godot/scene
Adam Scott 0d350e7108
Set clang-format RemoveSemicolon rule to true
- Set clang-format `Standard` rule to `c++20`
2024-10-25 13:49:43 -04:00
..
2d Set clang-format RemoveSemicolon rule to true 2024-10-25 13:49:43 -04:00
3d Set clang-format RemoveSemicolon rule to true 2024-10-25 13:49:43 -04:00
animation Fix error when stopping empty animation player. 2024-10-03 11:04:27 +02:00
audio SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
debugger Set clang-format RemoveSemicolon rule to true 2024-10-25 13:49:43 -04:00
gui Set clang-format RemoveSemicolon rule to true 2024-10-25 13:49:43 -04:00
main Set clang-format RemoveSemicolon rule to true 2024-10-25 13:49:43 -04:00
resources Set clang-format RemoveSemicolon rule to true 2024-10-25 13:49:43 -04:00
theme Merge pull request #88530 from davthedev/tree-hover-items 2024-10-21 16:39:16 -05:00
property_list_helper.cpp Always store ID of PopupMenu items 2024-08-20 15:33:21 +02:00
property_list_helper.h Fix a bunch of orphan StringName errors at ProjectSettings/Editor exit 2024-07-09 19:38:52 +03:00
property_utils.cpp Enforce that custom nodes keep their original type 2024-10-22 18:18:16 +02:00
property_utils.h Fix default NodePaths saved in scene 2024-06-03 13:10:23 +02:00
register_scene_types.cpp Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile. 2024-10-02 15:11:58 -03:00
register_scene_types.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
scene_string_names.cpp Enforce that custom nodes keep their original type 2024-10-22 18:18:16 +02:00
scene_string_names.h Enforce that custom nodes keep their original type 2024-10-22 18:18:16 +02:00
SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00