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Reduce allocations for NavMap synchronisation
Improves navigation map sync performance be avoiding unnecessary memory allocations.
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@ -234,7 +234,7 @@ Vector<Vector3> NavMeshQueries3D::polygons_get_path(const LocalVector<gd::Polygo
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// Takes the current least_cost_poly neighbors (iterating over its edges) and compute the traveled_distance.
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for (const gd::Edge &edge : navigation_polys[least_cost_id].poly->edges) {
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// Iterate over connections in this edge, then compute the new optimized travel distance assigned to this polygon.
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for (int connection_index = 0; connection_index < edge.connections.size(); connection_index++) {
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for (uint32_t connection_index = 0; connection_index < edge.connections.size(); connection_index++) {
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const gd::Edge::Connection &connection = edge.connections[connection_index];
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// Only consider the connection to another polygon if this polygon is in a region with compatible layers.
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@ -426,13 +426,8 @@ void NavMap::sync() {
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_new_pm_polygon_count = polygon_count;
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struct ConnectionPair {
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gd::Edge::Connection connections[2];
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int size = 0;
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};
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// Group all edges per key.
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HashMap<gd::EdgeKey, ConnectionPair, gd::EdgeKey> connection_pairs_map;
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connection_pairs_map.clear();
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connection_pairs_map.reserve(polygons.size());
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int free_edges_count = 0; // How many ConnectionPairs have only one Connection.
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@ -469,7 +464,7 @@ void NavMap::sync() {
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}
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}
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LocalVector<gd::Edge::Connection> free_edges;
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free_edges.clear();
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free_edges.reserve(free_edges_count);
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for (const KeyValue<gd::EdgeKey, ConnectionPair> &pair_it : connection_pairs_map) {
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@ -128,6 +128,14 @@ class NavMap : public NavRid {
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HashMap<NavRegion *, LocalVector<gd::Edge::Connection>> region_external_connections;
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struct ConnectionPair {
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gd::Edge::Connection connections[2];
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int size = 0;
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};
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HashMap<gd::EdgeKey, ConnectionPair, gd::EdgeKey> connection_pairs_map;
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LocalVector<gd::Edge::Connection> free_edges;
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public:
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NavMap();
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~NavMap();
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@ -94,7 +94,7 @@ struct Edge {
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};
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/// Connections from this edge to other polygons.
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Vector<Connection> connections;
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LocalVector<Connection> connections;
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};
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struct Polygon {
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