Improve display for lightmap probes in the editor

- Use the default Back cull mode to improve performance slightly
  and prevent obstructing the camera.
- Fade probes when the camera gets close as to be less intrusive.
This commit is contained in:
Hugo Locurcio 2023-10-23 23:29:25 +02:00
parent 58a7f9b4d8
commit 8e0c0d7837

View File

@ -44,7 +44,10 @@ LightmapGIGizmoPlugin::LightmapGIGizmoPlugin() {
Ref<StandardMaterial3D> mat = memnew(StandardMaterial3D);
mat->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
mat->set_cull_mode(StandardMaterial3D::CULL_DISABLED);
// Fade out probes when camera gets too close to them.
mat->set_distance_fade(StandardMaterial3D::DISTANCE_FADE_PIXEL_DITHER);
mat->set_distance_fade_min_distance(0.5);
mat->set_distance_fade_max_distance(1.5);
mat->set_flag(StandardMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
mat->set_flag(StandardMaterial3D::FLAG_SRGB_VERTEX_COLOR, false);
mat->set_flag(StandardMaterial3D::FLAG_DISABLE_FOG, true);