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[Debugger] Add configuration to the GameView debugger plugin
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@ -30,6 +30,7 @@
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#include "game_view_plugin.h"
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#include "core/debugger/debugger_marshalls.h"
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#include "editor/editor_main_screen.h"
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#include "editor/editor_node.h"
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#include "editor/editor_settings.h"
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@ -40,7 +41,15 @@
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#include "scene/gui/separator.h"
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void GameViewDebugger::_session_started(Ref<EditorDebuggerSession> p_session) {
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p_session->send_message("scene:runtime_node_select_setup", Array());
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Array setup_data;
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Dictionary settings;
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settings["editors/panning/2d_editor_panning_scheme"] = EDITOR_GET("editors/panning/2d_editor_panning_scheme");
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settings["editors/panning/simple_panning"] = EDITOR_GET("editors/panning/simple_panning");
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settings["editors/panning/warped_mouse_panning"] = EDITOR_GET("editors/panning/warped_mouse_panning");
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settings["editors/panning/2d_editor_pan_speed"] = EDITOR_GET("editors/panning/2d_editor_pan_speed");
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settings["canvas_item_editor/pan_view"] = DebuggerMarshalls::serialize_key_shortcut(ED_GET_SHORTCUT("canvas_item_editor/pan_view"));
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setup_data.append(settings);
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p_session->send_message("scene:runtime_node_select_setup", setup_data);
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Array type;
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type.append(node_type);
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@ -280,7 +280,8 @@ Error SceneDebugger::parse_message(void *p_user, const String &p_msg, const Arra
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} else if (p_msg.begins_with("runtime_node_select_")) { /// Runtime Node Selection
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if (p_msg == "runtime_node_select_setup") {
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runtime_node_select->_setup();
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ERR_FAIL_COND_V(p_args.is_empty() || p_args[0].get_type() != Variant::DICTIONARY, ERR_INVALID_DATA);
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runtime_node_select->_setup(p_args[0]);
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} else if (p_msg == "runtime_node_select_set_type") {
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ERR_FAIL_COND_V(p_args.is_empty(), ERR_INVALID_DATA);
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@ -1221,7 +1222,7 @@ RuntimeNodeSelect::~RuntimeNodeSelect() {
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#endif // _3D_DISABLED
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}
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void RuntimeNodeSelect::_setup() {
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void RuntimeNodeSelect::_setup(const Dictionary &p_settings) {
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Window *root = SceneTree::get_singleton()->get_root();
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ERR_FAIL_COND(root->is_connected(SceneStringName(window_input), callable_mp(this, &RuntimeNodeSelect::_root_window_input)));
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@ -1238,6 +1239,14 @@ void RuntimeNodeSelect::_setup() {
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panner.instantiate();
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panner->set_callbacks(callable_mp(this, &RuntimeNodeSelect::_pan_callback), callable_mp(this, &RuntimeNodeSelect::_zoom_callback));
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ViewPanner::ControlScheme panning_scheme = (ViewPanner::ControlScheme)p_settings.get("editors/panning/2d_editor_panning_scheme", 0).operator int();
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bool simple_panning = p_settings.get("editors/panning/simple_panning", false);
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int pan_speed = p_settings.get("editors/panning/2d_editor_pan_speed", 20);
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Array keys = p_settings.get("canvas_item_editor/pan_view", Array()).operator Array();
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panner->setup(panning_scheme, DebuggerMarshalls::deserialize_key_shortcut(keys), simple_panning);
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panner->set_scroll_speed(pan_speed);
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warped_panning = p_settings.get("editors/panning/warped_mouse_panning", false);
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/// 2D Selection Box Generation
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sbox_2d_canvas = RS::get_singleton()->canvas_create();
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@ -1347,7 +1356,7 @@ void RuntimeNodeSelect::_root_window_input(const Ref<InputEvent> &p_event) {
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if (camera_override) {
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if (node_select_type == NODE_TYPE_2D) {
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if (panner->gui_input(p_event, Rect2(Vector2(), root->get_size()))) {
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if (panner->gui_input(p_event, warped_panning ? Rect2(Vector2(), root->get_size()) : Rect2())) {
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return;
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}
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} else if (node_select_type == NODE_TYPE_3D) {
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@ -202,6 +202,7 @@ private:
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PopupMenu *selection_list = nullptr;
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bool selection_visible = true;
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bool selection_update_queued = false;
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bool warped_panning = false;
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bool camera_override = false;
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@ -272,7 +273,7 @@ private:
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NodeType node_select_type = NODE_TYPE_2D;
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SelectMode node_select_mode = SELECT_MODE_SINGLE;
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void _setup();
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void _setup(const Dictionary &p_settings);
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void _node_set_type(NodeType p_type);
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void _select_set_mode(SelectMode p_mode);
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