Commit Graph

16882 Commits

Author SHA1 Message Date
Rie
44ef3d35eb Make use of NavigationObstacle3D's transform
Co-authored-by: a0kami <dev.aokami@netc.fr>
2024-11-10 17:08:12 +01:00
Jason Morgado
d5176757c0 Add type filters to AnimationPlayer's "Add Track"
Co-Authored-By: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Co-Authored-By: Tomek <kobewi4e@gmail.com>
2024-11-09 10:14:06 -05:00
A Thousand Ships
2d8eb290f1
[Editor] Fix order of editor features
Order was broken after adding `Game View`
2024-11-09 10:51:55 +01:00
Felix Yuan
f491d2fe24 Don't try to move selection if there are no visible elements 2024-11-09 01:29:44 -08:00
Logharaa
b40e04d94f Remove unnecessary condition 2024-11-09 10:42:22 +09:00
rune-scape
a47daa0a44 Avoid const_cast in List::erase by requiring mutable elements 2024-11-08 00:10:08 -08:00
Thaddeus Crews
36e6207bb4
Merge pull request #98911 from KoBeWi/😵‍💫
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Fix wrong checked menu item in 3D editor
2024-11-07 12:36:36 -06:00
Thaddeus Crews
3a7efc9edf
Merge pull request #98874 from aaronfranke/gltf-preserve-visibility
GLTF: Preserve node visibility on import
2024-11-07 12:36:35 -06:00
Thaddeus Crews
671d6e3230
Merge pull request #98150 from hunterloftis/fix-default-import-threaded
Fix freeze on non-thread-safe custom importers
2024-11-07 12:36:20 -06:00
Fabio Alessandrelli
c3e2e46855 [Debugger] Add configuration to the GameView debugger plugin 2024-11-07 15:03:17 +01:00
Fabio Alessandrelli
7cd850b909 [Debugger] Move quit shortcut configuration to the SceneDebugger 2024-11-07 15:03:17 +01:00
kobewi
4cbf15608c Fix wrong checked menu item in 3D editor 2024-11-07 00:15:38 +01:00
Aaron Franke
924732772b
GLTF: Preserve node visibility on import 2024-11-05 19:06:08 -08:00
Thaddeus Crews
88a48d52f0
Merge pull request #98801 from zeux/my-final-form
Rewrite index optimization code for maximum efficiency
2024-11-05 18:36:13 -06:00
aXu-AP
f168d0c80f Highlight scripts used by current scene 2024-11-05 17:10:02 +02:00
Michael Alexsander
81cb7658f8
Reload cached resources in runtime on file reimport 2024-11-05 10:51:20 -03:00
passivestar
a6bcff9cfd Add missing audio bus button styles 2024-11-05 14:58:31 +04:00
Thaddeus Crews
2450dee1bc
Merge pull request #93401 from Repiteo/style/clang-tidy-fixes
Style: Apply `clang-tidy` fixes
2024-11-04 21:52:05 -06:00
Thaddeus Crews
e38068f768
Merge pull request #96778 from aaronfranke/gltf-dont-fail-import
GLTF: Don't give up loading a texture if importing it fails
2024-11-04 21:51:56 -06:00
Aaron Franke
0b7354dfa9
GLTF: Don't give up loading image if import fails 2024-11-04 19:28:18 -08:00
Thaddeus Crews
bb5f390fb9
Style: Apply clang-tidy fixes (superficial)
• `modernize-use-bool-literals`, `modernize-use-nullptr`, and `readability-braces-around-statements`
2024-11-04 12:11:14 -06:00
Thaddeus Crews
89a311205f
Style: Apply clang-tidy fixes
• `modernize-use-default-member-init` and `readability-redundant-member-init`
• Minor adjustments to `.clang-tidy` to improve syntax & remove redundancies
2024-11-04 12:11:06 -06:00
Arseny Kapoulkine
260287b3a1 Rewrite index optimization code for maximum efficiency
While all the previous fixes to optimizeVertexCache invocation fixed the
vertex transform efficiency, the import code still was missing two
crucial recommendations from meshoptimizer documentation:

- All meshes should be optimized for vertex cache (this reorders
  vertices for maximum fetch efficiency)
- When LODs are used with a shared vertex buffer, the vertex order
  should be generated by doing a vertex fetch optimization on the
  concatenated index buffer from coarse to fine LODs; this maximizes
  fetch efficiency for coarse LODs

The last point is especially crucial for Mali GPUs; unlike other GPUs
where vertex order affects fetch efficiency but not shading, these GPUs
have various shading quirks (depending on the GPU generation) that
really require consecutive index ranges for each LOD, which requires the
second optimization mentioned above. However all of these also help
desktop GPUs and other mobile GPUs as well.

Because this optimization is "global" in the sense that it affects all
LODs and all vertex arrays in concert, I've taken this opportunity to
isolate all optimization code in this function and pull it out of
generate_lods and create_shadow_mesh; this doesn't change the vertex
cache efficiency, but makes the code cleaner. Consequently,
optimize_indices should be called after other functions like
create_shadow_mesh / generate_lods.

This required exposing meshopt_optimizeVertexFetchRemap; as a drive-by,
meshopt_simplifySloppy was never used so it's not exposed anymore - this
will simplify future meshopt upgrades if they end up changing the
function's interface.
2024-11-04 06:58:06 -08:00
bruvzg
2d66988f99
[GDExtension] Improve macOS library loading/export. 2024-11-04 09:28:30 +02:00
kobewi
025976dc45 Improve EditorToaster code 2024-11-03 14:16:22 +01:00
tetrapod00
6454ea4606 Add quad mesh to material preview 2024-11-01 14:20:10 -07:00
Thaddeus Crews
7982030b25
Merge pull request #69197 from aaronfranke/fix-tiny-convex
Fix debug line drawing with tiny convex hull mesh colliders
2024-10-31 20:14:37 -05:00
Thaddeus Crews
194ddfd0c4
Merge pull request #97257 from YeldhamDev/guess_godot_is_unity_after_all
Add "Game" editor for better runtime debugging
2024-10-31 20:14:34 -05:00
Thaddeus Crews
e84fae43be
Merge pull request #98662 from KoBeWi/never_has_been
Remove unused FILE_INFO from FileSystem dock
2024-10-31 20:14:33 -05:00
Hugo Locurcio
416e1a538f
Improve Mesh UV1/UV2 preview in the editor
- Use an AspectRatioContainer to prevent stretching that occurs depending
  on the dialog size.
- Draw UV bounds and a grid at 1/8th increments.
- Scale lines according to editor scale for better visibility on hiDPI displays.
2024-11-01 02:04:10 +01:00
Yuri Rubinsky
ef8d981267
Merge pull request #98303 from Chaosus/vs_transparency_preview
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Add alpha channel display to vec4 previews of visual shader nodes
2024-10-31 11:17:34 +03:00
Clay John
7187c251da
Merge pull request #98620 from zeux/lodgen-cleanup
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LOD: Remove "Raycast Normals" and associated "Normal Split Angle" settings
2024-10-30 17:13:57 -07:00
Clay John
a997001bd5
Merge pull request #98584 from Nazarwadim/emit_only_one_signal
Emit `filesystem_changed` only once per frame
2024-10-30 14:47:15 -07:00
Michael Alexsander
16524a8a01
Add "Game" editor for better runtime debugging 2024-10-30 11:42:17 -03:00
Aaron Franke
96ec117d19
Fix debug line drawing with tiny convex hull mesh colliders 2024-10-30 00:47:56 -07:00
kobewi
f96ef5fc0d Remove unused FILE_INFO from FileSystem dock 2024-10-30 06:08:52 +01:00
Thaddeus Crews
696ca9db3c
Merge pull request #98039 from aaronfranke/button-icon
Rename internal Button `*_icon` functions to `*_button_icon` to match exposed methods
2024-10-29 19:25:59 -05:00
Thaddeus Crews
6b70a6197f
Merge pull request #98597 from timothyqiu/on-your-lawn
Fix heap-use-after-free when ctrl-clicking controls in a container
2024-10-29 19:25:44 -05:00
Thaddeus Crews
f8f9763c4a
Merge pull request #98075 from KoBeWi/based_folder
Fix wrong base directory when creating folder
2024-10-29 19:25:40 -05:00
Thaddeus Crews
674b0aecb0
Merge pull request #97936 from ev13bird/inspector_dock_filesystem_icon
Add Show in FileSystem icon for Inspector dock resource options menu item
2024-10-29 19:25:38 -05:00
Thaddeus Crews
b7a0971ad2
Merge pull request #97934 from adamscott/give-AThousandShips-a-break
[Codestyle] Set clang-format `RemoveSemicolon` rule to `true`
2024-10-29 19:25:36 -05:00
Aaron Franke
562c666e3d
Rename internal Button icon to button_icon to match exposed methods 2024-10-29 16:23:03 -07:00
Michael Alexsander
d678b095f9
Make possible to favorite properties in the inspector 2024-10-28 21:18:21 -03:00
Haoyu Qiu
514c3278a2 Fix duplicated Delete shortcut entries in Tiles Editor 2024-10-29 08:07:52 +08:00
Adam Johnston
3ac043c508 Add fuzzy string matching to quick open search
Co-authored-by: sam <samsface@gmail.com>
2024-10-28 11:24:36 -07:00
Arseny Kapoulkine
494fe2fe21 LOD: Remove "Raycast Normals" and associated "Normal Split Angle" settings
"Raycast Normals" was introduced in 4.4 dev and defaulted to "false".
The limited testing results at the time suggested that raycasting
generally reduces normal quality compared to native simplifier results,
at the same time increasing vertex memory and import time.

To play it safe, we introduced a setting that defaulted to false, with
the goal of removing it later in 4.4 development cycle if no regressions
are noticed. Since we already had three dev snapshots and no reports,
this change removes the setting and associated code.

"Normal Split Angle" was only used when raycast normals were enabled;
this change removes it from the settings, but keeps it in the script
binding for compatibility.

Existing meshes import exactly the same after this change (unless they
chose to override raycasting which would be surprising).

split_normals helper was only used in this code path and is also removed
for simplicity; it is unlikely that this code will be useful as is, as
it can only regenerate normals without fixing tangents or updating
positions.
2024-10-28 10:14:04 -07:00
Nazarii
01d1f10845 Emit filesystem_changed only once per frame 2024-10-28 09:09:52 +02:00
Hugo Locurcio
d352bbcb46
Add "OpenGL 3", "GLES" and "Linux/*BSD" to editor property capitalization
This is required to capitalize the following settings:

- "Fallback to OpenGL 3" project setting
- "Fallback to GLES" project setting
- "Linux/*BSD" category in the Editor Settings
2024-10-26 16:24:00 +02:00
Haoyu Qiu
574b413bef Fix heap-use-after-free when ctrl-clicking controls in a container 2024-10-26 10:43:54 +08:00
Thaddeus Crews
61accf0605
Merge pull request #97535 from HolonProduction/gizmo-cylinder
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Editor: Improve cylinder gizmos
2024-10-25 13:04:14 -05:00
Thaddeus Crews
a2e3473532
Merge pull request #98378 from dalexeev/doc-clarify-engine-debugger
Clarify `EngineDebugger` and `EditorDebugger*` documentation
2024-10-25 13:04:04 -05:00
Thaddeus Crews
6ad513b0e8
Merge pull request #97090 from KoBeWi/secret_cloning_research
Don't rescan filesystem when duplicating
2024-10-25 13:04:03 -05:00
Thaddeus Crews
cd3c86d604
Merge pull request #90047 from ajreckof/fix-editing-exported-nodes-in-array-as-text
Fix editing exported nodes in array as text.
2024-10-25 13:04:00 -05:00
Thaddeus Crews
851516eeec
Merge pull request #97711 from EAinsley/fix#94718
Fix freeze when data chunk size in WAV header is larger than the actual size
2024-10-25 13:03:57 -05:00
Thaddeus Crews
de6814daae
Merge pull request #94108 from Calinou/obj-import-add-generate-lods-shadow-mesh-lightmap-uv2
Add Generate LODs, Shadow Mesh and Lightmap UV2 options to OBJ mesh import
2024-10-25 13:03:50 -05:00
Thaddeus Crews
cf313e4492
Merge pull request #96786 from passivestar/spin-slider-focus-fix
Fix EditorSpinSlider blocking viewport from getting focus
2024-10-25 13:03:47 -05:00
Thaddeus Crews
f8f7e42044
Merge pull request #93578 from Calinou/editor-filesystem-dock-context-add-shortcuts
Add default keyboard shortcuts to various actions in the FileSystem dock
2024-10-25 13:03:43 -05:00
Adam Scott
0d350e7108
Set clang-format RemoveSemicolon rule to true
- Set clang-format `Standard` rule to `c++20`
2024-10-25 13:49:43 -04:00
Clay John
2a8869e0ac
Merge pull request #98323 from Calinou/advanced-import-settings-button-no-swap-ok-cancel
Don't swap Advanced Import Settings button position based on Swap OK Cancel
2024-10-24 19:13:55 -07:00
Hugo Locurcio
b8ee61f45d
Add Generate LODs, Shadow Mesh and Lightmap UV2 options to OBJ mesh import
This puts OBJ mesh import on parity with 3D scene import. It's now
possible to have the same level of optimization as imported 3D scenes
while using the OBJ mesh workflow.

`optimize_indices_for_cache()` is now always called on import as well,
similar to what the 3D scene import already does.
2024-10-25 02:48:42 +02:00
Thaddeus Crews
db60dcc4fb
Merge pull request #97277 from timothyqiu/meta-focus
Fix Add Metadata dialog not focusing name field by default
2024-10-24 13:23:06 -05:00
Thaddeus Crews
fd75707035
Merge pull request #78312 from Calinou/editor-add-markdown-highlighting
Add Markdown syntax highlighting to the script editor
2024-10-24 13:23:02 -05:00
Thaddeus Crews
fa673be2b1
Merge pull request #91341 from bjornmp/NewMaster
Enforce custom nodes to keep their original type
2024-10-24 13:22:56 -05:00
Thaddeus Crews
7974ba57e9
Merge pull request #97199 from shahriarlabib000/popup
Fix `Sprite2D` dialog size for smaller screen device
2024-10-24 13:22:51 -05:00
Thaddeus Crews
da01b2a462
Merge pull request #98063 from TCROC/fix-headless-import
Fix Headless --import --quit crashes editor
2024-10-24 13:22:36 -05:00
Thaddeus Crews
3b70a96164
Merge pull request #96518 from Giganzo/popup-panel-style
Fix PopupPanel and PopupMenu menu styles
2024-10-24 13:22:34 -05:00
Ainsley Su
cd126a041e
No freezing when size in header is too large
Give warning if the size in header mismatch the actual file size. If
data chunk size is greater than the actual data size, try to import by
treating all the remaining data as data chunk and give warning to users.
2024-10-23 16:53:10 +02:00
Haoyu Qiu
e321faa59b Fix Add Metadata dialog not focusing name field by default 2024-10-23 08:18:13 +08:00
bjornmp
06998a3927 Enforce that custom nodes keep their original type
Enforce that custom nodes and resources created via the "Create New Node" dialog, should permanently retain their original type (script). This means:

- Type continuity: It should be impossible for the user to (accidentally) clear the original script of a custom node that was created via the "Create New Node" dialog.

- Extensibility: The user should be able to extend custom types as usual (create a script that inherits the original type and replace the original script of that node with his own). However, if he then clears his extension-script from that node later on, the custom type should revert to its original script instead of becoming a non-scripted type.
2024-10-22 18:18:16 +02:00
Thaddeus Crews
a4ed24acef
Merge pull request #98041 from Hilderin/fix-lost-gdextensions-on-startup
Fix loss of gdextension on editor startup
2024-10-21 16:39:30 -05:00
Thaddeus Crews
77da16ce69
Merge pull request #88530 from davthedev/tree-hover-items
Add hover state to Tree items display
2024-10-21 16:39:16 -05:00
Thaddeus Crews
291e4b78e2
Merge pull request #98237 from dustdfg/os_transitive_image_headers_refactor
Don't include `core/io/image.h` in `core/os/os.h`
2024-10-21 16:39:15 -05:00
Thaddeus Crews
7a438dc72e
Merge pull request #97205 from tetrapod00/inspect-native-shader-code
Add "Inspect Native Shader Code" to shader inspector and shader editor
2024-10-21 16:39:13 -05:00
Thaddeus Crews
ecc2eb73fc
Merge pull request #97707 from Sauermann/fix-input-device-clash
Fix `InputEvent` device id clash
2024-10-21 16:39:10 -05:00
Thaddeus Crews
975f42227f
Merge pull request #97706 from lalitshankarchowdhury/fix-create-folder
Display proper message on invalid folder path
2024-10-21 16:39:10 -05:00
Thaddeus Crews
5fb22327ee
Merge pull request #97542 from AThousandShips/dict_sort_fix
[Core] Fix sorting of `Dictionary` keys
2024-10-21 16:39:05 -05:00
Danil Alexeev
be41e6f84e
Clarify EngineDebugger and EditorDebugger* documentation 2024-10-21 11:36:59 +03:00
Hilderin
fbd1643176 Fix lost of gdextension on editor startup.
Co-authored-by: NetroScript <noreply@enostrion.com>"
2024-10-20 18:39:31 -04:00
Markus Sauermann
916d480686 Fix InputEvent device id clash
`InputMap::ALL_DEVICES` and `InputEvent::DEVICE_ID_EMULATION` have the
same value `-1`.

Change value of `InputMap::All_DEVICES` so that it's different from
`InputEvent::DEVICE_ID_EMULATION`. `InputEvent::DEVICE_ID_EMULATION`
is part of the API and can't be changed without potentially breaking
projects.

Gather all special device constants in a single location inside
`InputEvent`.

Add a converter to project settings, that takes care of adjusting
project files during loading.
2024-10-20 21:56:41 +02:00
Giganzo
549bffdcbc Fix PopupPanel menu style 2024-10-20 13:26:45 +02:00
Hugo Locurcio
567db2ecb2 Don't swap Advanced Import Settings button position based on Swap OK Cancel
The "Advanced..." and "Reimport" buttons are not OK/Cancel buttons,
so they shouldn't be swapped according to the editor setting (which
itself is determined depending on the OS by default).
2024-10-18 23:28:11 +02:00
Hugo Locurcio
8e0c0d7837 Improve display for lightmap probes in the editor
- Use the default Back cull mode to improve performance slightly
  and prevent obstructing the camera.
- Fade probes when the camera gets close as to be less intrusive.
2024-10-18 22:52:50 +02:00
Chaosus
43a99fba3d Add alpha channel display to vec4 previews of visual shader nodes 2024-10-18 20:00:10 +03:00
Yevhen Babiichuk (DustDFG)
af6d260c17 Don't include core/io/image.h in core/os/os.h
`core/os/os.h` doesn't use `core/io/image.h`. It just brings
transitive dependencies. Lots of dependencies because `core/os/os.h`
is transitively included in almost every file of godot

Also added `core/io/image.h` into files^1 where `Ref<Image>` and `core/os/os.h`
were used to prevent obscure errors involving `Ref<Image>`

^1 except those which include `core/io/image_loader.h` or `core/io/image.h` by
corresponding .h file with the same name

Signed-off-by: Yevhen Babiichuk (DustDFG) <dfgdust@gmail.com>
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2024-10-18 19:04:19 +03:00
A Thousand Ships
79f654ced5
[Core] Fix sorting of Dictionary keys
`StringName` keys were sorted as `StringName` which is unstable.
2024-10-18 08:47:05 +02:00
Clay John
4dd0b67ec9
Merge pull request #98254 from timothyqiu/marker-typos
Fix typos in `AnimationMarkerEdit`
2024-10-17 21:24:11 -07:00
Clay John
1435247de0
Merge pull request #98222 from timothyqiu/media-control-rtl
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Don't flip playback control buttons in RTL layout
2024-10-17 16:58:23 -07:00
Clay John
f6279ffd56
Merge pull request #97885 from timothyqiu/useful-tooltip
Make `EditorFileDialog`'s Recent and Fav list show full path in tooltip
2024-10-17 16:53:55 -07:00
Lalit Shankar Chowdhury
25687c5b99
Display proper message on invalid folder path 2024-10-17 13:06:48 +05:30
Haoyu Qiu
3d07fced0c Fix typos in AnimationMarkerEdit 2024-10-17 08:12:00 +08:00
David Giardi
ebe1a2d7ec Add hover state to Tree items display 2024-10-17 00:21:52 +02:00
Thaddeus Crews
324659f0ca
Merge pull request #97564 from kitbdev/animation-bezier-editor-fix-box-select-mouse
Fix mouse clamping in Animation Bezier Editor box select
2024-10-16 14:16:04 -05:00
Thaddeus Crews
78dbd39d1e
Merge pull request #98196 from bruvzg/u16_list
[Font Importer] Update Unicode block list to Unicode 16.0
2024-10-16 14:16:03 -05:00
Thaddeus Crews
c032acb865
Merge pull request #98156 from jaydensipe/show-custom-icons-in-remote-scene-view
Show correct icons in remote object inspector (EditorDebuggerRemoteObject)
2024-10-16 14:16:00 -05:00
Thaddeus Crews
7f108cfa12
Merge pull request #88427 from CrayolaEater/fix-no-icons-on-remote-nodes
Fix Remote Nodes missing custom icons
2024-10-16 14:15:59 -05:00
Dan Nicholson
b05aab4b33 Fix selecting root node before button released
In order to test if the button press is within the scene tree, the
Tree's coordinates should be used, not the SceneTreeEditor's.
2024-10-16 05:51:08 -06:00
Haoyu Qiu
ce1a0b0014 Improve Select Markers dialog in AnimationTree editor
- Align OptionButtons
- Remove unnecessary ellipses from title
- Don't translate marker names
2024-10-16 17:14:14 +08:00
Haoyu Qiu
9ed655d0eb Don't flip playback control buttons in RTL layout 2024-10-16 16:28:11 +08:00
Jayden Sipe
7261321d34 Show correct icons in EditorDebuggerRemoteObject 2024-10-15 16:40:16 -04:00
Allen Pestaluky
920fd47fa3 Fix CONTAINER_PROJECT_SETTING_TAB_RIGHT option of EditorPlugin to add to the right of all other tabs. 2024-10-15 15:32:14 -04:00