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Show correct icons in EditorDebuggerRemoteObject
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parent
92e51fca72
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@ -30,6 +30,7 @@
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#include "editor_object_selector.h"
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#include "editor/debugger/editor_debugger_inspector.h"
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#include "editor/editor_data.h"
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#include "editor/editor_node.h"
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#include "editor/editor_string_names.h"
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@ -131,6 +132,19 @@ void EditorObjectSelector::update_path() {
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Ref<Texture2D> obj_icon;
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if (Object::cast_to<MultiNodeEdit>(obj)) {
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obj_icon = EditorNode::get_singleton()->get_class_icon(Object::cast_to<MultiNodeEdit>(obj)->get_edited_class_name());
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} else if (Object::cast_to<EditorDebuggerRemoteObject>(obj)) {
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String class_name;
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Ref<Script> base_script = obj->get_script();
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if (base_script.is_valid()) {
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class_name = base_script->get_global_name();
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if (class_name.is_empty()) {
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// If there is no class_name in this script we just take the script path.
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class_name = base_script->get_path();
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}
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}
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obj_icon = EditorNode::get_singleton()->get_class_icon(class_name.is_empty() ? Object::cast_to<EditorDebuggerRemoteObject>(obj)->type_name : class_name);
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} else {
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obj_icon = EditorNode::get_singleton()->get_object_icon(obj);
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}
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