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Merge pull request #98400 from rune-scape/fix-typed-dict-cached-parser
GDScript: Fix cached parser error when using typed Dictionaries
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commit
38f2144f85
@ -940,8 +940,8 @@ void GDScriptAnalyzer::resolve_class_member(GDScriptParser::ClassNode *p_class,
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Finally finally([&]() {
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ensure_cached_external_parser_for_class(member.get_datatype().class_type, p_class, "Trying to resolve datatype of class member", p_source);
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GDScriptParser::DataType member_type = member.get_datatype();
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if (member_type.has_container_element_type(0)) {
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ensure_cached_external_parser_for_class(member_type.get_container_element_type(0).class_type, p_class, "Trying to resolve datatype of class member", p_source);
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for (int i = 0; i < member_type.get_container_element_type_count(); ++i) {
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ensure_cached_external_parser_for_class(member_type.get_container_element_type(i).class_type, p_class, "Trying to resolve datatype of class member", p_source);
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}
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});
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@ -3816,6 +3816,12 @@ GDScriptParser::DataType GDScriptAnalyzer::make_global_class_meta_type(const Str
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}
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Ref<GDScriptParserRef> GDScriptAnalyzer::ensure_cached_external_parser_for_class(const GDScriptParser::ClassNode *p_class, const GDScriptParser::ClassNode *p_from_class, const char *p_context, const GDScriptParser::Node *p_source) {
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// Delicate piece of code that intentionally doesn't use the GDScript cache or `get_depended_parser_for`.
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// Search dependencies for the parser that owns `p_class` and make a cache entry for it.
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// Required for how we store pointers to classes owned by other parser trees and need to call `resolve_class_member` and such on the same parser tree.
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// Since https://github.com/godotengine/godot/pull/94871 there can technically be multiple parsers for the same script in the same parser tree.
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// Even if unlikely, getting the wrong parser could lead to strange undefined behavior without errors.
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if (p_class == nullptr) {
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return nullptr;
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}
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@ -3832,8 +3838,6 @@ Ref<GDScriptParserRef> GDScriptAnalyzer::ensure_cached_external_parser_for_class
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p_from_class = parser->head;
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}
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String script_path = p_class->get_datatype().script_path;
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Ref<GDScriptParserRef> parser_ref;
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for (const GDScriptParser::ClassNode *look_class = p_from_class; look_class != nullptr; look_class = look_class->base_type.class_type) {
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if (parser->has_class(look_class)) {
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@ -165,6 +165,10 @@ public:
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container_element_types.write[p_index] = DataType(p_type);
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}
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_FORCE_INLINE_ int get_container_element_type_count() const {
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return container_element_types.size();
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}
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_FORCE_INLINE_ DataType get_container_element_type(int p_index) const {
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ERR_FAIL_INDEX_V(p_index, container_element_types.size(), get_variant_type());
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return container_element_types[p_index];
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