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Add some comments to #endif's where it will easier life
Also added some new line to improve readability Signed-off-by: Yevhen Babiichuk (DustDFG) <dfgdust@gmail.com> Co-authored-by: Danil Alexeev <danil@alexeev.xyz>
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@ -2546,11 +2546,11 @@ void GDScriptLanguage::reload_all_scripts() {
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}
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}
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}
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#endif
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#endif // TOOLS_ENABLED
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}
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reload_scripts(scripts, true);
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#endif
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#endif // DEBUG_ENABLED
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}
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void GDScriptLanguage::reload_scripts(const Array &p_scripts, bool p_soft_reload) {
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@ -2620,7 +2620,7 @@ void GDScriptLanguage::reload_scripts(const Array &p_scripts, bool p_soft_reload
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}
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}
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#endif
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#endif // TOOLS_ENABLED
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for (const KeyValue<ObjectID, List<Pair<StringName, Variant>>> &F : scr->pending_reload_state) {
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map[F.key] = F.value; //pending to reload, use this one instead
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@ -2688,7 +2688,7 @@ void GDScriptLanguage::reload_scripts(const Array &p_scripts, bool p_soft_reload
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//if instance states were saved, set them!
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}
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#endif
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#endif // DEBUG_ENABLED
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}
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void GDScriptLanguage::reload_tool_script(const Ref<Script> &p_script, bool p_soft_reload) {
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@ -5867,7 +5867,7 @@ void GDScriptAnalyzer::is_shadowing(GDScriptParser::IdentifierNode *p_identifier
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parent = ClassDB::get_parent_class(parent);
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}
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}
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#endif
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#endif // DEBUG_ENABLED
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GDScriptParser::DataType GDScriptAnalyzer::get_operation_type(Variant::Operator p_operation, const GDScriptParser::DataType &p_a, bool &r_valid, const GDScriptParser::Node *p_source) {
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// Unary version.
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@ -3534,13 +3534,13 @@ static void _find_call_arguments(GDScriptParser::CompletionContext &p_context, c
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return OK;
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}
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#else
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#else // !TOOLS_ENABLED
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Error GDScriptLanguage::complete_code(const String &p_code, const String &p_path, Object *p_owner, List<ScriptLanguage::CodeCompletionOption> *r_options, bool &r_forced, String &r_call_hint) {
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return OK;
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}
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#endif
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#endif // TOOLS_ENABLED
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//////// END COMPLETION //////////
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@ -4125,4 +4125,4 @@ static Error _lookup_symbol_from_base(const GDScriptParser::DataType &p_base, co
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return ERR_CANT_RESOLVE;
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}
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#endif
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#endif // TOOLS_ENABLED
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@ -244,7 +244,7 @@ void GDScriptParser::apply_pending_warnings() {
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pending_warnings.clear();
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}
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#endif
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#endif // DEBUG_ENABLED
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void GDScriptParser::override_completion_context(const Node *p_for_node, CompletionType p_type, Node *p_node, int p_argument) {
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if (!for_completion) {
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@ -74,13 +74,13 @@
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return; \
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}
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#else
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#else // !DEBUG_ENABLED
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#define VALIDATE_ARG_COUNT(m_count)
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#define VALIDATE_ARG_INT(m_arg)
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#define VALIDATE_ARG_NUM(m_arg)
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#endif
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#endif // DEBUG_ENABLED
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struct GDScriptUtilityFunctionsDefinitions {
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#ifndef DISABLE_DEPRECATED
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@ -397,32 +397,36 @@ void (*type_init_function_table[])(Variant *) = {
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#define OPCODES_OUT \
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OPSOUT:
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#define OPCODE_SWITCH(m_test) goto *switch_table_ops[m_test];
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#ifdef DEBUG_ENABLED
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#define DISPATCH_OPCODE \
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last_opcode = _code_ptr[ip]; \
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goto *switch_table_ops[last_opcode]
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#else
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#else // !DEBUG_ENABLED
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#define DISPATCH_OPCODE goto *switch_table_ops[_code_ptr[ip]]
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#endif
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#endif // DEBUG_ENABLED
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#define OPCODE_BREAK goto OPSEXIT
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#define OPCODE_OUT goto OPSOUT
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#else
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#else // !(defined(__GNUC__) || defined(__clang__))
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#define OPCODES_TABLE
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#define OPCODE(m_op) case m_op:
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#define OPCODE_WHILE(m_test) while (m_test)
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#define OPCODES_END
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#define OPCODES_OUT
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#define DISPATCH_OPCODE continue
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#ifdef _MSC_VER
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#define OPCODE_SWITCH(m_test) \
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__assume(m_test <= OPCODE_END); \
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switch (m_test)
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#else
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#else // !_MSC_VER
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#define OPCODE_SWITCH(m_test) switch (m_test)
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#endif
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#endif // _MSC_VER
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#define OPCODE_BREAK break
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#define OPCODE_OUT break
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#endif
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#endif // defined(__GNUC__) || defined(__clang__)
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// Helpers for VariantInternal methods in macros.
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#define OP_GET_BOOL get_bool
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@ -663,7 +667,7 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
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OPCODE_BREAK; \
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}
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#else
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#else // !DEBUG_ENABLED
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#define GD_ERR_BREAK(m_cond)
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#define CHECK_SPACE(m_space)
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@ -676,7 +680,7 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
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OPCODE_BREAK; \
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}
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#endif
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#endif // DEBUG_ENABLED
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#define LOAD_INSTRUCTION_ARGS \
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int instr_arg_count = _code_ptr[ip + 1]; \
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@ -1965,7 +1969,7 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
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err_text = _get_call_error("function '" + methodstr + (is_callable ? "" : "' in base '" + basestr) + "'", (const Variant **)argptrs, temp_ret, err);
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OPCODE_BREAK;
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}
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#endif
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#endif // DEBUG_ENABLED
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ip += 3;
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}
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