[Editor] Fix order of editor features

Order was broken after adding `Game View`
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A Thousand Ships 2024-11-09 10:51:55 +01:00
parent e65a23762b
commit 2d8eb290f1
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@ -43,37 +43,37 @@
const char *EditorFeatureProfile::feature_names[FEATURE_MAX] = {
TTRC("3D Editor"),
TTRC("Script Editor"),
TTRC("Game View"),
TTRC("Asset Library"),
TTRC("Scene Tree Editing"),
TTRC("Node Dock"),
TTRC("FileSystem Dock"),
TTRC("Import Dock"),
TTRC("History Dock"),
TTRC("Game View"),
};
const char *EditorFeatureProfile::feature_descriptions[FEATURE_MAX] = {
TTRC("Allows to view and edit 3D scenes."),
TTRC("Allows to edit scripts using the integrated script editor."),
TTRC("Provides tools for selecting and debugging nodes at runtime."),
TTRC("Provides built-in access to the Asset Library."),
TTRC("Allows editing the node hierarchy in the Scene dock."),
TTRC("Allows to work with signals and groups of the node selected in the Scene dock."),
TTRC("Allows to browse the local file system via a dedicated dock."),
TTRC("Allows to configure import settings for individual assets. Requires the FileSystem dock to function."),
TTRC("Provides an overview of the editor's and each scene's undo history."),
TTRC("Provides tools for selecting and debugging nodes at runtime."),
};
const char *EditorFeatureProfile::feature_identifiers[FEATURE_MAX] = {
"3d",
"script",
"game",
"asset_lib",
"scene_tree",
"node_dock",
"filesystem_dock",
"import_dock",
"history_dock",
"game",
};
void EditorFeatureProfile::set_disable_class(const StringName &p_class, bool p_disabled) {