"
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#include "core/io/resource_loader.h"
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#include "core/io/resource_saver.h"
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#include "core/object/class_db.h"
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@ -32,6 +32,7 @@
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#include "core/config/project_settings.h"
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#include "core/io/file_access_memory.h"
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#include "core/io/image.h"
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#include "core/io/resource_loader.h"
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#include "core/object/script_language.h"
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#include "core/os/os.h"
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@ -42,6 +42,7 @@
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#include "core/io/dir_access.h"
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#include "core/io/file_access_pack.h"
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#include "core/io/file_access_zip.h"
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#include "core/io/image.h"
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#include "core/io/image_loader.h"
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#include "core/io/ip.h"
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#include "core/io/resource_loader.h"
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@ -30,6 +30,7 @@
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#include "image_compress_basisu.h"
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#include "core/io/image.h"
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#include "core/os/os.h"
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#include "core/string/print_string.h"
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#include "servers/rendering_server.h"
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@ -32,6 +32,7 @@
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#include "core/error/error_macros.h"
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#include "core/io/file_access_memory.h"
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#include "core/io/image.h"
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#include "core/os/os.h"
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#include "core/string/print_string.h"
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@ -31,6 +31,7 @@
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#include "video_stream_theora.h"
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#include "core/config/project_settings.h"
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#include "core/io/image.h"
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#include "core/os/os.h"
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#include "scene/resources/image_texture.h"
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@ -31,6 +31,7 @@
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#include "image_saver_tinyexr.h"
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#include "core/math/math_funcs.h"
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#include "core/os/os.h"
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#include <zlib.h> // Should come before including tinyexr.
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@ -31,7 +31,7 @@
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#ifndef IMAGE_SAVER_TINYEXR_H
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#define IMAGE_SAVER_TINYEXR_H
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#include "core/os/os.h"
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#include "core/io/image.h"
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Error save_exr(const String &p_path, const Ref<Image> &p_img, bool p_grayscale);
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Vector<uint8_t> save_exr_buffer(const Ref<Image> &p_img, bool p_grayscale);
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@ -35,6 +35,7 @@
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#include "godot_plugin_config.h"
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#endif // DISABLE_DEPRECATED
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#include "core/io/image.h"
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#include "core/io/zip_io.h"
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#include "core/os/os.h"
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#include "editor/export/editor_export_platform.h"
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@ -34,6 +34,7 @@
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#include "core/config/project_settings.h"
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#include "core/io/dir_access.h"
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#include "core/io/file_access.h"
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#include "core/io/image.h"
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#include "core/io/marshalls.h"
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#include "core/io/resource_saver.h"
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#include "core/os/os.h"
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@ -38,6 +38,7 @@
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#include "core/config/project_settings.h"
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#include "core/input/input.h"
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#include "core/io/image.h"
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#include "core/os/os.h"
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#include "drivers/unix/ip_unix.h"
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#include "drivers/wasapi/audio_driver_wasapi.h"
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@ -31,6 +31,7 @@
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#ifndef NATIVE_MENU_WINDOWS_H
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#define NATIVE_MENU_WINDOWS_H
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#include "core/io/image.h"
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#include "core/templates/hash_map.h"
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#include "core/templates/rid_owner.h"
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#include "servers/display/native_menu.h"
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@ -30,6 +30,7 @@
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#include "default_theme.h"
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#include "core/io/image.h"
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#include "core/os/os.h"
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#include "default_font.gen.h"
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#include "default_theme_icons.gen.h"
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#define DISPLAY_SERVER_H
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#include "core/input/input.h"
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#include "core/io/image.h"
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#include "core/io/resource.h"
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#include "core/os/os.h"
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#include "core/variant/callable.h"
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@ -39,7 +40,6 @@
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#include "display/native_menu.h"
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class Texture2D;
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class Image;
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class DisplayServer : public Object {
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GDCLASS(DisplayServer, Object)
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#ifndef MOVIE_WRITER_H
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#define MOVIE_WRITER_H
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#include "core/io/image.h"
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#include "core/templates/local_vector.h"
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#include "servers/audio/audio_driver_dummy.h"
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#include "servers/audio_server.h"
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#ifndef RENDERER_COMPOSITOR_RD_H
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#define RENDERER_COMPOSITOR_RD_H
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#include "core/io/image.h"
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#include "core/os/os.h"
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#include "servers/rendering/renderer_compositor.h"
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#include "servers/rendering/renderer_rd/environment/fog.h"
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#include "renderer_scene_render_rd.h"
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#include "core/config/project_settings.h"
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#include "core/io/image.h"
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#include "core/os/os.h"
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#include "renderer_compositor_rd.h"
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#include "servers/rendering/renderer_rd/environment/fog.h"
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#ifndef TEXT_SERVER_H
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#define TEXT_SERVER_H
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#include "core/io/image.h"
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#include "core/object/ref_counted.h"
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#include "core/os/os.h"
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#include "core/templates/rid.h"
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