Add "OpenGL 3", "GLES" and "Linux/*BSD" to editor property capitalization

This is required to capitalize the following settings:

- "Fallback to OpenGL 3" project setting
- "Fallback to GLES" project setting
- "Linux/*BSD" category in the Editor Settings
This commit is contained in:
Hugo Locurcio 2024-10-26 15:41:03 +02:00
parent 61accf0605
commit d352bbcb46
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@ -198,6 +198,7 @@ EditorPropertyNameProcessor::EditorPropertyNameProcessor() {
capitalize_string_remaps["gi"] = "GI";
capitalize_string_remaps["gl"] = "GL";
capitalize_string_remaps["glb"] = "GLB";
capitalize_string_remaps["gles"] = "GLES";
capitalize_string_remaps["gles2"] = "GLES2";
capitalize_string_remaps["gles3"] = "GLES3";
capitalize_string_remaps["gltf"] = "glTF";
@ -231,6 +232,7 @@ EditorPropertyNameProcessor::EditorPropertyNameProcessor() {
capitalize_string_remaps["kb"] = "(KB)"; // Unit.
capitalize_string_remaps["lcd"] = "LCD";
capitalize_string_remaps["ldr"] = "LDR";
capitalize_string_remaps["linuxbsd"] = "Linux/*BSD";
capitalize_string_remaps["lod"] = "LOD";
capitalize_string_remaps["lods"] = "LODs";
capitalize_string_remaps["lowpass"] = "Low-pass";
@ -248,6 +250,7 @@ EditorPropertyNameProcessor::EditorPropertyNameProcessor() {
capitalize_string_remaps["oidn"] = "OIDN";
capitalize_string_remaps["ok"] = "OK";
capitalize_string_remaps["opengl"] = "OpenGL";
capitalize_string_remaps["opengl3"] = "OpenGL 3";
capitalize_string_remaps["opentype"] = "OpenType";
capitalize_string_remaps["openxr"] = "OpenXR";
capitalize_string_remaps["osslsigncode"] = "osslsigncode";