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Add Codium support to C# external editors
Selecting the VS Code option will now work if Codium is installed, picking it as the last option after attempting to run VS Code.
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@ -177,7 +177,7 @@ namespace GodotTools
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private static readonly string[] VsCodeNames =
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{
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"code", "code-oss", "vscode", "vscode-oss", "visual-studio-code", "visual-studio-code-oss"
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"code", "code-oss", "vscode", "vscode-oss", "visual-studio-code", "visual-studio-code-oss", "codium"
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};
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[UsedImplicitly]
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@ -330,7 +330,7 @@ namespace GodotTools
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args.Add("-b");
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args.Add(vscodeBundleId);
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// The reusing of existing windows made by the 'open' command might not choose a wubdiw that is
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// The reusing of existing windows made by the 'open' command might not choose a window that is
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// editing our folder. It's better to ask for a new window and let VSCode do the window management.
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args.Add("-n");
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@ -339,6 +339,28 @@ namespace GodotTools
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args.Add("--args");
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}
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// Try VSCodium as a fallback if Visual Studio Code can't be found.
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if (!macOSAppBundleInstalled)
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{
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const string VscodiumBundleId = "com.vscodium.codium";
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macOSAppBundleInstalled = Internal.IsMacOSAppBundleInstalled(VscodiumBundleId);
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if (macOSAppBundleInstalled)
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{
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args.Add("-b");
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args.Add(VscodiumBundleId);
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// The reusing of existing windows made by the 'open' command might not choose a window that is
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// editing our folder. It's better to ask for a new window and let VSCode do the window management.
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args.Add("-n");
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// The open process must wait until the application finishes (which is instant in VSCode's case)
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args.Add("--wait-apps");
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args.Add("--args");
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}
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}
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}
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args.Add(Path.GetDirectoryName(GodotSharpDirs.ProjectSlnPath)!);
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@ -361,7 +383,7 @@ namespace GodotTools
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{
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if (!macOSAppBundleInstalled && string.IsNullOrEmpty(_vsCodePath))
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{
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GD.PushError("Cannot find code editor: VSCode");
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GD.PushError("Cannot find code editor: Visual Studio Code or VSCodium");
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return Error.FileNotFound;
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}
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@ -371,7 +393,7 @@ namespace GodotTools
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{
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if (string.IsNullOrEmpty(_vsCodePath))
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{
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GD.PushError("Cannot find code editor: VSCode");
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GD.PushError("Cannot find code editor: Visual Studio Code or VSCodium");
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return Error.FileNotFound;
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}
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@ -384,7 +406,7 @@ namespace GodotTools
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}
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catch (Exception e)
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{
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GD.PushError($"Error when trying to run code editor: VSCode. Exception message: '{e.Message}'");
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GD.PushError($"Error when trying to run code editor: Visual Studio Code or VSCodium. Exception message: '{e.Message}'");
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}
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break;
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@ -550,7 +572,7 @@ namespace GodotTools
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{
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settingsHintStr += $",Visual Studio:{(int)ExternalEditorId.VisualStudio}" +
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$",MonoDevelop:{(int)ExternalEditorId.MonoDevelop}" +
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$",Visual Studio Code:{(int)ExternalEditorId.VsCode}" +
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$",Visual Studio Code and VSCodium:{(int)ExternalEditorId.VsCode}" +
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$",JetBrains Rider and Fleet:{(int)ExternalEditorId.Rider}" +
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$",Custom:{(int)ExternalEditorId.CustomEditor}";
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}
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@ -558,14 +580,14 @@ namespace GodotTools
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{
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settingsHintStr += $",Visual Studio:{(int)ExternalEditorId.VisualStudioForMac}" +
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$",MonoDevelop:{(int)ExternalEditorId.MonoDevelop}" +
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$",Visual Studio Code:{(int)ExternalEditorId.VsCode}" +
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$",Visual Studio Code and VSCodium:{(int)ExternalEditorId.VsCode}" +
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$",JetBrains Rider and Fleet:{(int)ExternalEditorId.Rider}" +
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$",Custom:{(int)ExternalEditorId.CustomEditor}";
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}
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else if (OS.IsUnixLike)
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{
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settingsHintStr += $",MonoDevelop:{(int)ExternalEditorId.MonoDevelop}" +
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$",Visual Studio Code:{(int)ExternalEditorId.VsCode}" +
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$",Visual Studio Code and VSCodium:{(int)ExternalEditorId.VsCode}" +
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$",JetBrains Rider and Fleet:{(int)ExternalEditorId.Rider}" +
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$",Custom:{(int)ExternalEditorId.CustomEditor}";
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}
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