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LightmapGI: Clean up and improve lightmap atlas storage
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184395401b
@ -98,15 +98,15 @@ Array LightmapGIData::_get_user_data() const {
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}
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void LightmapGIData::set_lightmap_textures(const TypedArray<TextureLayered> &p_data) {
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light_textures = p_data;
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storage_light_textures = p_data;
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if (p_data.is_empty()) {
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light_texture = Ref<TextureLayered>();
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combined_light_texture = Ref<TextureLayered>();
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_reset_lightmap_textures();
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return;
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}
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if (p_data.size() == 1) {
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light_texture = p_data[0];
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combined_light_texture = p_data[0];
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} else {
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Vector<Ref<Image>> images;
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for (int i = 0; i < p_data.size(); i++) {
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@ -121,13 +121,13 @@ void LightmapGIData::set_lightmap_textures(const TypedArray<TextureLayered> &p_d
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combined_texture.instantiate();
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combined_texture->create_from_images(images);
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light_texture = combined_texture;
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combined_light_texture = combined_texture;
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}
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_reset_lightmap_textures();
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}
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TypedArray<TextureLayered> LightmapGIData::get_lightmap_textures() const {
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return light_textures;
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return storage_light_textures;
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}
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RID LightmapGIData::get_rid() const {
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@ -139,7 +139,7 @@ void LightmapGIData::clear() {
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}
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void LightmapGIData::_reset_lightmap_textures() {
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RS::get_singleton()->lightmap_set_textures(lightmap, light_texture.is_valid() ? light_texture->get_rid() : RID(), uses_spherical_harmonics);
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RS::get_singleton()->lightmap_set_textures(lightmap, combined_light_texture.is_valid() ? combined_light_texture->get_rid() : RID(), uses_spherical_harmonics);
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}
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void LightmapGIData::set_uses_spherical_harmonics(bool p_enable) {
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@ -238,10 +238,10 @@ void LightmapGIData::set_light_texture(const Ref<TextureLayered> &p_light_textur
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}
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Ref<TextureLayered> LightmapGIData::get_light_texture() const {
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if (light_textures.is_empty()) {
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if (storage_light_textures.is_empty()) {
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return Ref<TextureLayered>();
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}
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return light_textures.get(0);
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return storage_light_textures.get(0);
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}
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void LightmapGIData::_set_light_textures_data(const Array &p_data) {
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@ -249,7 +249,7 @@ void LightmapGIData::_set_light_textures_data(const Array &p_data) {
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}
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Array LightmapGIData::_get_light_textures_data() const {
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return Array(light_textures);
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return Array(storage_light_textures);
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}
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#endif
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@ -274,7 +274,7 @@ void LightmapGIData::_bind_methods() {
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ClassDB::bind_method(D_METHOD("_set_probe_data", "data"), &LightmapGIData::_set_probe_data);
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ClassDB::bind_method(D_METHOD("_get_probe_data"), &LightmapGIData::_get_probe_data);
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ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "lightmap_textures", PROPERTY_HINT_ARRAY_TYPE, "TextureLayered", PROPERTY_USAGE_NO_EDITOR), "set_lightmap_textures", "get_lightmap_textures");
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ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "lightmap_textures", PROPERTY_HINT_ARRAY_TYPE, "TextureLayered", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_READ_ONLY), "set_lightmap_textures", "get_lightmap_textures");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "uses_spherical_harmonics", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "set_uses_spherical_harmonics", "is_using_spherical_harmonics");
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ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "user_data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "_set_user_data", "_get_user_data");
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ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "probe_data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "_set_probe_data", "_get_probe_data");
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@ -287,8 +287,8 @@ void LightmapGIData::_bind_methods() {
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ClassDB::bind_method(D_METHOD("_set_light_textures_data", "data"), &LightmapGIData::_set_light_textures_data);
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ClassDB::bind_method(D_METHOD("_get_light_textures_data"), &LightmapGIData::_get_light_textures_data);
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "light_texture", PROPERTY_HINT_RESOURCE_TYPE, "TextureLayered", PROPERTY_USAGE_EDITOR), "set_light_texture", "get_light_texture");
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ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "light_textures", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "_set_light_textures_data", "_get_light_textures_data");
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "light_texture", PROPERTY_HINT_RESOURCE_TYPE, "TextureLayered", PROPERTY_USAGE_NONE), "set_light_texture", "get_light_texture");
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ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "light_textures", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_INTERNAL), "_set_light_textures_data", "_get_light_textures_data");
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#endif
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}
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@ -740,6 +740,74 @@ void LightmapGI::_gen_new_positions_from_octree(const GenProbesOctree *p_cell, f
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}
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}
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LightmapGI::BakeError LightmapGI::_save_and_reimport_atlas_textures(const Ref<Lightmapper> p_lightmapper, const String &p_base_name, TypedArray<TextureLayered> &r_textures, bool p_compress) const {
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Vector<Ref<Image>> images;
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images.resize(p_lightmapper->get_bake_texture_count());
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for (int i = 0; i < images.size(); i++) {
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images.set(i, p_lightmapper->get_bake_texture(i));
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}
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const int slice_count = images.size();
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const int slice_width = images[0]->get_width();
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const int slice_height = images[0]->get_height();
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const int slices_per_texture = Image::MAX_HEIGHT / slice_height;
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const int texture_count = Math::ceil(slice_count / (float)slices_per_texture);
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const int last_count = slice_count % slices_per_texture;
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r_textures.resize(texture_count);
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for (int i = 0; i < texture_count; i++) {
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const int texture_slice_count = (i == texture_count - 1 && last_count != 0) ? last_count : slices_per_texture;
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Ref<Image> texture_image = Image::create_empty(slice_width, slice_height * texture_slice_count, false, images[0]->get_format());
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for (int j = 0; j < texture_slice_count; j++) {
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texture_image->blit_rect(images[i * slices_per_texture + j], Rect2i(0, 0, slice_width, slice_height), Point2i(0, slice_height * j));
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}
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const String atlas_path = (texture_count > 1 ? p_base_name + "_" + itos(i) : p_base_name) + ".exr";
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const String config_path = atlas_path + ".import";
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Ref<ConfigFile> config;
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config.instantiate();
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// Load an import configuration if present.
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if (FileAccess::exists(config_path)) {
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config->load(config_path);
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}
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config->set_value("remap", "importer", "2d_array_texture");
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config->set_value("remap", "type", "CompressedTexture2DArray");
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if (!config->has_section_key("params", "compress/mode")) {
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// Do not override an existing compression mode.
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config->set_value("params", "compress/mode", p_compress ? 2 : 3);
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}
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config->set_value("params", "compress/channel_pack", 1);
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config->set_value("params", "mipmaps/generate", false);
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config->set_value("params", "slices/horizontal", 1);
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config->set_value("params", "slices/vertical", texture_slice_count);
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config->save(config_path);
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// Save the file.
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Error save_err = texture_image->save_exr(atlas_path, false);
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ERR_FAIL_COND_V(save_err, LightmapGI::BAKE_ERROR_CANT_CREATE_IMAGE);
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// Reimport the file.
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ResourceLoader::import(atlas_path);
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Ref<TextureLayered> t = ResourceLoader::load(atlas_path); // If already loaded, it will be updated on refocus?
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ERR_FAIL_COND_V(t.is_null(), LightmapGI::BAKE_ERROR_CANT_CREATE_IMAGE);
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// Store the atlas in the array.
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r_textures[i] = t;
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}
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return LightmapGI::BAKE_ERROR_OK;
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}
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LightmapGI::BakeError LightmapGI::bake(Node *p_from_node, String p_image_data_path, Lightmapper::BakeStepFunc p_bake_step, void *p_bake_userdata) {
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if (p_image_data_path.is_empty()) {
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if (get_light_data().is_null()) {
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@ -1127,80 +1195,30 @@ LightmapGI::BakeError LightmapGI::bake(Node *p_from_node, String p_image_data_pa
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// POSTBAKE: Save Textures.
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TypedArray<TextureLayered> textures;
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{
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Vector<Ref<Image>> images;
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images.resize(lightmapper->get_bake_texture_count());
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for (int i = 0; i < images.size(); i++) {
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images.set(i, lightmapper->get_bake_texture(i));
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}
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TypedArray<TextureLayered> lightmap_textures;
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int slice_count = images.size();
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int slice_width = images[0]->get_width();
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int slice_height = images[0]->get_height();
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const String texture_filename = p_image_data_path.get_basename();
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int slices_per_texture = Image::MAX_HEIGHT / slice_height;
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int texture_count = Math::ceil(slice_count / (float)slices_per_texture);
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// Save the lightmap atlases.
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BakeError save_err = _save_and_reimport_atlas_textures(lightmapper, texture_filename, lightmap_textures, false);
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ERR_FAIL_COND_V(save_err != BAKE_ERROR_OK, save_err);
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textures.resize(texture_count);
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String base_path = p_image_data_path.get_basename();
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int last_count = slice_count % slices_per_texture;
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for (int i = 0; i < texture_count; i++) {
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int texture_slice_count = (i == texture_count - 1 && last_count != 0) ? last_count : slices_per_texture;
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Ref<Image> texture_image = Image::create_empty(slice_width, slice_height * texture_slice_count, false, images[0]->get_format());
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for (int j = 0; j < texture_slice_count; j++) {
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texture_image->blit_rect(images[i * slices_per_texture + j], Rect2i(0, 0, slice_width, slice_height), Point2i(0, slice_height * j));
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}
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String texture_path = texture_count > 1 ? base_path + "_" + itos(i) + ".exr" : base_path + ".exr";
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Ref<ConfigFile> config;
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config.instantiate();
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if (FileAccess::exists(texture_path + ".import")) {
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config->load(texture_path + ".import");
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}
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config->set_value("remap", "importer", "2d_array_texture");
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config->set_value("remap", "type", "CompressedTexture2DArray");
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if (!config->has_section_key("params", "compress/mode")) {
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// User may want another compression, so leave it be, but default to VRAM uncompressed.
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config->set_value("params", "compress/mode", 3);
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}
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config->set_value("params", "compress/channel_pack", 1);
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config->set_value("params", "mipmaps/generate", false);
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config->set_value("params", "slices/horizontal", 1);
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config->set_value("params", "slices/vertical", texture_slice_count);
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config->save(texture_path + ".import");
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Error err = texture_image->save_exr(texture_path, false);
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ERR_FAIL_COND_V(err, BAKE_ERROR_CANT_CREATE_IMAGE);
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ResourceLoader::import(texture_path);
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Ref<TextureLayered> t = ResourceLoader::load(texture_path); // If already loaded, it will be updated on refocus?
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ERR_FAIL_COND_V(t.is_null(), BAKE_ERROR_CANT_CREATE_IMAGE);
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textures[i] = t;
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}
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}
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/* POSTBAKE: Save Light Data */
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// POSTBAKE: Save Light Data.
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Ref<LightmapGIData> gi_data;
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if (get_light_data().is_valid()) {
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gi_data = get_light_data();
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set_light_data(Ref<LightmapGIData>()); //clear
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set_light_data(Ref<LightmapGIData>()); // Clear.
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gi_data->clear();
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} else {
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gi_data.instantiate();
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}
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gi_data->set_lightmap_textures(textures);
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gi_data->_set_uses_packed_directional(directional); // New SH lightmaps are packed automatically.
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gi_data->set_lightmap_textures(lightmap_textures);
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gi_data->set_uses_spherical_harmonics(directional);
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gi_data->_set_uses_packed_directional(directional); // New SH lightmaps are packed automatically.
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for (int i = 0; i < lightmapper->get_bake_mesh_count(); i++) {
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Dictionary d = lightmapper->get_bake_mesh_userdata(i);
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@ -43,8 +43,12 @@ class LightmapGIData : public Resource {
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GDCLASS(LightmapGIData, Resource);
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RES_BASE_EXTENSION("lmbake")
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Ref<TextureLayered> light_texture;
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TypedArray<TextureLayered> light_textures;
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// The 'merged' texture atlases actually used by the renderer.
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Ref<TextureLayered> combined_light_texture;
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// The temporary texture atlas arrays which are used for storage.
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// If a single atlas is too large, it's split and recombined during loading.
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TypedArray<TextureLayered> storage_light_textures;
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bool uses_spherical_harmonics = false;
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bool interior = false;
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@ -245,6 +249,8 @@ private:
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void _plot_triangle_into_octree(GenProbesOctree *p_cell, float p_cell_size, const Vector3 *p_triangle);
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void _gen_new_positions_from_octree(const GenProbesOctree *p_cell, float p_cell_size, const Vector<Vector3> &probe_positions, LocalVector<Vector3> &new_probe_positions, HashMap<Vector3i, bool> &positions_used, const AABB &p_bounds);
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BakeError _save_and_reimport_atlas_textures(const Ref<Lightmapper> p_lightmapper, const String &p_base_name, TypedArray<TextureLayered> &r_textures, bool p_compress = false) const;
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protected:
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void _validate_property(PropertyInfo &p_property) const;
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static void _bind_methods();
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