mirror of
https://github.com/godotengine/godot.git
synced 2024-11-21 11:32:13 +00:00
Merge pull request #98562 from Rudolph-B/Issue-98561
Fix Occlusion Culling not working for an orthogonal camera.
This commit is contained in:
commit
64b68192cc
@ -140,7 +140,7 @@ void RaycastOcclusionCull::RaycastHZBuffer::_generate_camera_rays(const CameraRa
|
||||
|
||||
Vector3 dir;
|
||||
if (p_data->camera_orthogonal) {
|
||||
dir = -p_data->camera_dir;
|
||||
dir = p_data->camera_dir;
|
||||
tile.ray.org_x[j] = pixel_pos.x - dir.x * p_data->z_near;
|
||||
tile.ray.org_y[j] = pixel_pos.y - dir.y * p_data->z_near;
|
||||
tile.ray.org_z[j] = pixel_pos.z - dir.z * p_data->z_near;
|
||||
|
@ -84,7 +84,7 @@ public:
|
||||
Vector3 view = p_cam_inv_transform.xform(corner);
|
||||
|
||||
if (p_cam_projection.is_orthogonal()) {
|
||||
min_depth = MIN(min_depth, view.z);
|
||||
min_depth = MIN(min_depth, -view.z);
|
||||
}
|
||||
|
||||
Plane vp = Plane(view, 1.0);
|
||||
|
Loading…
Reference in New Issue
Block a user