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GLTF: Add extract_path and extract_prefix settings
Only used by the Blender importer
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parent
0b7354dfa9
commit
02d8c6eefe
@ -319,6 +319,8 @@ Node *EditorSceneFormatImporterBlend::import_scene(const String &p_path, uint32_
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state->set_import_as_skeleton_bones(true);
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}
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state->set_scene_name(blend_basename);
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state->set_extract_path(p_path.get_base_dir());
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state->set_extract_prefix(blend_basename);
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err = gltf->append_from_file(sink.get_basename() + ".gltf", state, p_flags, base_dir);
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if (err != OK) {
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if (r_err) {
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@ -3501,8 +3501,10 @@ void GLTFDocument::_parse_image_save_image(Ref<GLTFState> p_state, const Vector<
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}
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#ifdef TOOLS_ENABLED
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if (Engine::get_singleton()->is_editor_hint() && handling == GLTFState::GLTFHandleBinary::HANDLE_BINARY_EXTRACT_TEXTURES) {
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if (p_state->base_path.is_empty()) {
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WARN_PRINT("glTF: Couldn't extract image because the base path is empty. It will be loaded directly instead, uncompressed.");
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if (p_state->extract_path.is_empty()) {
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WARN_PRINT("glTF: Couldn't extract image because the base and extract paths are empty. It will be loaded directly instead, uncompressed.");
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} else if (p_state->extract_path.begins_with("res://.godot/imported")) {
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WARN_PRINT(vformat("glTF: Extract path is in the imported directory. Image index '%d' will be loaded directly, uncompressed.", p_index));
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} else {
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if (p_image->get_name().is_empty()) {
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WARN_PRINT(vformat("glTF: Image index '%d' did not have a name. It will be automatically given a name based on its index.", p_index));
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@ -3511,7 +3513,7 @@ void GLTFDocument::_parse_image_save_image(Ref<GLTFState> p_state, const Vector<
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bool must_import = true;
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Vector<uint8_t> img_data = p_image->get_data();
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Dictionary generator_parameters;
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String file_path = p_state->get_base_path().path_join(p_state->filename.get_basename() + "_" + p_image->get_name());
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String file_path = p_state->get_extract_path().path_join(p_state->get_extract_prefix() + "_" + p_image->get_name());
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file_path += p_file_extension.is_empty() ? ".png" : p_file_extension;
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if (FileAccess::exists(file_path + ".import")) {
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Ref<ConfigFile> config;
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@ -7349,7 +7351,7 @@ PackedByteArray GLTFDocument::generate_buffer(Ref<GLTFState> p_state) {
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Error GLTFDocument::write_to_filesystem(Ref<GLTFState> p_state, const String &p_path) {
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Ref<GLTFState> state = p_state;
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ERR_FAIL_COND_V(state.is_null(), ERR_INVALID_PARAMETER);
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state->base_path = p_path.get_base_dir();
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state->set_base_path(p_path.get_base_dir());
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state->filename = p_path.get_file();
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Error err = _serialize(state);
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if (err != OK) {
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@ -7462,7 +7464,7 @@ Error GLTFDocument::append_from_buffer(PackedByteArray p_bytes, String p_base_pa
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Ref<FileAccessMemory> file_access;
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file_access.instantiate();
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file_access->open_custom(p_bytes.ptr(), p_bytes.size());
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state->base_path = p_base_path.get_base_dir();
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state->set_base_path(p_base_path.get_base_dir());
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err = _parse(p_state, state->base_path, file_access);
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ERR_FAIL_COND_V(err != OK, err);
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for (Ref<GLTFDocumentExtension> ext : document_extensions) {
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@ -7479,7 +7481,7 @@ Error GLTFDocument::append_from_file(String p_path, Ref<GLTFState> p_state, uint
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if (state == Ref<GLTFState>()) {
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state.instantiate();
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}
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state->filename = p_path.get_file().get_basename();
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state->set_filename(p_path.get_file().get_basename());
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state->use_named_skin_binds = p_flags & GLTF_IMPORT_USE_NAMED_SKIN_BINDS;
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state->discard_meshes_and_materials = p_flags & GLTF_IMPORT_DISCARD_MESHES_AND_MATERIALS;
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state->force_generate_tangents = p_flags & GLTF_IMPORT_GENERATE_TANGENT_ARRAYS;
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@ -7493,7 +7495,7 @@ Error GLTFDocument::append_from_file(String p_path, Ref<GLTFState> p_state, uint
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if (base_path.is_empty()) {
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base_path = p_path.get_base_dir();
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}
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state->base_path = base_path;
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state->set_base_path(base_path);
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err = _parse(p_state, base_path, file);
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ERR_FAIL_COND_V(err != OK, err);
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for (Ref<GLTFDocumentExtension> ext : document_extensions) {
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@ -397,8 +397,27 @@ String GLTFState::get_base_path() {
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return base_path;
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}
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void GLTFState::set_base_path(String p_base_path) {
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void GLTFState::set_base_path(const String &p_base_path) {
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base_path = p_base_path;
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if (extract_path.is_empty()) {
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extract_path = p_base_path;
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}
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}
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String GLTFState::get_extract_path() {
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return extract_path;
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}
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void GLTFState::set_extract_path(const String &p_extract_path) {
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extract_path = p_extract_path;
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}
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String GLTFState::get_extract_prefix() {
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return extract_prefix;
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}
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void GLTFState::set_extract_prefix(const String &p_extract_prefix) {
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extract_prefix = p_extract_prefix;
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}
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String GLTFState::get_filename() const {
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@ -407,6 +426,9 @@ String GLTFState::get_filename() const {
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void GLTFState::set_filename(const String &p_filename) {
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filename = p_filename;
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if (extract_prefix.is_empty()) {
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extract_prefix = p_filename.get_basename();
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}
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}
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Variant GLTFState::get_additional_data(const StringName &p_extension_name) {
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@ -51,6 +51,8 @@ class GLTFState : public Resource {
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protected:
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String base_path;
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String extract_path;
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String extract_prefix;
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String filename;
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Dictionary json;
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int major_version = 0;
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@ -186,7 +188,13 @@ public:
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void set_scene_name(String p_scene_name);
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String get_base_path();
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void set_base_path(String p_base_path);
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void set_base_path(const String &p_base_path);
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String get_extract_path();
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void set_extract_path(const String &p_extract_path);
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String get_extract_prefix();
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void set_extract_prefix(const String &p_extract_prefix);
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String get_filename() const;
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void set_filename(const String &p_filename);
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