mirror of
https://github.com/godotengine/godot.git
synced 2024-11-21 11:32:13 +00:00
Merge pull request #98247 from TCROC/fix-headless-graphics-driver-and-shader-crash
Don't create rendering device or parse glsl shader in headless mode
This commit is contained in:
commit
52bbbd4338
@ -37,11 +37,16 @@
|
||||
#include "bc1.glsl.gen.h"
|
||||
#include "bc4.glsl.gen.h"
|
||||
#include "bc6h.glsl.gen.h"
|
||||
#include "servers/display_server.h"
|
||||
|
||||
static Mutex betsy_mutex;
|
||||
static BetsyCompressor *betsy = nullptr;
|
||||
|
||||
void BetsyCompressor::_init() {
|
||||
if (!DisplayServer::can_create_rendering_device()) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Create local RD.
|
||||
RenderingContextDriver *rcd = nullptr;
|
||||
RenderingDevice *rd = RenderingServer::get_singleton()->create_local_rendering_device();
|
||||
@ -182,6 +187,11 @@ static String get_shader_name(BetsyFormat p_format) {
|
||||
Error BetsyCompressor::_compress(BetsyFormat p_format, Image *r_img) {
|
||||
uint64_t start_time = OS::get_singleton()->get_ticks_msec();
|
||||
|
||||
// Return an error so that the compression can fall back to cpu compression
|
||||
if (compress_rd == nullptr) {
|
||||
return ERR_CANT_CREATE;
|
||||
}
|
||||
|
||||
if (r_img->is_compressed()) {
|
||||
return ERR_INVALID_DATA;
|
||||
}
|
||||
|
@ -1230,6 +1230,10 @@ void DisplayServer::_input_set_custom_mouse_cursor_func(const Ref<Resource> &p_i
|
||||
}
|
||||
|
||||
bool DisplayServer::can_create_rendering_device() {
|
||||
if (get_singleton()->get_name() == "headless") {
|
||||
return false;
|
||||
}
|
||||
|
||||
#if defined(RD_ENABLED)
|
||||
RenderingDevice *device = RenderingDevice::get_singleton();
|
||||
if (device) {
|
||||
|
@ -31,7 +31,10 @@
|
||||
#include "rendering_device_binds.h"
|
||||
|
||||
Error RDShaderFile::parse_versions_from_text(const String &p_text, const String p_defines, OpenIncludeFunction p_include_func, void *p_include_func_userdata) {
|
||||
ERR_FAIL_NULL_V(RenderingDevice::get_singleton(), ERR_UNAVAILABLE);
|
||||
ERR_FAIL_NULL_V_MSG(
|
||||
RenderingDevice::get_singleton(),
|
||||
ERR_UNAVAILABLE,
|
||||
"Cannot import custom .glsl shaders when running without a RenderingDevice. This can happen if you are using the headless more or the Compatibility backend.");
|
||||
|
||||
Vector<String> lines = p_text.split("\n");
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user