Thaddeus Crews
4703aab556
Merge pull request #98919 from BlueCube3310/bcdec-fix-v4
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bcdec: Fix decompressing mipmaps not divisible by 4
2024-11-10 12:12:58 -06:00
Thaddeus Crews
3444611507
Merge pull request #98758 from Rudolph-B/Issue-98756
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Fix Occlusion Culling Buffer occasionally getting corrupted.
2024-11-10 12:12:43 -06:00
Thaddeus Crews
511149e2a0
Merge pull request #99003 from Mickeon/documentation-interactive-music-oopsie
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Fix interactive music docs saying it's "not implemented"
2024-11-10 12:12:40 -06:00
Thaddeus Crews
95780d8104
Merge pull request #98866 from smix8/navmap_allocation
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Reduce allocations for NavMap synchronisation
2024-11-10 12:12:37 -06:00
Thaddeus Crews
06e876b990
Merge pull request #95762 from Mickeon/documentation-truth-and-only-the-truth
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Fix many untagged `true`/`false`/`null` in the documentation
2024-11-10 12:12:22 -06:00
Thaddeus Crews
cd6dad4090
Merge pull request #98703 from pgrit/master
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Set flag for 8 bone weights in GLTFDocument
2024-11-10 12:12:18 -06:00
Rie
44ef3d35eb
Make use of NavigationObstacle3D's transform
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Co-authored-by: a0kami <dev.aokami@netc.fr>
2024-11-10 17:08:12 +01:00
Micky
39534e1a28
Fix interactive music docs saying it's "not implemented"
2024-11-10 11:35:08 +01:00
Micky
5c5460b026
Fix many untagged true/false/null in the documentation
2024-11-10 11:26:39 +01:00
Fabio Alessandrelli
35c223680a
[mbedTLS] Keep reading/writing partial until "would block"
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Them mbedTLS read and write functions will never read or write more than
the negotiated fragment length at every iteration (which usually depends
on MBEDTLS_SSL_IN_CONTENT_LEN and MBEDTLS_SSL_OUT_CONTENT_LEN).
For this reason, when reading or writing partial data, we must always
keep retrying until we receive a "would block" (no bytes read or wrote),
or we have fulfilled the read or write.
2024-11-09 17:20:10 +01:00
Nodragem
7378bb6db7
Move GridMapEditor to bottom panel
2024-11-09 16:02:26 +00:00
BlueCube3310
ca7ad58236
bcdec: Fix decompresssing mipmaps not divisible by 4
2024-11-08 11:17:13 +01:00
Thaddeus Crews
3a7efc9edf
Merge pull request #98874 from aaronfranke/gltf-preserve-visibility
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GLTF: Preserve node visibility on import
2024-11-07 12:36:35 -06:00
Thaddeus Crews
9b23b202ae
Merge pull request #98873 from girdenis-p/shadowed-variable-warning
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Fix analyzer pushing `SHADOWED_VARIABLE` warning for members shadowed in subclass
2024-11-07 12:36:33 -06:00
Thaddeus Crews
671d6e3230
Merge pull request #98150 from hunterloftis/fix-default-import-threaded
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Fix freeze on non-thread-safe custom importers
2024-11-07 12:36:20 -06:00
Fabio Alessandrelli
e2d62f8618
[WebSocket] Add optional heartbeat via "ping" control frames.
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Has no effect in Web exports since the browsers do not expose a way to
send ping control frames.
2024-11-07 15:18:46 +01:00
girdenis-p
413490c270
Fix analyzer pushing SHADOWED_VARIABLE warning for members shadowed in subclasses
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This fixes a bug in the analyzer where it did not push the SHADOWED_VARIABLE_BASE_CLASS
warning for members shadowed by variable in subclass. It does this by comparing the class
which contains the shadowed member with the class containing the variable, and pushing
SHADOWED_VARIABLE only if the classes are the same. Additionally, SHADOWED_VARIABLE_BASE_CLASS
can take an extra symbol which helps to specify the line for non native base class.
2024-11-06 15:04:14 +00:00
Aaron Franke
924732772b
GLTF: Preserve node visibility on import
2024-11-05 19:06:08 -08:00
Thaddeus Crews
de48d9f794
Merge pull request #98841 from bruvzg/ts_el_load
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[TextServer] Only load ellipsis glyph when it's used.
2024-11-05 18:36:17 -06:00
Thaddeus Crews
88a48d52f0
Merge pull request #98801 from zeux/my-final-form
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Rewrite index optimization code for maximum efficiency
2024-11-05 18:36:13 -06:00
Thaddeus Crews
1559645112
Merge pull request #98831 from dsnopek/openxr-gdextension-pre-post-draw-viewport
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OpenXR: Allow GDExtensions to implement `_on_pre_draw_viewport()` and `_on_post_draw_viewport()`
2024-11-05 18:36:12 -06:00
smix8
b840c9837a
Reduce allocations for NavMap synchronisation
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Improves navigation map sync performance be avoiding unnecessary memory allocations.
2024-11-05 22:10:53 +01:00
David Snopek
c72eb04adb
OpenXR: Allow GDExtensions to implement _on_pre_draw_viewport()
and _on_post_draw_viewport()
2024-11-05 08:16:29 -06:00
bruvzg
4daa336d92
[TextServer] Only load ellipsis glyph when it's used.
2024-11-05 11:04:48 +02:00
Thaddeus Crews
2450dee1bc
Merge pull request #93401 from Repiteo/style/clang-tidy-fixes
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Style: Apply `clang-tidy` fixes
2024-11-04 21:52:05 -06:00
Thaddeus Crews
ef8aafc2df
Merge pull request #94165 from aaronfranke/gltf-khr-anim-ptr
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GLTF: Implement `KHR_animation_pointer` for animating custom properties
2024-11-04 21:52:03 -06:00
Thaddeus Crews
e38068f768
Merge pull request #96778 from aaronfranke/gltf-dont-fail-import
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GLTF: Don't give up loading a texture if importing it fails
2024-11-04 21:51:56 -06:00
Thaddeus Crews
6206578060
Merge pull request #90182 from Zylann/nav_map_optimizations
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Optimize some parts of `NavMap::sync`
2024-11-04 21:51:52 -06:00
Aaron Franke
02d8c6eefe
GLTF: Add extract_path and extract_prefix settings
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Only used by the Blender importer
2024-11-04 19:28:33 -08:00
Aaron Franke
0b7354dfa9
GLTF: Don't give up loading image if import fails
2024-11-04 19:28:18 -08:00
Aaron Franke
0513943f70
GLTF: Implement KHR_animation_pointer for animating custom properties
2024-11-04 17:55:40 -08:00
Aaron Franke
d373d207c1
GLTF: Add functions to encode and decode Variants to/from accessors
2024-11-04 17:55:40 -08:00
Aaron Franke
11576b89dd
GLTF: Implement the glTF Object Model in physics extension
2024-11-04 17:55:39 -08:00
Aaron Franke
4b66a25f52
GLTF: Implement the glTF Object Model to support JSON pointer properties
2024-11-04 17:55:39 -08:00
Aaron Franke
cd367b3da3
GLTF: Prerequisite cleanups before KHR_animation_pointer
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Add get_scene_node_path and has_additional_data to GLTFNode, remove center of mass ignore warning in physics (it's supported now), rename `d` to `mesh_dict` in mesh import code.
2024-11-04 17:55:39 -08:00
Aaron Franke
834189a618
GLTF: Clean up animation code to make way for KHR_animation_pointer
2024-11-04 17:55:38 -08:00
Aaron Franke
c7391d2ee3
GLTF: Add more accessor component types
2024-11-04 17:55:38 -08:00
Aaron Franke
4b0085ac85
GLTF: Move the component type enum into GLTFAccessor
2024-11-04 17:55:37 -08:00
Thaddeus Crews
bb5f390fb9
Style: Apply clang-tidy
fixes (superficial)
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• `modernize-use-bool-literals`, `modernize-use-nullptr`, and `readability-braces-around-statements`
2024-11-04 12:11:14 -06:00
Thaddeus Crews
89a311205f
Style: Apply clang-tidy
fixes
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• `modernize-use-default-member-init` and `readability-redundant-member-init`
• Minor adjustments to `.clang-tidy` to improve syntax & remove redundancies
2024-11-04 12:11:06 -06:00
Arseny Kapoulkine
260287b3a1
Rewrite index optimization code for maximum efficiency
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While all the previous fixes to optimizeVertexCache invocation fixed the
vertex transform efficiency, the import code still was missing two
crucial recommendations from meshoptimizer documentation:
- All meshes should be optimized for vertex cache (this reorders
vertices for maximum fetch efficiency)
- When LODs are used with a shared vertex buffer, the vertex order
should be generated by doing a vertex fetch optimization on the
concatenated index buffer from coarse to fine LODs; this maximizes
fetch efficiency for coarse LODs
The last point is especially crucial for Mali GPUs; unlike other GPUs
where vertex order affects fetch efficiency but not shading, these GPUs
have various shading quirks (depending on the GPU generation) that
really require consecutive index ranges for each LOD, which requires the
second optimization mentioned above. However all of these also help
desktop GPUs and other mobile GPUs as well.
Because this optimization is "global" in the sense that it affects all
LODs and all vertex arrays in concert, I've taken this opportunity to
isolate all optimization code in this function and pull it out of
generate_lods and create_shadow_mesh; this doesn't change the vertex
cache efficiency, but makes the code cleaner. Consequently,
optimize_indices should be called after other functions like
create_shadow_mesh / generate_lods.
This required exposing meshopt_optimizeVertexFetchRemap; as a drive-by,
meshopt_simplifySloppy was never used so it's not exposed anymore - this
will simplify future meshopt upgrades if they end up changing the
function's interface.
2024-11-04 06:58:06 -08:00
Fabio Alessandrelli
6cdfc8c9fe
[WS] Detect disconnection due to protocol errors
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When wslay receives a message that is too big or cause a protocol error,
it automatically sends a close request to the remote peer but it also
completely stop calling the receive callback resulting in the state
being "stuck" as CONNECTED (even if both client and server have
disconnected).
We now check if we sent a close message and reading has been disabled to
manually transition to the "closed" state with the proper reason.
2024-11-04 11:20:30 +01:00
Rudolph Bester
0f0e24016c
Fix Occlusion Culling Buffer getting corrupted.
2024-11-02 12:52:19 +02:00
Hugo Locurcio
9f2bd57b7b
Add Codium support to C# external editors
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Selecting the VS Code option will now work if Codium is installed,
picking it as the last option after attempting to run VS Code.
2024-11-02 00:00:41 +01:00
Thaddeus Crews
363c0b5fec
Merge pull request #47502 from KoBeWi/add_0
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Always add decimal when converting float to string
2024-10-31 20:14:39 -05:00
Pascal Grittmann
a59fb07e4a
set flag for 8 bone weights
2024-10-31 17:04:31 +01:00
Radiant
5b0bf9e2b0
Return the actual error when an import fails.
2024-10-30 23:42:10 +02:00
Thaddeus Crews
8004c7524f
Merge pull request #98301 from aaronp64/gdscript_validate_property
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🔗 GHA / 📊 Static checks (push) Waiting to run
🔗 GHA / 🤖 Android (push) Blocked by required conditions
🔗 GHA / 🍏 iOS (push) Blocked by required conditions
🔗 GHA / 🐧 Linux (push) Blocked by required conditions
🔗 GHA / 🍎 macOS (push) Blocked by required conditions
🔗 GHA / 🏁 Windows (push) Blocked by required conditions
🔗 GHA / 🌐 Web (push) Blocked by required conditions
🔗 GHA / 🪲 Godot CPP (push) Blocked by required conditions
Avoid unnecessary `Dictionary` conversions in `GDScriptInstance::validate_property`
2024-10-29 19:26:02 -05:00
Thaddeus Crews
696ca9db3c
Merge pull request #98039 from aaronfranke/button-icon
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Rename internal Button `*_icon` functions to `*_button_icon` to match exposed methods
2024-10-29 19:25:59 -05:00
Thaddeus Crews
49cf7996e1
Merge pull request #98496 from bruvzg/icu761
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Update ICU to 76.1
2024-10-29 19:25:49 -05:00
Thaddeus Crews
23f03a7cce
Merge pull request #98589 from juanjp600/openxr-no-wayland-build-fix
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Fix OpenXR module failing to build on Linux when Wayland is disabled
2024-10-29 19:25:41 -05:00
Thaddeus Crews
b7a0971ad2
Merge pull request #97934 from adamscott/give-AThousandShips-a-break
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[Codestyle] Set clang-format `RemoveSemicolon` rule to `true`
2024-10-29 19:25:36 -05:00
Thaddeus Crews
64b68192cc
Merge pull request #98562 from Rudolph-B/Issue-98561
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Fix Occlusion Culling not working for an orthogonal camera.
2024-10-29 19:25:34 -05:00
Aaron Franke
562c666e3d
Rename internal Button icon to button_icon to match exposed methods
2024-10-29 16:23:03 -07:00
Clay John
0debc73dc6
Merge pull request #98322 from BlueCube3310/dds-layered-importer
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DDS: Add support for loading layered textures
2024-10-29 15:20:54 -07:00
BlueCube3310
06195cdf2c
DDS: Add support for loading layered textures
2024-10-29 20:55:22 +01:00
Juan Pablo Arce
1803fe0cd5
Fix OpenXR module failing to build on Linux when Wayland is disabled
2024-10-27 14:03:03 -03:00
Rudolph Bester
76c20383d1
Fix Occlusion Culling not working for an orthogonal camera.
2024-10-26 20:07:34 +02:00
Thaddeus Crews
61accf0605
Merge pull request #97535 from HolonProduction/gizmo-cylinder
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🔗 GHA / 📊 Static checks (push) Has been cancelled
🔗 GHA / 🤖 Android (push) Has been cancelled
🔗 GHA / 🍏 iOS (push) Has been cancelled
🔗 GHA / 🐧 Linux (push) Has been cancelled
🔗 GHA / 🍎 macOS (push) Has been cancelled
🔗 GHA / 🏁 Windows (push) Has been cancelled
🔗 GHA / 🌐 Web (push) Has been cancelled
🔗 GHA / 🪲 Godot CPP (push) Has been cancelled
Editor: Improve cylinder gizmos
2024-10-25 13:04:14 -05:00
Thaddeus Crews
2584f75537
Merge pull request #96499 from beev1s/shallow-script-cache-error
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Fix resource loader not resolving shallow loaded scripts through dependencies
2024-10-25 13:04:09 -05:00
Thaddeus Crews
07e759b74a
Merge pull request #97771 from dsnopek/openxr-linux-egl
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OpenXR: Add support for Wayland on Linux
2024-10-25 13:04:08 -05:00
Thaddeus Crews
7da6d6032b
Merge pull request #96927 from HolonProduction/completion-inner-class-base-crash
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Autocompletion: Don't use owner for inner classes
2024-10-25 13:03:53 -05:00
Adam Scott
0d350e7108
Set clang-format RemoveSemicolon
rule to true
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- Set clang-format `Standard` rule to `c++20`
2024-10-25 13:49:43 -04:00
Danil Alexeev
4dc568856a
GDScript: Rework GDScriptUtilityFunctions
macros
2024-10-25 17:46:38 +03:00
Clay John
78a4e634f0
Merge pull request #98257 from Rudolph-B/94210-B
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🔗 GHA / 📊 Static checks (push) Waiting to run
🔗 GHA / 🤖 Android (push) Blocked by required conditions
🔗 GHA / 🍏 iOS (push) Blocked by required conditions
🔗 GHA / 🐧 Linux (push) Blocked by required conditions
🔗 GHA / 🍎 macOS (push) Blocked by required conditions
🔗 GHA / 🏁 Windows (push) Blocked by required conditions
🔗 GHA / 🌐 Web (push) Blocked by required conditions
🔗 GHA / 🪲 Godot CPP (push) Blocked by required conditions
Fix to occlusion culling where all math is based on Euclidean distance.
2024-10-24 21:06:56 -07:00
Clay John
b5368d5e40
Merge pull request #98356 from dustdfg/gdscript_endif_readability_comments
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Add some comments to `#endif's` where it helps readability
2024-10-24 19:11:42 -07:00
Clay John
38f2144f85
Merge pull request #98400 from rune-scape/fix-typed-dict-cached-parser
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GDScript: Fix cached parser error when using typed Dictionaries
2024-10-24 18:54:12 -07:00
Clay John
7ebb3a4d68
Merge pull request #98471 from dsnopek/openxr-composition-layers-visibility-bug
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Fix bug with OpenXR composition layers added after OpenXR is running
2024-10-24 18:45:23 -07:00
rune-scape
3c8615221a
SceneRPCInterface: Sort rpc names using StringLikeVariantOrder
2024-10-24 14:16:30 -07:00
bruvzg
e698870caa
Update ICU to 76.1
2024-10-24 22:47:59 +03:00
Thaddeus Crews
3c7fb9fe7f
Merge pull request #98169 from HolonProduction/only-highlight-exposed
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GDScript: Don't highlight unexposed classes
2024-10-24 13:23:04 -05:00
Thaddeus Crews
8b6c7bf64c
Merge pull request #98163 from BastiaanOlij/openxr_flatten_bindings
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OpenXR: change bindings to 'flatten' source paths
2024-10-24 13:23:03 -05:00
Thaddeus Crews
7444da766a
Merge pull request #97374 from rune-scape/get-native-static-callable
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GDScriptNativeClass: Allow getting static function as callable
2024-10-24 13:23:01 -05:00
Thaddeus Crews
52bbbd4338
Merge pull request #98247 from TCROC/fix-headless-graphics-driver-and-shader-crash
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Don't create rendering device or parse glsl shader in headless mode
2024-10-24 13:22:53 -05:00
Thaddeus Crews
0953d488c7
Merge pull request #98329 from beru/opt_ImageLoaderSVG__create_image_from_utf8_buffer
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Optimize ImageLoaderSVG::create_image_from_utf8_buffer
2024-10-24 13:22:44 -05:00
David Snopek
e2386de505
Fix bug with OpenXR composition layers added after OpenXR is running
2024-10-23 15:34:05 -05:00
Zae
06df5275c2
C#: Fix StringName leak when converting Variant
to Signal
/ Callable
2024-10-24 00:08:43 +08:00
Zae
2a3d400dd8
C#: Escape signal parameters
2024-10-23 23:24:00 +08:00
kobewi
5c0f2414cd
Always add decimal when printing float
2024-10-23 15:00:21 +02:00
Brian Huynh
360b84bad5
Clarification to the description of Global scope in regards to GDScript
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Previous wording said that @GDScript referred to entries that could be accessed in any script. Although with common sense we could imagine that it is only refering to GDScript specific pieces of code, the wording is a little unclear.
In general there are small changes to the wording which makes it more clear and concise.
Wording change
Tried to match the wording up with my last change which should make it a bit easier to parse at a glance what the docs mean by "from any script"
Changed language from "not specific to" to "which work in any language"
After consulting multiple people the new wording seems easier to parse, even for non coders
Update doc/classes/@GlobalScope.xml
Update modules/gdscript/doc_classes/@GDScript.xml
Update modules/gdscript/doc_classes/@GDScript.xml
Co-Authored-By: Micky <66727710+Mickeon@users.noreply.github.com>
2024-10-23 02:10:03 -04:00
Travis Lange
2e1fc241f9
fix headless import attempting to load graphics driver
2024-10-22 16:17:09 -04:00
rune-scape
eb8b9898c9
GDScript: Fix cached parser error when using typed Dictionaries
2024-10-22 02:13:16 -07:00
Bastiaan Olij
3e36f52524
OpenXR: change bindings to 'flatten' source paths
2024-10-22 10:31:11 +11:00
Thaddeus Crews
55aeff19dc
Merge pull request #98146 from HolonProduction/this-error-does-not-apply-to-unrecognized-annotations
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GDScript: Fix annotation parsing adding new annotation entries
2024-10-21 16:39:24 -05:00
Thaddeus Crews
291e4b78e2
Merge pull request #98237 from dustdfg/os_transitive_image_headers_refactor
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Don't include `core/io/image.h` in `core/os/os.h`
2024-10-21 16:39:15 -05:00
Thaddeus Crews
cb3c01a5fe
Merge pull request #97588 from TML233/generated-raise-signal
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[C#] Change generated On{SignalName} to EmitSignal{SignalName}
2024-10-21 16:39:12 -05:00
Thaddeus Crews
8be0061458
Merge pull request #98340 from juanjp600/dotnet-typed-dictionary-hint-fix
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Fix exported typed dictionaries in .NET having an incorrect hint
2024-10-21 16:39:08 -05:00
Thaddeus Crews
5fb22327ee
Merge pull request #97542 from AThousandShips/dict_sort_fix
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[Core] Fix sorting of `Dictionary` keys
2024-10-21 16:39:05 -05:00
Yevhen Babiichuk (DustDFG)
8c29ef38fc
Add some comments to #endif's where it will easier life
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Also added some new line to improve readability
Signed-off-by: Yevhen Babiichuk (DustDFG) <dfgdust@gmail.com>
Co-authored-by: Danil Alexeev <danil@alexeev.xyz>
2024-10-21 14:31:45 +03:00
Marc Gilleron
a92e1d4a20
Optimize some parts of NavMap::sync
2024-10-19 14:58:49 +01:00
katsuhisa yuasa
4dad9c6c05
optimize ImageLoaderSVG::create_image_from_utf8_buffer
2024-10-19 14:09:34 +09:00
aaronp64
aa1d469ffb
Avoid unnecessary Dictionary conversions in GDScriptInstance::validate_property
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Updated GDScriptInstance::validate_property to only convert PropertyInfo to Dictionary if _validate_property function is found.
2024-10-18 12:10:19 -04:00
Yevhen Babiichuk (DustDFG)
af6d260c17
Don't include core/io/image.h
in core/os/os.h
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`core/os/os.h` doesn't use `core/io/image.h`. It just brings
transitive dependencies. Lots of dependencies because `core/os/os.h`
is transitively included in almost every file of godot
Also added `core/io/image.h` into files^1 where `Ref<Image>` and `core/os/os.h`
were used to prevent obscure errors involving `Ref<Image>`
^1 except those which include `core/io/image_loader.h` or `core/io/image.h` by
corresponding .h file with the same name
Signed-off-by: Yevhen Babiichuk (DustDFG) <dfgdust@gmail.com>
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2024-10-18 19:04:19 +03:00
A Thousand Ships
79f654ced5
[Core] Fix sorting of Dictionary
keys
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`StringName` keys were sorted as `StringName` which is unstable.
2024-10-18 08:47:05 +02:00
Juan Pablo Arce
e3790de461
Fix exported typed dictionaries in .NET having an incorrect hint, which led to incorrect scene serialization
2024-10-18 00:55:24 -03:00
Clay John
e50b864b64
Merge pull request #98085 from dalexeev/gds-fix-typed-dict-static-default-init
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GDScript: Add missing static default initialization for typed dictionaries
2024-10-17 16:53:11 -07:00
Rudolph Bester
ed3f990952
Alternative fix to occlusion culling where all math is based on Euclidean distance.
2024-10-17 05:59:37 +02:00
Zi Ye
db194f06e1
Replaced some distance checks with square distance checks in NavMap, wherever the purpose is only to find the nearest element.
2024-10-15 22:06:35 -05:00
Hunter Loftis
bbb8c1703b
Fix freeze on non-thread-safe custom importers
2024-10-15 11:46:14 -04:00
Thaddeus Crews
b429948236
Merge pull request #97938 from fire/GODOT_rest_transform
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Assign the correct bone rest transform to nodes with matrix in GLTF
2024-10-14 14:09:58 -05:00