godot/scene
2024-10-29 16:23:03 -07:00
..
2d Merge pull request #96629 from ditiem-games/path2d 2024-10-21 16:39:28 -05:00
3d Implement array based hash map 2024-10-24 21:34:12 +03:00
animation Implement array based hash map 2024-10-24 21:34:12 +03:00
audio SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
debugger Fixed Remote Nodes missing custom icons 2024-10-15 22:28:53 +03:00
gui Rename internal Button icon to button_icon to match exposed methods 2024-10-29 16:23:03 -07:00
main Don't override auto translate mode of custom tooltip 2024-10-25 16:13:45 +08:00
resources Merge pull request #98529 from zeux/meshopt-22 2024-10-27 19:09:50 -07:00
theme Merge pull request #88530 from davthedev/tree-hover-items 2024-10-21 16:39:16 -05:00
property_list_helper.cpp Always store ID of PopupMenu items 2024-08-20 15:33:21 +02:00
property_list_helper.h Fix a bunch of orphan StringName errors at ProjectSettings/Editor exit 2024-07-09 19:38:52 +03:00
property_utils.cpp Enforce that custom nodes keep their original type 2024-10-22 18:18:16 +02:00
property_utils.h Fix default NodePaths saved in scene 2024-06-03 13:10:23 +02:00
register_scene_types.cpp Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile. 2024-10-02 15:11:58 -03:00
register_scene_types.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
scene_string_names.cpp Enforce that custom nodes keep their original type 2024-10-22 18:18:16 +02:00
scene_string_names.h Enforce that custom nodes keep their original type 2024-10-22 18:18:16 +02:00
SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00