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https://github.com/godotengine/godot.git
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Style: Apply clang-tidy
fixes
• `modernize-use-default-member-init` and `readability-redundant-member-init` • Minor adjustments to `.clang-tidy` to improve syntax & remove redundancies
This commit is contained in:
parent
1bffd6c73b
commit
89a311205f
21
.clang-tidy
21
.clang-tidy
@ -1,14 +1,12 @@
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---
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Checks: >-
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-*,
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cppcoreguidelines-pro-type-member-init,
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modernize-redundant-void-arg,
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modernize-use-bool-literals,
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modernize-use-default-member-init,
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modernize-use-nullptr,
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readability-braces-around-statements,
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readability-redundant-member-init
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WarningsAsErrors: ''
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Checks:
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- -*
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- cppcoreguidelines-pro-type-member-init
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- modernize-redundant-void-arg
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- modernize-use-bool-literals
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- modernize-use-default-member-init
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- modernize-use-nullptr
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- readability-braces-around-statements
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- readability-redundant-member-init
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HeaderFileExtensions: ['', h, hh, hpp, hxx, inc, glsl]
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ImplementationFileExtensions: [c, cc, cpp, cxx, m, mm, java]
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HeaderFilterRegex: (core|doc|drivers|editor|main|modules|platform|scene|servers|tests)/
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@ -19,4 +17,3 @@ CheckOptions:
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modernize-use-bool-literals.IgnoreMacros: false
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modernize-use-default-member-init.IgnoreMacros: false
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modernize-use-default-member-init.UseAssignment: true
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...
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@ -315,6 +315,4 @@ struct BuildIndexSequence<0, Is...> : IndexSequence<Is...> {};
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#define ___gd_is_defined(val) ____gd_is_defined(__GDARG_PLACEHOLDER_##val)
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#define GD_IS_DEFINED(x) ___gd_is_defined(x)
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#define FORCE_SEMICOLON ;
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#endif // TYPEDEFS_H
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@ -2719,8 +2719,7 @@ Variant::Variant(const Vector<Plane> &p_array) :
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}
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}
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Variant::Variant(const Vector<Face3> &p_face_array) :
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type(NIL) {
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Variant::Variant(const Vector<Face3> &p_face_array) {
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PackedVector3Array vertices;
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int face_count = p_face_array.size();
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vertices.resize(face_count * 3);
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@ -2739,8 +2738,7 @@ Variant::Variant(const Vector<Face3> &p_face_array) :
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*this = vertices;
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}
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Variant::Variant(const Vector<Variant> &p_array) :
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type(NIL) {
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Variant::Variant(const Vector<Variant> &p_array) {
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Array arr;
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arr.resize(p_array.size());
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for (int i = 0; i < p_array.size(); i++) {
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@ -2749,8 +2747,7 @@ Variant::Variant(const Vector<Variant> &p_array) :
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*this = arr;
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}
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Variant::Variant(const Vector<StringName> &p_array) :
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type(NIL) {
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Variant::Variant(const Vector<StringName> &p_array) {
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PackedStringArray v;
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int len = p_array.size();
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v.resize(len);
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@ -2908,8 +2905,7 @@ Variant::Variant(const IPAddress &p_address) :
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memnew_placement(_data._mem, String(p_address));
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}
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Variant::Variant(const Variant &p_variant) :
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type(NIL) {
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Variant::Variant(const Variant &p_variant) {
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reference(p_variant);
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}
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@ -814,8 +814,7 @@ public:
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static void unregister_types();
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Variant(const Variant &p_variant);
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_FORCE_INLINE_ Variant() :
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type(NIL) {}
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_FORCE_INLINE_ Variant() {}
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_FORCE_INLINE_ ~Variant() {
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clear();
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}
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@ -4017,7 +4017,7 @@ RDD::UniformSetID RenderingDeviceDriverVulkan::uniform_set_create(VectorView<Bou
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}
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// Need a descriptor pool.
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DescriptorSetPools::Iterator pool_sets_it = {};
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DescriptorSetPools::Iterator pool_sets_it;
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VkDescriptorPool vk_pool = _descriptor_set_pool_find_or_create(pool_key, &pool_sets_it);
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DEV_ASSERT(vk_pool);
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pool_sets_it->value[vk_pool]++;
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@ -487,7 +487,7 @@ private:
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struct UniformSetInfo {
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VkDescriptorSet vk_descriptor_set = VK_NULL_HANDLE;
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VkDescriptorPool vk_descriptor_pool = VK_NULL_HANDLE;
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DescriptorSetPools::Iterator pool_sets_it = {};
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DescriptorSetPools::Iterator pool_sets_it;
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};
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public:
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@ -789,7 +789,7 @@ public:
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struct AdditiveNodeEntry {
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Node *node = nullptr;
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NodePath parent = NodePath();
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NodePath parent;
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Node *owner = nullptr;
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int index = 0;
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// Used if the original parent node is lost
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@ -649,8 +649,9 @@ QuickOpenDisplayMode QuickOpenResultContainer::get_adaptive_display_mode(const V
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for (const StringName &type : grid_preferred_types) {
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for (const StringName &base_type : p_base_types) {
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if (base_type == type || ClassDB::is_parent_class(base_type, type))
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if (base_type == type || ClassDB::is_parent_class(base_type, type)) {
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return QuickOpenDisplayMode::GRID;
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}
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}
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}
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@ -91,7 +91,7 @@ public:
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TileSetAtlasSourceEditor *tiles_set_atlas_source_editor = nullptr;
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Ref<TileSetAtlasSource> tile_set_atlas_source;
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RBSet<TileSelection> tiles = RBSet<TileSelection>();
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RBSet<TileSelection> tiles;
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protected:
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bool _set(const StringName &p_name, const Variant &p_value);
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@ -91,10 +91,10 @@ class BetsyCompressor : public Object {
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RenderingDevice *compress_rd = nullptr;
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RenderingContextDriver *compress_rcd = nullptr;
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HashMap<String, BetsyShader> cached_shaders;
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RID src_sampler = RID();
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RID src_sampler;
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// Format-specific resources.
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RID dxt1_encoding_table_buffer = RID();
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RID dxt1_encoding_table_buffer;
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void _init();
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void _assign_mt_ids(WorkerThreadPool::TaskID p_pump_task_id);
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@ -67,7 +67,7 @@ class NavAgent : public NavRid {
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uint32_t avoidance_mask = 1;
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real_t avoidance_priority = 1.0;
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Callable avoidance_callback = Callable();
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Callable avoidance_callback;
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bool agent_dirty = true;
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@ -298,8 +298,7 @@ void OpenXRExtensionWrapperExtension::register_extension_wrapper() {
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OpenXRAPI::register_extension_wrapper(this);
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}
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OpenXRExtensionWrapperExtension::OpenXRExtensionWrapperExtension() :
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Object(), OpenXRExtensionWrapper() {
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OpenXRExtensionWrapperExtension::OpenXRExtensionWrapperExtension() {
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openxr_api.instantiate();
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}
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@ -162,7 +162,7 @@ private:
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Vector<int> parentless_bones;
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AHashMap<String, int> name_to_bone_index;
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mutable StringName concatenated_bone_names = StringName();
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mutable StringName concatenated_bone_names;
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void _update_bone_names() const;
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void _make_dirty();
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@ -131,7 +131,7 @@ class SkeletonIK3D : public SkeletonModifier3D {
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real_t min_distance = 0.01;
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int max_iterations = 10;
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Variant target_node_override_ref = Variant();
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Variant target_node_override_ref;
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FabrikInverseKinematic::Task *task = nullptr;
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#ifndef DISABLE_DEPRECATED
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@ -251,13 +251,13 @@ private:
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Ref<Texture2D> completion_color_bg;
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Color breakpoint_color = Color(1, 1, 1);
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Ref<Texture2D> breakpoint_icon = Ref<Texture2D>();
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Ref<Texture2D> breakpoint_icon;
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Color bookmark_color = Color(1, 1, 1);
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Ref<Texture2D> bookmark_icon = Ref<Texture2D>();
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Ref<Texture2D> bookmark_icon;
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Color executing_line_color = Color(1, 1, 1);
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Ref<Texture2D> executing_line_icon = Ref<Texture2D>();
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Ref<Texture2D> executing_line_icon;
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Color line_number_color = Color(1, 1, 1);
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@ -139,7 +139,7 @@ private:
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Variant metadata;
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bool clickable = false;
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Ref<Texture2D> icon = Ref<Texture2D>();
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Ref<Texture2D> icon;
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String text = "";
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Color color = Color(1, 1, 1);
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};
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@ -64,7 +64,7 @@ public:
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execution_mode_physics_process
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};
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Vector<Ref<SkeletonModification2D>> modifications = Vector<Ref<SkeletonModification2D>>();
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Vector<Ref<SkeletonModification2D>> modifications;
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void setup();
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void execute(float p_delta, int p_execution_mode);
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@ -836,7 +836,7 @@ private:
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bool flip_v = false;
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bool transpose = false;
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Vector2i texture_origin;
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Ref<Material> material = Ref<Material>();
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Ref<Material> material;
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Color modulate = Color(1.0, 1.0, 1.0, 1.0);
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int z_index = 0;
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int y_sort_origin = 0;
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@ -102,9 +102,9 @@ private:
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/* Canvas Texture API */
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struct CanvasTextureCache {
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RID diffuse = RID();
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RID normal = RID();
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RID specular = RID();
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RID diffuse;
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RID normal;
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RID specular;
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};
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class CanvasTexture {
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@ -1213,7 +1213,7 @@ public:
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struct ShaderCompileInfo {
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HashMap<StringName, FunctionInfo> functions;
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Vector<ModeInfo> render_modes;
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VaryingFunctionNames varying_function_names = VaryingFunctionNames();
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VaryingFunctionNames varying_function_names;
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HashSet<String> shader_types;
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GlobalShaderUniformGetTypeFunc global_shader_uniform_type_func = nullptr;
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bool is_include = false;
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@ -49,7 +49,7 @@ public:
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}
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unsigned function1_calls{ 0 };
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Variant function1_latest_arg0{};
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Variant function1_latest_arg0;
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};
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static inline Array build_array() {
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